[Mesa-dev] [PATCH 3/7] nv50: rename 3d dirty flags to NV50_NEW_3D_XXX

Samuel Pitoiset samuel.pitoiset at gmail.com
Tue Mar 15 19:54:52 UTC 2016


From: Samuel Pitoiset <samuel.pitoiset at gmail.com>

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/gallium/drivers/nouveau/nv50/nv50_compute.c    |  2 +-
 src/gallium/drivers/nouveau/nv50/nv50_context.c    | 10 +--
 src/gallium/drivers/nouveau/nv50/nv50_context.h    | 44 +++++------
 .../drivers/nouveau/nv50/nv50_shader_state.c       | 10 +--
 src/gallium/drivers/nouveau/nv50/nv50_state.c      | 42 +++++-----
 .../drivers/nouveau/nv50/nv50_state_validate.c     | 90 +++++++++++-----------
 src/gallium/drivers/nouveau/nv50/nv50_surface.c    | 22 +++---
 src/gallium/drivers/nouveau/nv50/nv50_vbo.c        |  4 +-
 8 files changed, 112 insertions(+), 112 deletions(-)

diff --git a/src/gallium/drivers/nouveau/nv50/nv50_compute.c b/src/gallium/drivers/nouveau/nv50/nv50_compute.c
index ac411ee..da448c4 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_compute.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_compute.c
@@ -314,5 +314,5 @@ nv50_launch_grid(struct pipe_context *pipe, const struct pipe_grid_info *info)
    PUSH_DATA (push, 0);
 
    /* bind a compute shader clobbers fragment shader state */
-   nv50->dirty_3d |= NV50_NEW_FRAGPROG;
+   nv50->dirty_3d |= NV50_NEW_3D_FRAGPROG;
 }
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_context.c b/src/gallium/drivers/nouveau/nv50/nv50_context.c
index 08981f5..18e2ab0 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_context.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_context.c
@@ -176,7 +176,7 @@ nv50_invalidate_resource_storage(struct nouveau_context *ctx,
       for (i = 0; i < nv50->framebuffer.nr_cbufs; ++i) {
          if (nv50->framebuffer.cbufs[i] &&
              nv50->framebuffer.cbufs[i]->texture == res) {
-            nv50->dirty_3d |= NV50_NEW_FRAMEBUFFER;
+            nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER;
             nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB);
             if (!--ref)
                return ref;
@@ -186,7 +186,7 @@ nv50_invalidate_resource_storage(struct nouveau_context *ctx,
    if (bind & PIPE_BIND_DEPTH_STENCIL) {
       if (nv50->framebuffer.zsbuf &&
           nv50->framebuffer.zsbuf->texture == res) {
-         nv50->dirty_3d |= NV50_NEW_FRAMEBUFFER;
+         nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER;
          nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB);
          if (!--ref)
             return ref;
@@ -202,7 +202,7 @@ nv50_invalidate_resource_storage(struct nouveau_context *ctx,
       assert(nv50->num_vtxbufs <= PIPE_MAX_ATTRIBS);
       for (i = 0; i < nv50->num_vtxbufs; ++i) {
          if (nv50->vtxbuf[i].buffer == res) {
-            nv50->dirty_3d |= NV50_NEW_ARRAYS;
+            nv50->dirty_3d |= NV50_NEW_3D_ARRAYS;
             nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_VERTEX);
             if (!--ref)
                return ref;
@@ -222,7 +222,7 @@ nv50_invalidate_resource_storage(struct nouveau_context *ctx,
       for (i = 0; i < nv50->num_textures[s]; ++i) {
          if (nv50->textures[s][i] &&
              nv50->textures[s][i]->texture == res) {
-            nv50->dirty_3d |= NV50_NEW_TEXTURES;
+            nv50->dirty_3d |= NV50_NEW_3D_TEXTURES;
             nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TEXTURES);
             if (!--ref)
                return ref;
@@ -236,7 +236,7 @@ nv50_invalidate_resource_storage(struct nouveau_context *ctx,
             continue;
          if (!nv50->constbuf[s][i].user &&
              nv50->constbuf[s][i].u.buf == res) {
-            nv50->dirty_3d |= NV50_NEW_CONSTBUF;
+            nv50->dirty_3d |= NV50_NEW_3D_CONSTBUF;
             nv50->constbuf_dirty[s] |= 1 << i;
             nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_CB(s, i));
             if (!--ref)
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_context.h b/src/gallium/drivers/nouveau/nv50/nv50_context.h
index dc82bdc..89a4da5 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_context.h
+++ b/src/gallium/drivers/nouveau/nv50/nv50_context.h
@@ -26,28 +26,28 @@
 #include "nv50/nv50_3d.xml.h"
 #include "nv50/nv50_2d.xml.h"
 
-#define NV50_NEW_BLEND        (1 << 0)
-#define NV50_NEW_RASTERIZER   (1 << 1)
-#define NV50_NEW_ZSA          (1 << 2)
-#define NV50_NEW_VERTPROG     (1 << 3)
-#define NV50_NEW_GMTYPROG     (1 << 6)
-#define NV50_NEW_FRAGPROG     (1 << 7)
-#define NV50_NEW_BLEND_COLOUR (1 << 8)
-#define NV50_NEW_STENCIL_REF  (1 << 9)
-#define NV50_NEW_CLIP         (1 << 10)
-#define NV50_NEW_SAMPLE_MASK  (1 << 11)
-#define NV50_NEW_FRAMEBUFFER  (1 << 12)
-#define NV50_NEW_STIPPLE      (1 << 13)
-#define NV50_NEW_SCISSOR      (1 << 14)
-#define NV50_NEW_VIEWPORT     (1 << 15)
-#define NV50_NEW_ARRAYS       (1 << 16)
-#define NV50_NEW_VERTEX       (1 << 17)
-#define NV50_NEW_CONSTBUF     (1 << 18)
-#define NV50_NEW_TEXTURES     (1 << 19)
-#define NV50_NEW_SAMPLERS     (1 << 20)
-#define NV50_NEW_STRMOUT      (1 << 21)
-#define NV50_NEW_MIN_SAMPLES  (1 << 22)
-#define NV50_NEW_CONTEXT      (1 << 31)
+#define NV50_NEW_3D_BLEND        (1 << 0)
+#define NV50_NEW_3D_RASTERIZER   (1 << 1)
+#define NV50_NEW_3D_ZSA          (1 << 2)
+#define NV50_NEW_3D_VERTPROG     (1 << 3)
+#define NV50_NEW_3D_GMTYPROG     (1 << 6)
+#define NV50_NEW_3D_FRAGPROG     (1 << 7)
+#define NV50_NEW_3D_BLEND_COLOUR (1 << 8)
+#define NV50_NEW_3D_STENCIL_REF  (1 << 9)
+#define NV50_NEW_3D_CLIP         (1 << 10)
+#define NV50_NEW_3D_SAMPLE_MASK  (1 << 11)
+#define NV50_NEW_3D_FRAMEBUFFER  (1 << 12)
+#define NV50_NEW_3D_STIPPLE      (1 << 13)
+#define NV50_NEW_3D_SCISSOR      (1 << 14)
+#define NV50_NEW_3D_VIEWPORT     (1 << 15)
+#define NV50_NEW_3D_ARRAYS       (1 << 16)
+#define NV50_NEW_3D_VERTEX       (1 << 17)
+#define NV50_NEW_3D_CONSTBUF     (1 << 18)
+#define NV50_NEW_3D_TEXTURES     (1 << 19)
+#define NV50_NEW_3D_SAMPLERS     (1 << 20)
+#define NV50_NEW_3D_STRMOUT      (1 << 21)
+#define NV50_NEW_3D_MIN_SAMPLES  (1 << 22)
+#define NV50_NEW_3D_CONTEXT      (1 << 31)
 
 #define NV50_NEW_CP_PROGRAM   (1 << 0)
 #define NV50_NEW_CP_GLOBALS   (1 << 1)
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c b/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c
index 7e8acd2..134ad83 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c
@@ -181,7 +181,7 @@ nv50_fragprog_validate(struct nv50_context *nv50)
       fp->fp.force_persample_interp = rast->force_persample_interp;
    }
 
-   if (fp->mem && !(nv50->dirty_3d & (NV50_NEW_FRAGPROG | NV50_NEW_MIN_SAMPLES)))
+   if (fp->mem && !(nv50->dirty_3d & (NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_MIN_SAMPLES)))
       return;
 
    if (!nv50_program_validate(nv50, fp))
@@ -309,7 +309,7 @@ nv50_validate_derived_rs(struct nv50_context *nv50)
       PUSH_DATA (push, !nv50->rast->pipe.rasterizer_discard);
    }
 
-   if (nv50->dirty_3d & NV50_NEW_FRAGPROG)
+   if (nv50->dirty_3d & NV50_NEW_3D_FRAGPROG)
       return;
    psize = nv50->state.semantic_psize & ~NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__MASK;
    color = nv50->state.semantic_color & ~NV50_3D_SEMANTIC_COLOR_CLMP_EN;
@@ -378,9 +378,9 @@ nv50_fp_linkage_validate(struct nv50_context *nv50)
    uint8_t map[64];
    uint8_t so_map[64];
 
-   if (!(nv50->dirty_3d & (NV50_NEW_VERTPROG |
-                           NV50_NEW_FRAGPROG |
-                           NV50_NEW_GMTYPROG))) {
+   if (!(nv50->dirty_3d & (NV50_NEW_3D_VERTPROG |
+                           NV50_NEW_3D_FRAGPROG |
+                           NV50_NEW_3D_GMTYPROG))) {
       uint8_t bfc, ffc;
       ffc = (nv50->state.semantic_color & NV50_3D_SEMANTIC_COLOR_FFC0_ID__MASK);
       bfc = (nv50->state.semantic_color & NV50_3D_SEMANTIC_COLOR_BFC0_ID__MASK)
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_state.c b/src/gallium/drivers/nouveau/nv50/nv50_state.c
index cfbb0b3..2e47df3 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_state.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_state.c
@@ -200,7 +200,7 @@ nv50_blend_state_bind(struct pipe_context *pipe, void *hwcso)
    struct nv50_context *nv50 = nv50_context(pipe);
 
    nv50->blend = hwcso;
-   nv50->dirty_3d |= NV50_NEW_BLEND;
+   nv50->dirty_3d |= NV50_NEW_3D_BLEND;
 }
 
 static void
@@ -337,7 +337,7 @@ nv50_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso)
    struct nv50_context *nv50 = nv50_context(pipe);
 
    nv50->rast = hwcso;
-   nv50->dirty_3d |= NV50_NEW_RASTERIZER;
+   nv50->dirty_3d |= NV50_NEW_3D_RASTERIZER;
 }
 
 static void
@@ -426,7 +426,7 @@ nv50_zsa_state_bind(struct pipe_context *pipe, void *hwcso)
    struct nv50_context *nv50 = nv50_context(pipe);
 
    nv50->zsa = hwcso;
-   nv50->dirty_3d |= NV50_NEW_ZSA;
+   nv50->dirty_3d |= NV50_NEW_3D_ZSA;
 }
 
 static void
@@ -605,7 +605,7 @@ nv50_stage_sampler_states_bind(struct nv50_context *nv50, int s,
 
    nv50->num_samplers[s] = nr;
 
-   nv50->dirty_3d |= NV50_NEW_SAMPLERS;
+   nv50->dirty_3d |= NV50_NEW_3D_SAMPLERS;
 }
 
 static void
@@ -700,7 +700,7 @@ nv50_stage_set_sampler_views(struct nv50_context *nv50, int s,
 
    nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TEXTURES);
 
-   nv50->dirty_3d |= NV50_NEW_TEXTURES;
+   nv50->dirty_3d |= NV50_NEW_3D_TEXTURES;
 }
 
 static void
@@ -776,7 +776,7 @@ nv50_vp_state_bind(struct pipe_context *pipe, void *hwcso)
     struct nv50_context *nv50 = nv50_context(pipe);
 
     nv50->vertprog = hwcso;
-    nv50->dirty_3d |= NV50_NEW_VERTPROG;
+    nv50->dirty_3d |= NV50_NEW_3D_VERTPROG;
 }
 
 static void *
@@ -792,7 +792,7 @@ nv50_fp_state_bind(struct pipe_context *pipe, void *hwcso)
     struct nv50_context *nv50 = nv50_context(pipe);
 
     nv50->fragprog = hwcso;
-    nv50->dirty_3d |= NV50_NEW_FRAGPROG;
+    nv50->dirty_3d |= NV50_NEW_3D_FRAGPROG;
 }
 
 static void *
@@ -808,7 +808,7 @@ nv50_gp_state_bind(struct pipe_context *pipe, void *hwcso)
     struct nv50_context *nv50 = nv50_context(pipe);
 
     nv50->gmtyprog = hwcso;
-    nv50->dirty_3d |= NV50_NEW_GMTYPROG;
+    nv50->dirty_3d |= NV50_NEW_3D_GMTYPROG;
 }
 
 static void *
@@ -882,7 +882,7 @@ nv50_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
    }
    nv50->constbuf_dirty[s] |= 1 << i;
 
-   nv50->dirty_3d |= NV50_NEW_CONSTBUF;
+   nv50->dirty_3d |= NV50_NEW_3D_CONSTBUF;
 }
 
 /* =============================================================================
@@ -895,7 +895,7 @@ nv50_set_blend_color(struct pipe_context *pipe,
    struct nv50_context *nv50 = nv50_context(pipe);
 
    nv50->blend_colour = *bcol;
-   nv50->dirty_3d |= NV50_NEW_BLEND_COLOUR;
+   nv50->dirty_3d |= NV50_NEW_3D_BLEND_COLOUR;
 }
 
 static void
@@ -905,7 +905,7 @@ nv50_set_stencil_ref(struct pipe_context *pipe,
    struct nv50_context *nv50 = nv50_context(pipe);
 
    nv50->stencil_ref = *sr;
-   nv50->dirty_3d |= NV50_NEW_STENCIL_REF;
+   nv50->dirty_3d |= NV50_NEW_3D_STENCIL_REF;
 }
 
 static void
@@ -916,7 +916,7 @@ nv50_set_clip_state(struct pipe_context *pipe,
 
    memcpy(nv50->clip.ucp, clip->ucp, sizeof(clip->ucp));
 
-   nv50->dirty_3d |= NV50_NEW_CLIP;
+   nv50->dirty_3d |= NV50_NEW_3D_CLIP;
 }
 
 static void
@@ -925,7 +925,7 @@ nv50_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask)
    struct nv50_context *nv50 = nv50_context(pipe);
 
    nv50->sample_mask = sample_mask;
-   nv50->dirty_3d |= NV50_NEW_SAMPLE_MASK;
+   nv50->dirty_3d |= NV50_NEW_3D_SAMPLE_MASK;
 }
 
 static void
@@ -935,7 +935,7 @@ nv50_set_min_samples(struct pipe_context *pipe, unsigned min_samples)
 
    if (nv50->min_samples != min_samples) {
       nv50->min_samples = min_samples;
-      nv50->dirty_3d |= NV50_NEW_MIN_SAMPLES;
+      nv50->dirty_3d |= NV50_NEW_3D_MIN_SAMPLES;
    }
 }
 
@@ -949,7 +949,7 @@ nv50_set_framebuffer_state(struct pipe_context *pipe,
 
    util_copy_framebuffer_state(&nv50->framebuffer, fb);
 
-   nv50->dirty_3d |= NV50_NEW_FRAMEBUFFER;
+   nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER;
 }
 
 static void
@@ -959,7 +959,7 @@ nv50_set_polygon_stipple(struct pipe_context *pipe,
    struct nv50_context *nv50 = nv50_context(pipe);
 
    nv50->stipple = *stipple;
-   nv50->dirty_3d |= NV50_NEW_STIPPLE;
+   nv50->dirty_3d |= NV50_NEW_3D_STIPPLE;
 }
 
 static void
@@ -977,7 +977,7 @@ nv50_set_scissor_states(struct pipe_context *pipe,
          continue;
       nv50->scissors[start_slot + i] = scissor[i];
       nv50->scissors_dirty |= 1 << (start_slot + i);
-      nv50->dirty_3d |= NV50_NEW_SCISSOR;
+      nv50->dirty_3d |= NV50_NEW_3D_SCISSOR;
    }
 }
 
@@ -996,7 +996,7 @@ nv50_set_viewport_states(struct pipe_context *pipe,
          continue;
       nv50->viewports[start_slot + i] = vpt[i];
       nv50->viewports_dirty |= 1 << (start_slot + i);
-      nv50->dirty_3d |= NV50_NEW_VIEWPORT;
+      nv50->dirty_3d |= NV50_NEW_3D_VIEWPORT;
    }
 }
 
@@ -1009,7 +1009,7 @@ nv50_set_vertex_buffers(struct pipe_context *pipe,
    unsigned i;
 
    nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_VERTEX);
-   nv50->dirty_3d |= NV50_NEW_ARRAYS;
+   nv50->dirty_3d |= NV50_NEW_3D_ARRAYS;
 
    util_set_vertex_buffers_count(nv50->vtxbuf, &nv50->num_vtxbufs, vb,
                                  start_slot, count);
@@ -1073,7 +1073,7 @@ nv50_vertex_state_bind(struct pipe_context *pipe, void *hwcso)
    struct nv50_context *nv50 = nv50_context(pipe);
 
    nv50->vertex = hwcso;
-   nv50->dirty_3d |= NV50_NEW_VERTEX;
+   nv50->dirty_3d |= NV50_NEW_3D_VERTEX;
 }
 
 static struct pipe_stream_output_target *
@@ -1181,7 +1181,7 @@ nv50_set_stream_output_targets(struct pipe_context *pipe,
    nv50->num_so_targets = num_targets;
 
    if (nv50->so_targets_dirty)
-      nv50->dirty_3d |= NV50_NEW_STRMOUT;
+      nv50->dirty_3d |= NV50_NEW_3D_STRMOUT;
 }
 
 static void
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_state_validate.c b/src/gallium/drivers/nouveau/nv50/nv50_state_validate.c
index 601f9b1..c5decb0b 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_state_validate.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_state_validate.c
@@ -188,7 +188,7 @@ nv50_validate_scissor(struct nv50_context *nv50)
    int minx, maxx, miny, maxy, i;
 
    if (!(nv50->dirty_3d &
-         (NV50_NEW_SCISSOR | NV50_NEW_VIEWPORT | NV50_NEW_FRAMEBUFFER)) &&
+         (NV50_NEW_3D_SCISSOR | NV50_NEW_3D_VIEWPORT | NV50_NEW_3D_FRAMEBUFFER)) &&
        nv50->state.scissor == nv50->rast->pipe.scissor)
       return;
 
@@ -197,7 +197,7 @@ nv50_validate_scissor(struct nv50_context *nv50)
 
    nv50->state.scissor = nv50->rast->pipe.scissor;
 
-   if ((nv50->dirty_3d & NV50_NEW_FRAMEBUFFER) && !nv50->state.scissor)
+   if ((nv50->dirty_3d & NV50_NEW_3D_FRAMEBUFFER) && !nv50->state.scissor)
       nv50->scissors_dirty = (1 << NV50_MAX_VIEWPORTS) - 1;
 
    for (i = 0; i < NV50_MAX_VIEWPORTS; i++) {
@@ -290,10 +290,10 @@ nv50_check_program_ucps(struct nv50_context *nv50,
 
    vp->vp.clpd_nr = n;
    if (likely(vp == nv50->vertprog)) {
-      nv50->dirty_3d |= NV50_NEW_VERTPROG;
+      nv50->dirty_3d |= NV50_NEW_3D_VERTPROG;
       nv50_vertprog_validate(nv50);
    } else {
-      nv50->dirty_3d |= NV50_NEW_GMTYPROG;
+      nv50->dirty_3d |= NV50_NEW_3D_GMTYPROG;
       nv50_gmtyprog_validate(nv50);
    }
    nv50_fp_linkage_validate(nv50);
@@ -342,7 +342,7 @@ nv50_validate_clip(struct nv50_context *nv50)
    struct nv50_program *vp;
    uint8_t clip_enable;
 
-   if (nv50->dirty_3d & NV50_NEW_CLIP) {
+   if (nv50->dirty_3d & NV50_NEW_3D_CLIP) {
       BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
       PUSH_DATA (push, (NV50_CB_AUX_UCP_OFFSET << 8) | NV50_CB_AUX);
       BEGIN_NI04(push, NV50_3D(CB_DATA(0)), PIPE_MAX_CLIP_PLANES * 4);
@@ -445,23 +445,23 @@ nv50_switch_pipe_context(struct nv50_context *ctx_to)
    ctx_to->constbuf_dirty[2] = (1 << NV50_MAX_PIPE_CONSTBUFS) - 1;
 
    if (!ctx_to->vertex)
-      ctx_to->dirty_3d &= ~(NV50_NEW_VERTEX | NV50_NEW_ARRAYS);
+      ctx_to->dirty_3d &= ~(NV50_NEW_3D_VERTEX | NV50_NEW_3D_ARRAYS);
 
    if (!ctx_to->vertprog)
-      ctx_to->dirty_3d &= ~NV50_NEW_VERTPROG;
+      ctx_to->dirty_3d &= ~NV50_NEW_3D_VERTPROG;
    if (!ctx_to->fragprog)
-      ctx_to->dirty_3d &= ~NV50_NEW_FRAGPROG;
+      ctx_to->dirty_3d &= ~NV50_NEW_3D_FRAGPROG;
 
    if (!ctx_to->blend)
-      ctx_to->dirty_3d &= ~NV50_NEW_BLEND;
+      ctx_to->dirty_3d &= ~NV50_NEW_3D_BLEND;
    if (!ctx_to->rast)
 #ifdef NV50_SCISSORS_CLIPPING
-      ctx_to->dirty_3d &= ~(NV50_NEW_RASTERIZER | NV50_NEW_SCISSOR);
+      ctx_to->dirty_3d &= ~(NV50_NEW_3D_RASTERIZER | NV50_NEW_3D_SCISSOR);
 #else
-      ctx_to->dirty_3d &= ~NV50_NEW_RASTERIZER;
+      ctx_to->dirty_3d &= ~NV50_NEW_3D_RASTERIZER;
 #endif
    if (!ctx_to->zsa)
-      ctx_to->dirty_3d &= ~NV50_NEW_ZSA;
+      ctx_to->dirty_3d &= ~NV50_NEW_3D_ZSA;
 
    ctx_to->screen->cur_ctx = ctx_to;
 }
@@ -470,42 +470,42 @@ static struct state_validate {
     void (*func)(struct nv50_context *);
     uint32_t states;
 } validate_list[] = {
-    { nv50_validate_fb,            NV50_NEW_FRAMEBUFFER },
-    { nv50_validate_blend,         NV50_NEW_BLEND },
-    { nv50_validate_zsa,           NV50_NEW_ZSA },
-    { nv50_validate_sample_mask,   NV50_NEW_SAMPLE_MASK },
-    { nv50_validate_rasterizer,    NV50_NEW_RASTERIZER },
-    { nv50_validate_blend_colour,  NV50_NEW_BLEND_COLOUR },
-    { nv50_validate_stencil_ref,   NV50_NEW_STENCIL_REF },
-    { nv50_validate_stipple,       NV50_NEW_STIPPLE },
+    { nv50_validate_fb,            NV50_NEW_3D_FRAMEBUFFER },
+    { nv50_validate_blend,         NV50_NEW_3D_BLEND },
+    { nv50_validate_zsa,           NV50_NEW_3D_ZSA },
+    { nv50_validate_sample_mask,   NV50_NEW_3D_SAMPLE_MASK },
+    { nv50_validate_rasterizer,    NV50_NEW_3D_RASTERIZER },
+    { nv50_validate_blend_colour,  NV50_NEW_3D_BLEND_COLOUR },
+    { nv50_validate_stencil_ref,   NV50_NEW_3D_STENCIL_REF },
+    { nv50_validate_stipple,       NV50_NEW_3D_STIPPLE },
 #ifdef NV50_SCISSORS_CLIPPING
-    { nv50_validate_scissor,       NV50_NEW_SCISSOR | NV50_NEW_VIEWPORT |
-                                   NV50_NEW_RASTERIZER |
-                                   NV50_NEW_FRAMEBUFFER },
+    { nv50_validate_scissor,       NV50_NEW_3D_SCISSOR | NV50_NEW_3D_VIEWPORT |
+                                   NV50_NEW_3D_RASTERIZER |
+                                   NV50_NEW_3D_FRAMEBUFFER },
 #else
-    { nv50_validate_scissor,       NV50_NEW_SCISSOR },
+    { nv50_validate_scissor,       NV50_NEW_3D_SCISSOR },
 #endif
-    { nv50_validate_viewport,      NV50_NEW_VIEWPORT },
-    { nv50_vertprog_validate,      NV50_NEW_VERTPROG },
-    { nv50_gmtyprog_validate,      NV50_NEW_GMTYPROG },
-    { nv50_fragprog_validate,      NV50_NEW_FRAGPROG | NV50_NEW_RASTERIZER |
-                                   NV50_NEW_MIN_SAMPLES },
-    { nv50_fp_linkage_validate,    NV50_NEW_FRAGPROG | NV50_NEW_VERTPROG |
-                                   NV50_NEW_GMTYPROG | NV50_NEW_RASTERIZER },
-    { nv50_gp_linkage_validate,    NV50_NEW_GMTYPROG | NV50_NEW_VERTPROG },
-    { nv50_validate_derived_rs,    NV50_NEW_FRAGPROG | NV50_NEW_RASTERIZER |
-                                   NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG },
-    { nv50_validate_derived_2,     NV50_NEW_ZSA | NV50_NEW_FRAMEBUFFER },
-    { nv50_validate_derived_3,     NV50_NEW_BLEND | NV50_NEW_FRAMEBUFFER },
-    { nv50_validate_clip,          NV50_NEW_CLIP | NV50_NEW_RASTERIZER |
-                                   NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG },
-    { nv50_constbufs_validate,     NV50_NEW_CONSTBUF },
-    { nv50_validate_textures,      NV50_NEW_TEXTURES },
-    { nv50_validate_samplers,      NV50_NEW_SAMPLERS },
-    { nv50_stream_output_validate, NV50_NEW_STRMOUT |
-                                   NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG },
-    { nv50_vertex_arrays_validate, NV50_NEW_VERTEX | NV50_NEW_ARRAYS },
-    { nv50_validate_min_samples,   NV50_NEW_MIN_SAMPLES },
+    { nv50_validate_viewport,      NV50_NEW_3D_VIEWPORT },
+    { nv50_vertprog_validate,      NV50_NEW_3D_VERTPROG },
+    { nv50_gmtyprog_validate,      NV50_NEW_3D_GMTYPROG },
+    { nv50_fragprog_validate,      NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_RASTERIZER |
+                                   NV50_NEW_3D_MIN_SAMPLES },
+    { nv50_fp_linkage_validate,    NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_VERTPROG |
+                                   NV50_NEW_3D_GMTYPROG | NV50_NEW_3D_RASTERIZER },
+    { nv50_gp_linkage_validate,    NV50_NEW_3D_GMTYPROG | NV50_NEW_3D_VERTPROG },
+    { nv50_validate_derived_rs,    NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_RASTERIZER |
+                                   NV50_NEW_3D_VERTPROG | NV50_NEW_3D_GMTYPROG },
+    { nv50_validate_derived_2,     NV50_NEW_3D_ZSA | NV50_NEW_3D_FRAMEBUFFER },
+    { nv50_validate_derived_3,     NV50_NEW_3D_BLEND | NV50_NEW_3D_FRAMEBUFFER },
+    { nv50_validate_clip,          NV50_NEW_3D_CLIP | NV50_NEW_3D_RASTERIZER |
+                                   NV50_NEW_3D_VERTPROG | NV50_NEW_3D_GMTYPROG },
+    { nv50_constbufs_validate,     NV50_NEW_3D_CONSTBUF },
+    { nv50_validate_textures,      NV50_NEW_3D_TEXTURES },
+    { nv50_validate_samplers,      NV50_NEW_3D_SAMPLERS },
+    { nv50_stream_output_validate, NV50_NEW_3D_STRMOUT |
+                                   NV50_NEW_3D_VERTPROG | NV50_NEW_3D_GMTYPROG },
+    { nv50_vertex_arrays_validate, NV50_NEW_3D_VERTEX | NV50_NEW_3D_ARRAYS },
+    { nv50_validate_min_samples,   NV50_NEW_3D_MIN_SAMPLES },
 };
 
 bool
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_surface.c b/src/gallium/drivers/nouveau/nv50/nv50_surface.c
index e595524..dd094d5 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_surface.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_surface.c
@@ -353,7 +353,7 @@ nv50_clear_render_target(struct pipe_context *pipe,
    BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
    PUSH_DATA (push, nv50->cond_condmode);
 
-   nv50->dirty_3d |= NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR;
+   nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR;
 }
 
 static void
@@ -436,7 +436,7 @@ nv50_clear_depth_stencil(struct pipe_context *pipe,
    BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
    PUSH_DATA (push, nv50->cond_condmode);
 
-   nv50->dirty_3d |= NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR;
+   nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR;
 }
 
 void
@@ -525,7 +525,7 @@ nv50_clear(struct pipe_context *pipe, unsigned buffers,
    uint32_t mode = 0;
 
    /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
-   if (!nv50_state_validate(nv50, NV50_NEW_FRAMEBUFFER))
+   if (!nv50_state_validate(nv50, NV50_NEW_3D_FRAMEBUFFER))
       return;
 
    /* We have to clear ALL of the layers, not up to the min number of layers
@@ -798,7 +798,7 @@ nv50_clear_buffer(struct pipe_context *pipe,
                              data, data_size);
    }
 
-   nv50->dirty_3d |= NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR;
+   nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR;
 }
 
 /* =============================== BLIT CODE ===================================
@@ -1259,9 +1259,9 @@ nv50_blitctx_pre_blit(struct nv50_blitctx *ctx)
    nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TEXTURES);
 
    nv50->dirty_3d =
-      NV50_NEW_FRAMEBUFFER | NV50_NEW_MIN_SAMPLES |
-      NV50_NEW_VERTPROG | NV50_NEW_FRAGPROG | NV50_NEW_GMTYPROG |
-      NV50_NEW_TEXTURES | NV50_NEW_SAMPLERS;
+      NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_MIN_SAMPLES |
+      NV50_NEW_3D_VERTPROG | NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_GMTYPROG |
+      NV50_NEW_3D_TEXTURES | NV50_NEW_3D_SAMPLERS;
 }
 
 static void
@@ -1306,10 +1306,10 @@ nv50_blitctx_post_blit(struct nv50_blitctx *blit)
    nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TEXTURES);
 
    nv50->dirty_3d = blit->saved.dirty_3d |
-      (NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR | NV50_NEW_SAMPLE_MASK |
-       NV50_NEW_RASTERIZER | NV50_NEW_ZSA | NV50_NEW_BLEND |
-       NV50_NEW_TEXTURES | NV50_NEW_SAMPLERS |
-       NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG | NV50_NEW_FRAGPROG);
+      (NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR | NV50_NEW_3D_SAMPLE_MASK |
+       NV50_NEW_3D_RASTERIZER | NV50_NEW_3D_ZSA | NV50_NEW_3D_BLEND |
+       NV50_NEW_3D_TEXTURES | NV50_NEW_3D_SAMPLERS |
+       NV50_NEW_3D_VERTPROG | NV50_NEW_3D_GMTYPROG | NV50_NEW_3D_FRAGPROG);
    nv50->scissors_dirty |= 1;
 
    nv50->base.pipe.set_min_samples(&nv50->base.pipe, blit->saved.min_samples);
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_vbo.c b/src/gallium/drivers/nouveau/nv50/nv50_vbo.c
index 11f2471..06f8462 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_vbo.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_vbo.c
@@ -779,9 +779,9 @@ nv50_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
    nv50->vbo_push_hint = /* the 64 is heuristic */
       !(info->indexed && ((nv50->vb_elt_limit + 64) < info->count));
 
-   if (nv50->vbo_user && !(nv50->dirty_3d & (NV50_NEW_ARRAYS | NV50_NEW_VERTEX))) {
+   if (nv50->vbo_user && !(nv50->dirty_3d & (NV50_NEW_3D_ARRAYS | NV50_NEW_3D_VERTEX))) {
       if (!!nv50->vbo_fifo != nv50->vbo_push_hint)
-         nv50->dirty_3d |= NV50_NEW_ARRAYS;
+         nv50->dirty_3d |= NV50_NEW_3D_ARRAYS;
       else
       if (!nv50->vbo_fifo)
          nv50_update_user_vbufs(nv50);
-- 
2.7.3



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