[Mesa-dev] [PATCH 2/2] mesa: Do proper format error checks for GenerateMipmap in ES 3.x.
Jordan Justen
jordan.l.justen at intel.com
Fri Mar 18 00:10:45 UTC 2016
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
On 2016-03-16 20:32:19, Kenneth Graunke wrote:
> According to the OpenGL ES 3.2 spec's description of GenerateMipmap:
>
> "An INVALID_OPERATION error is generated if the levelbase array was not
> specified with an unsized internal format from table 8.3 or a sized
> internal format that is both color-renderable and texture-filterable
> according to table 8.10."
>
> Similar text exists in the ES 3.0 specification as well.
>
> Our existing rules are pretty close, but miss a few things. The
> OpenGL specification actually doesn't have any text about internal
> format checking - our existing code comes from a Khronos bug report.
> The ES 3.x spec provides a clearer description.
>
> Fixes dEQP-GLES3.functional.negative_api.texture.generatemipmap and
> dEQP-GLES2.functional.negative_api.texture.generatemipmap_zero_level
> _array_compressed.
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/mesa/main/genmipmap.c | 14 ++++++++++++++
> 1 file changed, 14 insertions(+)
>
> diff --git a/src/mesa/main/genmipmap.c b/src/mesa/main/genmipmap.c
> index 6eacd42..1a6ae9a 100644
> --- a/src/mesa/main/genmipmap.c
> +++ b/src/mesa/main/genmipmap.c
> @@ -79,6 +79,20 @@ bool
> _mesa_is_valid_generate_texture_mipmap_internalformat(struct gl_context *ctx,
> GLenum internalformat)
> {
> + if (_mesa_is_gles3(ctx)) {
> + /* From the ES 3.2 specification's description of GenerateMipmap():
> + * "An INVALID_OPERATION error is generated if the levelbase array was
> + * not specified with an unsized internal format from table 8.3 or a
> + * sized internal format that is both color-renderable and
> + * texture-filterable according to table 8.10."
> + */
> + return internalformat == GL_RGBA || internalformat == GL_RGB ||
> + internalformat == GL_LUMINANCE_ALPHA ||
> + internalformat == GL_LUMINANCE || internalformat == GL_ALPHA ||
> + (_mesa_is_es3_color_renderable(internalformat) &&
> + _mesa_is_es3_texture_filterable(internalformat));
> + }
> +
> return (!_mesa_is_enum_format_integer(internalformat) &&
> !_mesa_is_depthstencil_format(internalformat) &&
> !_mesa_is_astc_format(internalformat) &&
> --
> 2.7.3
>
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