[Mesa-dev] [PATCH 1/5] meta: Use the _mesa_meta_compile_and_link_program helper more places.

Kenneth Graunke kenneth at whitecape.org
Wed Mar 16 07:12:58 UTC 2016


Less boilerplate.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/mesa/drivers/common/meta.c                  | 34 ++++---------------------
 src/mesa/drivers/dri/i965/brw_meta_fast_clear.c | 14 +++-------
 2 files changed, 8 insertions(+), 40 deletions(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index b05dfc7..bdcf316 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1537,21 +1537,8 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
    if (clear->ShaderProg != 0)
       return;
 
-   vs = _mesa_CreateShader(GL_VERTEX_SHADER);
-   _mesa_ShaderSource(vs, 1, &vs_source, NULL);
-   _mesa_CompileShader(vs);
-
-   fs = _mesa_CreateShader(GL_FRAGMENT_SHADER);
-   _mesa_ShaderSource(fs, 1, &fs_source, NULL);
-   _mesa_CompileShader(fs);
-
-   clear->ShaderProg = _mesa_CreateProgram();
-   _mesa_AttachShader(clear->ShaderProg, fs);
-   _mesa_DeleteShader(fs);
-   _mesa_AttachShader(clear->ShaderProg, vs);
-   _mesa_DeleteShader(vs);
-   _mesa_ObjectLabel(GL_PROGRAM, clear->ShaderProg, -1, "meta clear");
-   _mesa_LinkProgram(clear->ShaderProg);
+   _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, "meta clear",
+                                       &clear->ShaderProg);
 
    has_integer_textures = _mesa_is_gles3(ctx) ||
       (_mesa_is_desktop_gl(ctx) && ctx->Const.GLSLVersion >= 130);
@@ -1585,26 +1572,15 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
                          "   out_color = color;\n"
                          "}\n");
 
-      vs = _mesa_meta_compile_shader_with_debug(ctx, GL_VERTEX_SHADER,
-                                                vs_int_source);
-      fs = _mesa_meta_compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER,
-                                                fs_int_source);
+      _mesa_meta_compile_and_link_program(ctx, vs_int_source, fs_int_source,
+                                          "integer clear",
+                                          &clear->IntegerShaderProg);
       ralloc_free(shader_source_mem_ctx);
 
-      clear->IntegerShaderProg = _mesa_CreateProgram();
-      _mesa_AttachShader(clear->IntegerShaderProg, fs);
-      _mesa_DeleteShader(fs);
-      _mesa_AttachShader(clear->IntegerShaderProg, vs);
-      _mesa_DeleteShader(vs);
-
       /* Note that user-defined out attributes get automatically assigned
        * locations starting from 0, so we don't need to explicitly
        * BindFragDataLocation to 0.
        */
-
-      _mesa_ObjectLabel(GL_PROGRAM, clear->IntegerShaderProg, -1,
-                        "integer clear");
-      _mesa_meta_link_program_with_debug(ctx, clear->IntegerShaderProg);
    }
 }
 
diff --git a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
index fe61c16..e2882da 100644
--- a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
+++ b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
@@ -127,7 +127,6 @@ brw_bind_rep_write_shader(struct brw_context *brw, float *color)
       "   gl_FragColor = color;\n"
       "}\n";
 
-   GLuint vs, fs;
    struct brw_fast_clear_state *clear = brw->fast_clear_state;
    struct gl_context *ctx = &brw->ctx;
 
@@ -137,16 +136,9 @@ brw_bind_rep_write_shader(struct brw_context *brw, float *color)
       return;
    }
 
-   vs = _mesa_meta_compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_source);
-   fs = _mesa_meta_compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_source);
-
-   clear->shader_prog = _mesa_CreateProgram();
-   _mesa_AttachShader(clear->shader_prog, fs);
-   _mesa_DeleteShader(fs);
-   _mesa_AttachShader(clear->shader_prog, vs);
-   _mesa_DeleteShader(vs);
-   _mesa_ObjectLabel(GL_PROGRAM, clear->shader_prog, -1, "meta repclear");
-   _mesa_LinkProgram(clear->shader_prog);
+   _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source,
+                                       "meta repclear",
+                                       &clear->shader_prog);
 
    clear->color_location =
       _mesa_GetUniformLocation(clear->shader_prog, "color");
-- 
2.7.3



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