[Mesa-dev] [V2 06/19] mesa: Handle 3d block sizes in _mesa_compute_compressed_pixelstore
Anuj Phogat
anuj.phogat at gmail.com
Mon Mar 21 21:04:00 UTC 2016
Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
src/mesa/main/texstore.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index c33b109..b8d17f8 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -1267,16 +1267,16 @@ _mesa_compute_compressed_pixelstore(GLuint dims, mesa_format texFormat,
const struct gl_pixelstore_attrib *packing,
struct compressed_pixelstore *store)
{
- GLuint bw, bh;
+ GLuint bw, bh, bd;
- _mesa_get_format_block_size(texFormat, &bw, &bh);
+ _mesa_get_format_block_size_3d(texFormat, &bw, &bh, &bd);
store->SkipBytes = 0;
store->TotalBytesPerRow = store->CopyBytesPerRow =
_mesa_format_row_stride(texFormat, width);
store->TotalRowsPerSlice = store->CopyRowsPerSlice =
(height + bh - 1) / bh;
- store->CopySlices = depth;
+ store->CopySlices = (depth + bd - 1) / bd;
if (packing->CompressedBlockWidth &&
packing->CompressedBlockSize) {
--
2.5.0
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