[Mesa-dev] [PATCH 5/8] main: rework the compatibility check of visuals in glXMakeCurrent

Miklós Máté mtmkls at gmail.com
Thu Mar 24 00:12:59 UTC 2016


Now it follows the compatibility criteria listed in section 2.1 of
the GLX 1.4 specification.
This is needed for post-process effects in SW:KotOR.

Signed-off-by: Miklós Máté <mtmkls at gmail.com>
---
 src/mesa/main/context.c | 42 ++++++++++++------------------------------
 1 file changed, 12 insertions(+), 30 deletions(-)

diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index dbba136..6af02d1 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1525,10 +1525,6 @@ _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
  * Check if the given context can render into the given framebuffer
  * by checking visual attributes.
  *
- * Most of these tests could go away because Mesa is now pretty flexible
- * in terms of mixing rendering contexts with framebuffers.  As long
- * as RGB vs. CI mode agree, we're probably good.
- *
  * \return GL_TRUE if compatible, GL_FALSE otherwise.
  */
 static GLboolean 
@@ -1541,32 +1537,18 @@ check_compatible(const struct gl_context *ctx,
    if (buffer == _mesa_get_incomplete_framebuffer())
       return GL_TRUE;
 
-#if 0
-   /* disabling this fixes the fgl_glxgears pbuffer demo */
-   if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
-      return GL_FALSE;
-#endif
-   if (ctxvis->stereoMode && !bufvis->stereoMode)
-      return GL_FALSE;
-   if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
-      return GL_FALSE;
-   if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
-      return GL_FALSE;
-   if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
-      return GL_FALSE;
-   if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
-      return GL_FALSE;
-   if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
-      return GL_FALSE;
-   if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
-      return GL_FALSE;
-#if 0
-   /* disabled (see bug 11161) */
-   if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
-      return GL_FALSE;
-#endif
-   if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
-      return GL_FALSE;
+#define check_component(foo)           \
+   if (ctxvis->foo && bufvis->foo &&   \
+       ctxvis->foo != bufvis->foo)     \
+      return GL_FALSE
+
+   check_component(redMask);
+   check_component(greenMask);
+   check_component(blueMask);
+   check_component(depthBits);
+   check_component(stencilBits);
+
+#undef check_component
 
    return GL_TRUE;
 }
-- 
2.8.0.rc3



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