[Mesa-dev] [PATCH 14/37] glsl: apply xfb_stride to implicit offsets for ifc block members
Timothy Arceri
timothy.arceri at collabora.com
Tue Mar 15 12:57:04 UTC 2016
When we have an interface block like:
layout (xfb_buffer = 0, xfb_offset = 0) out Block {
vec4 var1;
layout (xfb_stride = 32) vec4 var2;
vec4 var3;
};
We take into account the stride of var2 when calculating the offset
for var3.
---
src/compiler/glsl/ast_to_hir.cpp | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index aa94b8a..4693ce7 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -38,6 +38,7 @@
#include "ast.h"
#include "compiler/glsl_types.h"
#include "program/hash_table.h"
+#include "main/macros.h"
#include "main/shaderobj.h"
#include "ir.h"
#include "ir_builder.h"
@@ -6685,13 +6686,14 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
qual->offset, &xfb_offset)) {
fields[i].offset = xfb_offset;
block_xfb_offset = fields[i].offset +
- 4 * field_type->component_slots();
+ MAX2(xfb_stride, (int) (4 * field_type->component_slots()));
}
} else {
if (layout && layout->flags.q.explicit_xfb_offset) {
unsigned align = field_type->is_double() ? 8 : 4;
fields[i].offset = glsl_align(block_xfb_offset, align);
- block_xfb_offset += 4 * field_type->component_slots();
+ block_xfb_offset +=
+ MAX2(xfb_stride, (int) (4 * field_type->component_slots()));
}
}
--
2.5.0
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