[Mesa-dev] [PATCH 1/9] i965/fs: Remove the RCP+RSQ peephole
Jason Ekstrand
jason at jlekstrand.net
Fri Mar 18 00:40:32 UTC 2016
On Thu, Mar 17, 2016 at 10:45 AM, Matt Turner <mattst88 at gmail.com> wrote:
> On Thu, Mar 17, 2016 at 10:21 AM, Jason Ekstrand <jason at jlekstrand.net>
> wrote:
> > NIR already has this optimization and it can do much better than the
> little
> > peephole in the backend.
> >
> > No shader-db change on Broadwell.
> > ---
> > src/mesa/drivers/dri/i965/brw_fs.cpp | 11 -----------
> > 1 file changed, 11 deletions(-)
> >
> > diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp
> b/src/mesa/drivers/dri/i965/brw_fs.cpp
> > index 86d2bd9..ba6ae59 100644
> > --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
> > +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
> > @@ -2274,17 +2274,6 @@ fs_visitor::opt_algebraic()
> > progress = true;
> > }
> > break;
> > - case SHADER_OPCODE_RCP: {
> > - fs_inst *prev = (fs_inst *)inst->prev;
> > - if (prev->opcode == SHADER_OPCODE_SQRT) {
> > - if (inst->src[0].equals(prev->dst)) {
> > - inst->opcode = SHADER_OPCODE_RSQ;
> > - inst->src[0] = prev->src[0];
> > - progress = true;
> > - }
> > - }
> > - break;
> > - }
>
> Do this in the vec4 backend as well, and with no shader-db regressions on
> HSW:
>
Do you want them in the same patch? The patch that disables float
opt_algebraic in vec4 does so with 0 shader-db regressions on haswell and
deletes the RCP+SQRT optimization. Seems nicer to put them together.
--Jason
> Reviewed-by: Matt Turner <mattst88 at gmail.com>
>
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