[Mesa-dev] [PATCH] meta: Use ARB_explicit_attrib_location in the rest of the meta shaders.
Ian Romanick
idr at freedesktop.org
Tue Mar 22 21:26:25 UTC 2016
I thought I already had this patch, but it looks like it was on my to-do
list. I had patches to use GL_ARB_explicit_uniform_location, and those
needed GL_ARB_explicit_attrib_location (to get the layout keyword).
https://patchwork.freedesktop.org/patch/74220/ (and others... I'm not
sure why I haven't landed these.)
Every driver that supports GLSL also supports
GL_ARB_explicit_attrib_location.
On 03/15/2016 12:05 PM, Kenneth Graunke wrote:
> This is cleaner than using glBindAttribLocation().
>
> Not all drivers support the extension, but I don't think those drivers
> use GLSL in the first place. Apparently some Meta shaders already use
> GL_ARB_explicit_attrib_location, so I think it should be okay.
>
> Honestly, I'm not sure how the old code worked anyway - we bound the
> attribute location for "texcoords", while all the shaders capitalized
> or spelled it differently.
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/mesa/drivers/common/meta.c | 17 ++++++-----------
> src/mesa/drivers/common/meta_blit.c | 15 +++++++++------
> 2 files changed, 15 insertions(+), 17 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
> index ab78f45..b05dfc7 100644
> --- a/src/mesa/drivers/common/meta.c
> +++ b/src/mesa/drivers/common/meta.c
> @@ -207,8 +207,6 @@ _mesa_meta_compile_and_link_program(struct gl_context *ctx,
> _mesa_DeleteShader(fs);
> _mesa_AttachShader(*program, vs);
> _mesa_DeleteShader(vs);
> - _mesa_BindAttribLocation(*program, 0, "position");
> - _mesa_BindAttribLocation(*program, 1, "texcoords");
> _mesa_meta_link_program_with_debug(ctx, *program);
>
> _mesa_UseProgram(*program);
> @@ -230,19 +228,15 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx,
> {
> char *vs_source, *fs_source;
> struct blit_shader *shader = choose_blit_shader(target, table);
> - const char *vs_input, *vs_output, *fs_input, *vs_preprocess, *fs_preprocess;
> + const char *fs_input, *vs_preprocess, *fs_preprocess;
> void *mem_ctx;
>
> if (ctx->Const.GLSLVersion < 130) {
> vs_preprocess = "";
> - vs_input = "attribute";
> - vs_output = "varying";
> fs_preprocess = "#extension GL_EXT_texture_array : enable";
> fs_input = "varying";
> } else {
> vs_preprocess = "#version 130";
> - vs_input = "in";
> - vs_output = "out";
> fs_preprocess = "#version 130";
> fs_input = "in";
> shader->func = "texture";
> @@ -259,15 +253,16 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx,
>
> vs_source = ralloc_asprintf(mem_ctx,
> "%s\n"
> - "%s vec2 position;\n"
> - "%s vec4 textureCoords;\n"
> - "%s vec4 texCoords;\n"
> + "#extension GL_ARB_explicit_attrib_location: enable\n"
> + "layout(location = 0) in vec2 position;\n"
> + "layout(location = 1) in vec4 textureCoords;\n"
> + "out vec4 texCoords;\n"
> "void main()\n"
> "{\n"
> " texCoords = textureCoords;\n"
> " gl_Position = vec4(position, 0.0, 1.0);\n"
> "}\n",
> - vs_preprocess, vs_input, vs_input, vs_output);
> + vs_preprocess);
>
> fs_source = ralloc_asprintf(mem_ctx,
> "%s\n"
> diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
> index 5d80f7d..179dc0d 100644
> --- a/src/mesa/drivers/common/meta_blit.c
> +++ b/src/mesa/drivers/common/meta_blit.c
> @@ -168,8 +168,9 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx,
>
> static const char vs_source[] =
> "#version 130\n"
> - "in vec2 position;\n"
> - "in vec3 textureCoords;\n"
> + "#extension GL_ARB_explicit_attrib_location: enable\n"
> + "layout(location = 0) in vec2 position;\n"
> + "layout(location = 1) in vec3 textureCoords;\n"
> "out vec2 texCoords;\n"
> "flat out int layer;\n"
> "void main()\n"
> @@ -384,8 +385,9 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
>
> vs_source = ralloc_asprintf(mem_ctx,
> "#version 130\n"
> - "in vec2 position;\n"
> - "in %s textureCoords;\n"
> + "#extension GL_ARB_explicit_attrib_location: enable\n"
> + "layout(location = 0) in vec2 position;\n"
> + "layout(location = 1) in %s textureCoords;\n"
> "out %s texCoords;\n"
> "void main()\n"
> "{\n"
> @@ -506,8 +508,9 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
>
> vs_source = ralloc_asprintf(mem_ctx,
> "#version 130\n"
> - "in vec2 position;\n"
> - "in %s textureCoords;\n"
> + "#extension GL_ARB_explicit_attrib_location: enable\n"
> + "layout(location = 0) in vec2 position;\n"
> + "layout(location = 1) in %s textureCoords;\n"
> "out %s texCoords;\n"
> "void main()\n"
> "{\n"
>
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