[Mesa-dev] [PATCH 10/10] radeonsi: set DEPTH_BEFORE_SHADER based on FS_EARLY_DEPTH_STENCIL

Nicolai Hähnle nhaehnle at gmail.com
Sun Mar 13 14:29:52 UTC 2016


From: Nicolai Hähnle <nicolai.haehnle at amd.com>

---
 src/gallium/drivers/radeonsi/si_state_shaders.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 321b87d..5fe1f79 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1154,6 +1154,9 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
 		break;
 	}
 
+	if (sel->info.properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL])
+		sel->db_shader_control |= S_02880C_DEPTH_BEFORE_SHADER(1);
+
 	/* Compile the main shader part for use with a prolog and/or epilog. */
 	if (sel->type != PIPE_SHADER_GEOMETRY &&
 	    !sscreen->use_monolithic_shaders) {
-- 
2.5.0



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