[Mesa-dev] [V2 12/19] mesa: Align the values of #define's in glheader.h
Anuj Phogat
anuj.phogat at gmail.com
Mon Mar 21 21:04:06 UTC 2016
Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
src/mesa/main/glheader.h | 58 ++++++++++++++++++++++++------------------------
1 file changed, 29 insertions(+), 29 deletions(-)
diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h
index a2d98d4..9d299e8 100644
--- a/src/mesa/main/glheader.h
+++ b/src/mesa/main/glheader.h
@@ -69,17 +69,17 @@ typedef void *GLeglImageOES;
#ifndef GL_OES_draw_texture
-#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
+#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
#endif
#ifndef GL_PROGRAM_BINARY_LENGTH_OES
-#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
+#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
#endif
/* GLES 2.0 tokens */
#ifndef GL_RGB565
-#define GL_RGB565 0x8D62
+#define GL_RGB565 0x8D62
#endif
#ifndef GL_TEXTURE_GEN_STR_OES
@@ -100,17 +100,17 @@ typedef void *GLeglImageOES;
#endif
#ifndef GL_ES_VERSION_2_0
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-#define GL_SHADER_COMPILER 0x8DFA
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#endif
#ifndef GL_ATI_texture_compression_3dc
-#define GL_ATI_texture_compression_3dc 1
-#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
+#define GL_ATI_texture_compression_3dc 1
+#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
#endif
#ifndef GL_OES_compressed_ETC1_RGB8_texture
@@ -121,7 +121,7 @@ typedef void *GLeglImageOES;
/* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT.
*/
#ifndef GL_HALF_FLOAT_OES
-#define GL_HALF_FLOAT_OES 0x8D61
+#define GL_HALF_FLOAT_OES 0x8D61
#endif
@@ -132,29 +132,29 @@ typedef void *GLeglImageOES;
* so we need a value that's different from any of the
* GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
*/
-#define GL_SHADER_PROGRAM_MESA 0x9999
+#define GL_SHADER_PROGRAM_MESA 0x9999
/* Several fields of struct gl_config can take these as values. Since
* GLX header files may not be available everywhere they need to be used,
* redefine them here.
*/
-#define GLX_NONE 0x8000
-#define GLX_SLOW_CONFIG 0x8001
-#define GLX_TRUE_COLOR 0x8002
-#define GLX_DIRECT_COLOR 0x8003
-#define GLX_PSEUDO_COLOR 0x8004
-#define GLX_STATIC_COLOR 0x8005
-#define GLX_GRAY_SCALE 0x8006
-#define GLX_STATIC_GRAY 0x8007
-#define GLX_TRANSPARENT_RGB 0x8008
-#define GLX_TRANSPARENT_INDEX 0x8009
-#define GLX_NON_CONFORMANT_CONFIG 0x800D
-#define GLX_SWAP_EXCHANGE_OML 0x8061
-#define GLX_SWAP_COPY_OML 0x8062
-#define GLX_SWAP_UNDEFINED_OML 0x8063
-
-#define GLX_DONT_CARE 0xFFFFFFFF
+#define GLX_NONE 0x8000
+#define GLX_SLOW_CONFIG 0x8001
+#define GLX_TRUE_COLOR 0x8002
+#define GLX_DIRECT_COLOR 0x8003
+#define GLX_PSEUDO_COLOR 0x8004
+#define GLX_STATIC_COLOR 0x8005
+#define GLX_GRAY_SCALE 0x8006
+#define GLX_STATIC_GRAY 0x8007
+#define GLX_TRANSPARENT_RGB 0x8008
+#define GLX_TRANSPARENT_INDEX 0x8009
+#define GLX_NON_CONFORMANT_CONFIG 0x800D
+#define GLX_SWAP_EXCHANGE_OML 0x8061
+#define GLX_SWAP_COPY_OML 0x8062
+#define GLX_SWAP_UNDEFINED_OML 0x8063
+
+#define GLX_DONT_CARE 0xFFFFFFFF
#ifdef __cplusplus
--
2.5.0
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