[Mesa-dev] [PATCH 9/9] i965/vec4: Disable algebraic optimizations on floats
Jason Ekstrand
jason at jlekstrand.net
Thu Mar 17 17:21:46 UTC 2016
No shader-db change on Haswell
---
src/mesa/drivers/dri/i965/brw_vec4.cpp | 40 +++++++++-------------------------
1 file changed, 10 insertions(+), 30 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index 02a00b3..0a11991 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -633,23 +633,17 @@ vec4_visitor::opt_algebraic()
bool progress = false;
foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
- switch (inst->opcode) {
- case BRW_OPCODE_MOV:
- if (inst->src[0].file != IMM)
- break;
-
- if (inst->saturate) {
- if (inst->dst.type != inst->src[0].type)
- assert(!"unimplemented: saturate mixed types");
-
- if (brw_saturate_immediate(inst->dst.type,
- &inst->src[0].as_brw_reg())) {
- inst->saturate = false;
- progress = true;
- }
- }
- break;
+ /* We don't want to do any float algebraic optimizations in the backend
+ * because they aren't bit-for-bit safe and the backend doesn't know
+ * when a value is declared precise or invariant.
+ */
+ if (inst->dst.type == BRW_REGISTER_TYPE_F ||
+ inst->src[0].type == BRW_REGISTER_TYPE_F ||
+ (inst->src[1].file != BAD_FILE &&
+ inst->src[1].type == BRW_REGISTER_TYPE_F))
+ continue;
+ switch (inst->opcode) {
case VEC4_OPCODE_UNPACK_UNIFORM:
if (inst->src[0].file != UNIFORM) {
inst->opcode = BRW_OPCODE_MOV;
@@ -669,9 +663,6 @@ vec4_visitor::opt_algebraic()
if (inst->src[1].is_zero()) {
inst->opcode = BRW_OPCODE_MOV;
switch (inst->src[0].type) {
- case BRW_REGISTER_TYPE_F:
- inst->src[0] = brw_imm_f(0.0f);
- break;
case BRW_REGISTER_TYPE_D:
inst->src[0] = brw_imm_d(0);
break;
@@ -706,17 +697,6 @@ vec4_visitor::opt_algebraic()
break;
}
break;
- case SHADER_OPCODE_RCP: {
- vec4_instruction *prev = (vec4_instruction *)inst->prev;
- if (prev->opcode == SHADER_OPCODE_SQRT) {
- if (inst->src[0].equals(src_reg(prev->dst))) {
- inst->opcode = SHADER_OPCODE_RSQ;
- inst->src[0] = prev->src[0];
- progress = true;
- }
- }
- break;
- }
case SHADER_OPCODE_BROADCAST:
if (is_uniform(inst->src[0]) ||
inst->src[1].is_zero()) {
--
2.5.0.400.gff86faf
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