[Mesa-dev] [PATCH 1/2] st/mesa: only minify height if target != 1D array in st_finalize_texture

Marek Olšák maraeo at gmail.com
Sun Mar 27 18:25:03 UTC 2016


From: Marek Olšák <marek.olsak at amd.com>

The st_texture_object documentation says:
  "the number of 1D array layers will be in height0"

We can't minify that.

Spotted by luck. No app is known to hit this issue.
---
 src/mesa/state_tracker/st_cb_texture.c | 7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 460c179..3980f5d 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -2886,12 +2886,17 @@ st_finalize_texture(struct gl_context *ctx,
          /* Need to import images in main memory or held in other textures.
           */
          if (stImage && stObj->pt != stImage->pt) {
+            GLuint height = stObj->height0;
             GLuint depth = stObj->depth0;
+
+            if (stObj->base.Target != GL_TEXTURE_1D_ARRAY)
+               height = u_minify(height, level);
             if (stObj->base.Target == GL_TEXTURE_3D)
                depth = u_minify(depth, level);
+
             if (level == 0 ||
                 (stImage->base.Width == u_minify(stObj->width0, level) &&
-                 stImage->base.Height == u_minify(stObj->height0, level) &&
+                 stImage->base.Height == height &&
                  stImage->base.Depth == depth)) {
                /* src image fits expected dest mipmap level size */
                copy_image_data_to_texture(st, stObj, level, stImage);
-- 
2.5.0



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