[Mesa-dev] [PATCH 08/16] nir: lower-io-types pass
Rob Clark
robdclark at gmail.com
Sat Mar 26 21:02:10 UTC 2016
From: Rob Clark <robclark at freedesktop.org>
A pass to lower complex (struct/array/mat) inputs/outputs to primitive
types. This allows, for example, linking that removes unused components
of a larger type which is not indirectly accessed.
In the near term, it is needed for gallium (mesa/st) support for NIR,
since only used components of a type are assigned VBO slots, and we
otherwise have no way to represent that to the driver backend. But it
should be useful for doing shader linking in NIR.
Signed-off-by: Rob Clark <robclark at freedesktop.org>
---
src/compiler/Makefile.sources | 1 +
src/compiler/nir/nir.h | 1 +
src/compiler/nir/nir_lower_io_types.c | 178 ++++++++++++++++++++++++++++++++++
3 files changed, 180 insertions(+)
create mode 100644 src/compiler/nir/nir_lower_io_types.c
diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
index ae7efbf..8f1ffdc 100644
--- a/src/compiler/Makefile.sources
+++ b/src/compiler/Makefile.sources
@@ -196,6 +196,7 @@ NIR_FILES = \
nir/nir_lower_idiv.c \
nir/nir_lower_indirect_derefs.c \
nir/nir_lower_io.c \
+ nir/nir_lower_io_types.c \
nir/nir_lower_outputs_to_temporaries.c \
nir/nir_lower_passthrough_edgeflags.c \
nir/nir_lower_phis_to_scalar.c \
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 65f75bd..7f7c459 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -2172,6 +2172,7 @@ void nir_lower_io(nir_shader *shader,
nir_src *nir_get_io_offset_src(nir_intrinsic_instr *instr);
nir_src *nir_get_io_vertex_index_src(nir_intrinsic_instr *instr);
+void nir_lower_io_types(nir_shader *shader, int (*type_size)(const struct glsl_type *));
void nir_lower_vars_to_ssa(nir_shader *shader);
bool nir_remove_dead_variables(nir_shader *shader);
diff --git a/src/compiler/nir/nir_lower_io_types.c b/src/compiler/nir/nir_lower_io_types.c
new file mode 100644
index 0000000..b7d9ebe
--- /dev/null
+++ b/src/compiler/nir/nir_lower_io_types.c
@@ -0,0 +1,178 @@
+/*
+ * Copyright © 2016 Red Hat
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "nir.h"
+#include "nir_builder.h"
+
+/* Lower complex (struct/array/mat) input and output vars to primitive types
+ * (vec4) for linking. All indirect input/output access should already be
+ * lowered (ie. nir_lower_io_to_temporaries).
+ */
+
+struct lower_io_types_state {
+ nir_shader *shader;
+ struct exec_list new_ins;
+ struct exec_list new_outs;
+ int (*type_size)(const struct glsl_type *);
+};
+
+static nir_variable *
+get_new_var(struct lower_io_types_state *state, nir_variable *var, unsigned off)
+{
+ struct exec_list *list;
+
+ if (var->data.mode == nir_var_shader_in) {
+ list = &state->new_ins;
+ } else {
+ assert(var->data.mode == nir_var_shader_out);
+ list = &state->new_outs;
+ }
+
+ nir_foreach_variable(nvar, list) {
+ if (nvar->data.location == (var->data.location + off))
+ return nvar;
+ }
+
+ /* doesn't already exist, so we need to create a new one: */
+ /* TODO figure out if scalar vs vec, and if float/int/uint/(double?)
+ * do we need to fixup interpolation mode for int vs float components
+ * of a struct, etc..
+ */
+ const struct glsl_type *ntype = glsl_vec4_type();
+ nir_variable *nvar = nir_variable_create(state->shader, var->data.mode,
+ ntype, NULL);
+
+ nvar->name = ralloc_asprintf(nvar, "%s@%u", var->name, off);
+ nvar->data = var->data;
+ nvar->data.location += off;
+
+ /* nir_variable_create is too clever for it's own good: */
+ exec_node_remove(&nvar->node);
+ exec_node_self_link(&nvar->node); /* no delinit() :-( */
+
+ exec_list_push_tail(list, &nvar->node);
+
+ /* remove existing var from input/output list: */
+ exec_node_remove(&var->node);
+ exec_node_self_link(&var->node);
+
+ return nvar;
+}
+
+static unsigned
+get_deref_offset(struct lower_io_types_state *state, nir_deref *tail)
+{
+ unsigned offset = 0;
+
+ while (tail->child != NULL) {
+ const struct glsl_type *parent_type = tail->type;
+ tail = tail->child;
+
+ if (tail->deref_type == nir_deref_type_array) {
+ nir_deref_array *deref_array = nir_deref_as_array(tail);
+
+ /* indirect inputs/outputs should already be lowered! */
+ assert(deref_array->deref_array_type == nir_deref_array_type_direct);
+
+ unsigned size = state->type_size(tail->type);
+
+ offset += size * deref_array->base_offset;
+ } else if (tail->deref_type == nir_deref_type_struct) {
+ nir_deref_struct *deref_struct = nir_deref_as_struct(tail);
+
+ for (unsigned i = 0; i < deref_struct->index; i++) {
+ offset += state->type_size(glsl_get_struct_field(parent_type, i));
+ }
+ }
+ }
+
+ return offset;
+}
+
+static bool
+lower_io_types_block(nir_block *block, void *void_state)
+{
+ struct lower_io_types_state *state = void_state;
+
+ nir_foreach_instr(block, instr) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
+
+ if ((intr->intrinsic != nir_intrinsic_load_var) &&
+ (intr->intrinsic != nir_intrinsic_store_var))
+ continue;
+
+ nir_variable *var = intr->variables[0]->var;
+
+ if ((var->data.mode != nir_var_shader_in) &&
+ (var->data.mode != nir_var_shader_out))
+ continue;
+
+ /* no need to split up if already primitive */
+ if (state->type_size(var->type) == 1)
+ continue;
+
+ unsigned off = get_deref_offset(state, &intr->variables[0]->deref);
+ nir_variable *nvar = get_new_var(state, var, off);
+
+ /* and then re-write the load/store_var deref: */
+ intr->variables[0] = nir_deref_var_create(intr, nvar);
+ }
+
+ return true;
+}
+
+static void
+lower_io_types_impl(nir_function_impl *impl, struct lower_io_types_state *state)
+{
+ nir_foreach_block(impl, lower_io_types_block, state);
+
+ nir_metadata_preserve(impl, nir_metadata_block_index |
+ nir_metadata_dominance);
+}
+
+
+void
+nir_lower_io_types(nir_shader *shader, int (*type_size)(const struct glsl_type *))
+{
+ struct lower_io_types_state state;
+
+ /* NOTE: only operates on units of vec4 slots: */
+ assert(type_size(glsl_vec4_type()) == 1);
+
+ state.shader = shader;
+ exec_list_make_empty(&state.new_ins);
+ exec_list_make_empty(&state.new_outs);
+ state.type_size = type_size;
+
+ nir_foreach_function(shader, function) {
+ if (function->impl)
+ lower_io_types_impl(function->impl, &state);
+ }
+
+ /* move new in/out vars to shader's lists: */
+ exec_list_append(&shader->inputs, &state.new_ins);
+ exec_list_append(&shader->outputs, &state.new_outs);
+}
--
2.5.5
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