[Mesa-dev] [PATCH] mesa/st: Fix NULL access if no fragment shader is bound
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Mon Mar 28 15:01:49 UTC 2016
Signed-off-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
---
src/mesa/state_tracker/st_atom_constbuf.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c
index 4d9b344..a980dbe 100644
--- a/src/mesa/state_tracker/st_atom_constbuf.c
+++ b/src/mesa/state_tracker/st_atom_constbuf.c
@@ -65,8 +65,8 @@ void st_upload_constants( struct st_context *st,
shader_type == PIPE_SHADER_COMPUTE);
/* update the ATI constants before rendering */
- struct ati_fragment_shader *ati_fs = st->fp->ati_fs;
- if (shader_type == PIPE_SHADER_FRAGMENT && ati_fs) {
+ if (shader_type == PIPE_SHADER_FRAGMENT && st->fp->ati_fs) {
+ struct ati_fragment_shader *ati_fs = st->fp->ati_fs;
unsigned c;
for (c = 0; c < MAX_NUM_FRAGMENT_CONSTANTS_ATI; c++) {
--
2.7.4
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