[Mesa-dev] [PATCH] mesa: remove initialized field from uniform storage
Brian Paul
brianp at vmware.com
Mon Mar 28 14:43:40 UTC 2016
On 03/26/2016 09:51 PM, Timothy Arceri wrote:
> The only place this was used was in a gallium debug function that
> had to be manually enabled.
I think used this years ago to debug something or other. I guess I can
re-apply it if I ever need it again.
Reviewed-by: Brian Paul <brianp at vmware.com>
> ---
> src/compiler/glsl/ir_uniform.h | 5 ----
> src/compiler/glsl/link_uniform_initializers.cpp | 4 ---
> src/compiler/glsl/link_uniforms.cpp | 1 -
> src/mesa/main/shaderapi.c | 3 +-
> src/mesa/main/uniform_query.cpp | 4 ---
> src/mesa/state_tracker/st_draw.c | 37 -------------------------
> 6 files changed, 1 insertion(+), 53 deletions(-)
>
> diff --git a/src/compiler/glsl/ir_uniform.h b/src/compiler/glsl/ir_uniform.h
> index 1854279..e72e7b4 100644
> --- a/src/compiler/glsl/ir_uniform.h
> +++ b/src/compiler/glsl/ir_uniform.h
> @@ -105,11 +105,6 @@ struct gl_uniform_storage {
> */
> unsigned array_elements;
>
> - /**
> - * Has this uniform ever been set?
> - */
> - bool initialized;
> -
> struct gl_opaque_uniform_index opaque[MESA_SHADER_STAGES];
>
> /**
> diff --git a/src/compiler/glsl/link_uniform_initializers.cpp b/src/compiler/glsl/link_uniform_initializers.cpp
> index 7d280cc..870bc5b 100644
> --- a/src/compiler/glsl/link_uniform_initializers.cpp
> +++ b/src/compiler/glsl/link_uniform_initializers.cpp
> @@ -162,8 +162,6 @@ set_opaque_binding(void *mem_ctx, gl_shader_program *prog,
> }
> }
> }
> -
> - storage->initialized = true;
> }
> }
>
> @@ -267,8 +265,6 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
> }
> }
> }
> -
> - storage->initialized = true;
> }
> }
>
> diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
> index 09322c5..a16b34a 100644
> --- a/src/compiler/glsl/link_uniforms.cpp
> +++ b/src/compiler/glsl/link_uniforms.cpp
> @@ -799,7 +799,6 @@ private:
>
> this->uniforms[id].name = ralloc_strdup(this->uniforms, name);
> this->uniforms[id].type = base_type;
> - this->uniforms[id].initialized = 0;
> this->uniforms[id].num_driver_storage = 0;
> this->uniforms[id].driver_storage = NULL;
> this->uniforms[id].atomic_buffer_index = -1;
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index 5b882d6..92302f6 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -2568,7 +2568,6 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
> memcpy(&uni->storage[0], &indices[i],
> sizeof(GLuint) * uni_count);
>
> - uni->initialized = true;
> _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
> i += uni_count;
> } while(i < count);
> @@ -2742,7 +2741,7 @@ _mesa_shader_init_subroutine_defaults(struct gl_shader *sh)
>
> for (j = 0; j < uni_count; j++)
> memcpy(&uni->storage[j], &val, sizeof(int));
> - uni->initialized = true;
> +
> _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
> }
> }
> diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
> index 2ced201..ab5c3cd 100644
> --- a/src/mesa/main/uniform_query.cpp
> +++ b/src/mesa/main/uniform_query.cpp
> @@ -815,8 +815,6 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
> }
> }
>
> - uni->initialized = true;
> -
> _mesa_propagate_uniforms_to_driver_storage(uni, offset, count);
>
> /* If the uniform is a sampler, do the extra magic necessary to propagate
> @@ -1030,8 +1028,6 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
> }
> }
>
> - uni->initialized = true;
> -
> _mesa_propagate_uniforms_to_driver_storage(uni, offset, count);
> }
>
> diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
> index fdd59a3..3db5749 100644
> --- a/src/mesa/state_tracker/st_draw.c
> +++ b/src/mesa/state_tracker/st_draw.c
> @@ -127,35 +127,6 @@ setup_index_buffer(struct st_context *st,
>
>
> /**
> - * Prior to drawing, check that any uniforms referenced by the
> - * current shader have been set. If a uniform has not been set,
> - * issue a warning.
> - */
> -static void
> -check_uniforms(struct gl_context *ctx)
> -{
> - struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram;
> - unsigned j;
> -
> - for (j = 0; j < 3; j++) {
> - unsigned i;
> -
> - if (shProg[j] == NULL || !shProg[j]->LinkStatus)
> - continue;
> -
> - for (i = 0; i < shProg[j]->NumUniformStorage; i++) {
> - const struct gl_uniform_storage *u = &shProg[j]->UniformStorage[i];
> - if (!u->initialized) {
> - _mesa_warning(ctx,
> - "Using shader with uninitialized uniform: %s",
> - u->name);
> - }
> - }
> - }
> -}
> -
> -
> -/**
> * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
> * the corresponding Gallium type.
> */
> @@ -203,14 +174,6 @@ st_draw_vbo(struct gl_context *ctx,
> /* Validate state. */
> if (st->dirty.st || st->dirty.mesa || ctx->NewDriverState) {
> st_validate_state(st, ST_PIPELINE_RENDER);
> -
> -#if 0
> - if (MESA_VERBOSE & VERBOSE_GLSL) {
> - check_uniforms(ctx);
> - }
> -#else
> - (void) check_uniforms;
> -#endif
> }
>
> if (st->vertex_array_out_of_memory) {
>
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