[Mesa-dev] [PATCH] st/mesa: report correct precision information for low/medium/high ints
Dave Airlie
airlied at gmail.com
Sun Mar 20 21:49:37 UTC 2016
On 20 March 2016 at 13:32, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> When we have native integers, these have full precision. Whether they're
> low/medium/high isn't piped through the TGSI yet, but eventually those
> might have differing precisions. For now they're just 32-bit ints.
>
> Fixes the following dEQP tests:
>
> dEQP-GLES3.functional.state_query.shader.precision_vertex_highp_int
> dEQP-GLES3.functional.state_query.shader.precision_fragment_highp_int
>
> which expected highp ints to have full 32-bit precision, not the default
> 23-bit float precision.
Make sense to me.
Reviewed-by: Dave Airlie <airlied at redhat.com>
More information about the mesa-dev
mailing list