[Mesa-dev] [PATCH 22/20] radeonsi: disable early Z if the fragment shader writes to memory
Nicolai Hähnle
nhaehnle at gmail.com
Mon Mar 21 16:24:14 UTC 2016
On 19.03.2016 17:55, Marek Olšák wrote:
> I made comments on patches 17 & 18.
>
> With those addressed, patches 13-22 including 15 v2 are:
>
> Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Thanks. I'll just make sure that all the LLVM requirements are also
committed upstream and then I'll push this series.
Cheers,
Nicolai
> Marek
>
> On Wed, Mar 16, 2016 at 4:09 AM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
>> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>>
>> Empirically, both the EXEC_ON_* flags and LATE_Z are necessary.
>> ---
>> src/gallium/drivers/radeonsi/si_state_shaders.c | 14 ++++++++++++--
>> 1 file changed, 12 insertions(+), 2 deletions(-)
>>
>> diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
>> index 5fe1f79..7251092 100644
>> --- a/src/gallium/drivers/radeonsi/si_state_shaders.c
>> +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
>> @@ -794,9 +794,15 @@ static void si_shader_ps(struct si_shader *shader)
>> * - the shader uses at least 2 VMEM instructions, or
>> * - the code size is at least 50 2-dword instructions or 100 1-dword
>> * instructions.
>> + *
>> + * Shaders with side effects that must execute independently of the
>> + * depth test require LATE_Z.
>> */
>> - if (info->num_memory_instructions >= 2 ||
>> - shader->binary.code_size > 100*4)
>> + if (info->writes_memory &&
>> + !info->properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL])
>> + shader->z_order = V_02880C_LATE_Z;
>> + else if (info->num_memory_instructions >= 2 ||
>> + shader->binary.code_size > 100*4)
>> shader->z_order = V_02880C_EARLY_Z_THEN_RE_Z;
>> else
>> shader->z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
>> @@ -1157,6 +1163,10 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
>> if (sel->info.properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL])
>> sel->db_shader_control |= S_02880C_DEPTH_BEFORE_SHADER(1);
>>
>> + if (sel->info.writes_memory)
>> + sel->db_shader_control |= S_02880C_EXEC_ON_HIER_FAIL(1) |
>> + S_02880C_EXEC_ON_NOOP(1);
>> +
>> /* Compile the main shader part for use with a prolog and/or epilog. */
>> if (sel->type != PIPE_SHADER_GEOMETRY &&
>> !sscreen->use_monolithic_shaders) {
>> --
>> 2.5.0
>>
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