[Mesa-dev] [V2 06/19] mesa: Handle 3d block sizes in _mesa_compute_compressed_pixelstore

Anuj Phogat anuj.phogat at gmail.com
Mon Mar 21 21:04:00 UTC 2016


Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
 src/mesa/main/texstore.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index c33b109..b8d17f8 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -1267,16 +1267,16 @@ _mesa_compute_compressed_pixelstore(GLuint dims, mesa_format texFormat,
                                     const struct gl_pixelstore_attrib *packing,
                                     struct compressed_pixelstore *store)
 {
-   GLuint bw, bh;
+   GLuint bw, bh, bd;
 
-   _mesa_get_format_block_size(texFormat, &bw, &bh);
+   _mesa_get_format_block_size_3d(texFormat, &bw, &bh, &bd);
 
    store->SkipBytes = 0;
    store->TotalBytesPerRow = store->CopyBytesPerRow =
          _mesa_format_row_stride(texFormat, width);
    store->TotalRowsPerSlice = store->CopyRowsPerSlice =
          (height + bh - 1) / bh;
-   store->CopySlices = depth;
+   store->CopySlices = (depth + bd - 1) / bd;
 
    if (packing->CompressedBlockWidth &&
        packing->CompressedBlockSize) {
-- 
2.5.0



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