[Mesa-dev] [PATCH 3/4] glsl: add OES_texture_buffer and EXT_texture_buffer support

Ian Romanick idr at freedesktop.org
Mon Mar 28 20:03:36 UTC 2016


This patch is

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

On 02/27/2016 01:30 PM, Ilia Mirkin wrote:
> Expose the samplerBuffer/imageBuffer types, and allow the various
> functions to operate on them.
> 
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>  src/compiler/glsl/builtin_functions.cpp  | 20 ++++++++++++++------
>  src/compiler/glsl/builtin_types.cpp      | 22 ++++++++++++++++------
>  src/compiler/glsl/glcpp/glcpp-parse.y    |  4 ++++
>  src/compiler/glsl/glsl_lexer.ll          | 12 ++++++------
>  src/compiler/glsl/glsl_parser_extras.cpp |  2 ++
>  src/compiler/glsl/glsl_parser_extras.h   |  4 ++++
>  6 files changed, 46 insertions(+), 18 deletions(-)
> 
> diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
> index fb3a666..b4a3e32 100644
> --- a/src/compiler/glsl/builtin_functions.cpp
> +++ b/src/compiler/glsl/builtin_functions.cpp
> @@ -184,6 +184,14 @@ v110_lod(const _mesa_glsl_parse_state *state)
>  }
>  
>  static bool
> +texture_buffer(const _mesa_glsl_parse_state *state)
> +{
> +   return state->is_version(140, 320) ||
> +      state->EXT_texture_buffer_enable ||
> +      state->OES_texture_buffer_enable;
> +}
> +
> +static bool
>  shader_texture_lod(const _mesa_glsl_parse_state *state)
>  {
>     return state->ARB_shader_texture_lod_enable;
> @@ -1585,9 +1593,9 @@ builtin_builder::create_builtins()
>                  _textureSize(v130, glsl_type::ivec2_type, glsl_type::usampler2DRect_type),
>                  _textureSize(v130, glsl_type::ivec2_type, glsl_type::sampler2DRectShadow_type),
>  
> -                _textureSize(v140, glsl_type::int_type,   glsl_type::samplerBuffer_type),
> -                _textureSize(v140, glsl_type::int_type,   glsl_type::isamplerBuffer_type),
> -                _textureSize(v140, glsl_type::int_type,   glsl_type::usamplerBuffer_type),
> +                _textureSize(texture_buffer, glsl_type::int_type,   glsl_type::samplerBuffer_type),
> +                _textureSize(texture_buffer, glsl_type::int_type,   glsl_type::isamplerBuffer_type),
> +                _textureSize(texture_buffer, glsl_type::int_type,   glsl_type::usamplerBuffer_type),
>                  _textureSize(texture_multisample, glsl_type::ivec2_type, glsl_type::sampler2DMS_type),
>                  _textureSize(texture_multisample, glsl_type::ivec2_type, glsl_type::isampler2DMS_type),
>                  _textureSize(texture_multisample, glsl_type::ivec2_type, glsl_type::usampler2DMS_type),
> @@ -1859,9 +1867,9 @@ builtin_builder::create_builtins()
>                  _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::ivec3_type),
>                  _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::ivec3_type),
>  
> -                _texelFetch(v140, glsl_type::vec4_type,  glsl_type::samplerBuffer_type,  glsl_type::int_type),
> -                _texelFetch(v140, glsl_type::ivec4_type, glsl_type::isamplerBuffer_type, glsl_type::int_type),
> -                _texelFetch(v140, glsl_type::uvec4_type, glsl_type::usamplerBuffer_type, glsl_type::int_type),
> +                _texelFetch(texture_buffer, glsl_type::vec4_type,  glsl_type::samplerBuffer_type,  glsl_type::int_type),
> +                _texelFetch(texture_buffer, glsl_type::ivec4_type, glsl_type::isamplerBuffer_type, glsl_type::int_type),
> +                _texelFetch(texture_buffer, glsl_type::uvec4_type, glsl_type::usamplerBuffer_type, glsl_type::int_type),
>  
>                  _texelFetch(texture_multisample, glsl_type::vec4_type,  glsl_type::sampler2DMS_type,  glsl_type::ivec2_type),
>                  _texelFetch(texture_multisample, glsl_type::ivec4_type, glsl_type::isampler2DMS_type, glsl_type::ivec2_type),
> diff --git a/src/compiler/glsl/builtin_types.cpp b/src/compiler/glsl/builtin_types.cpp
> index ee24bd5..d250234 100644
> --- a/src/compiler/glsl/builtin_types.cpp
> +++ b/src/compiler/glsl/builtin_types.cpp
> @@ -179,7 +179,7 @@ static const struct builtin_type_versions {
>     T(sampler2DArray,                  130, 300)
>     T(samplerCubeArray,                400, 999)
>     T(sampler2DRect,                   140, 999)
> -   T(samplerBuffer,                   140, 999)
> +   T(samplerBuffer,                   140, 320)
>     T(sampler2DMS,                     150, 310)
>     T(sampler2DMSArray,                150, 999)
>  
> @@ -191,7 +191,7 @@ static const struct builtin_type_versions {
>     T(isampler2DArray,                 130, 300)
>     T(isamplerCubeArray,               400, 999)
>     T(isampler2DRect,                  140, 999)
> -   T(isamplerBuffer,                  140, 999)
> +   T(isamplerBuffer,                  140, 320)
>     T(isampler2DMS,                    150, 310)
>     T(isampler2DMSArray,               150, 999)
>  
> @@ -203,7 +203,7 @@ static const struct builtin_type_versions {
>     T(usampler2DArray,                 130, 300)
>     T(usamplerCubeArray,               400, 999)
>     T(usampler2DRect,                  140, 999)
> -   T(usamplerBuffer,                  140, 999)
> +   T(usamplerBuffer,                  140, 320)
>     T(usampler2DMS,                    150, 310)
>     T(usampler2DMSArray,               150, 999)
>  
> @@ -222,7 +222,7 @@ static const struct builtin_type_versions {
>     T(image3D,                         420, 310)
>     T(image2DRect,                     420, 999)
>     T(imageCube,                       420, 310)
> -   T(imageBuffer,                     420, 999)
> +   T(imageBuffer,                     420, 320)
>     T(image1DArray,                    420, 999)
>     T(image2DArray,                    420, 310)
>     T(imageCubeArray,                  420, 999)
> @@ -233,7 +233,7 @@ static const struct builtin_type_versions {
>     T(iimage3D,                        420, 310)
>     T(iimage2DRect,                    420, 999)
>     T(iimageCube,                      420, 310)
> -   T(iimageBuffer,                    420, 999)
> +   T(iimageBuffer,                    420, 320)
>     T(iimage1DArray,                   420, 999)
>     T(iimage2DArray,                   420, 310)
>     T(iimageCubeArray,                 420, 999)
> @@ -244,7 +244,7 @@ static const struct builtin_type_versions {
>     T(uimage3D,                        420, 310)
>     T(uimage2DRect,                    420, 999)
>     T(uimageCube,                      420, 310)
> -   T(uimageBuffer,                    420, 999)
> +   T(uimageBuffer,                    420, 320)
>     T(uimage1DArray,                   420, 999)
>     T(uimage2DArray,                   420, 310)
>     T(uimageCubeArray,                 420, 999)
> @@ -371,6 +371,16 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
>        add_type(symbols, glsl_type::uimage2DMSArray_type);
>     }
>  
> +   if (state->EXT_texture_buffer_enable || state->OES_texture_buffer_enable) {
> +      add_type(symbols, glsl_type::samplerBuffer_type);
> +      add_type(symbols, glsl_type::isamplerBuffer_type);
> +      add_type(symbols, glsl_type::usamplerBuffer_type);
> +
> +      add_type(symbols, glsl_type::imageBuffer_type);
> +      add_type(symbols, glsl_type::iimageBuffer_type);
> +      add_type(symbols, glsl_type::uimageBuffer_type);
> +   }
> +
>     if (state->has_atomic_counters()) {
>        add_type(symbols, glsl_type::atomic_uint_type);
>     }
> diff --git a/src/compiler/glsl/glcpp/glcpp-parse.y b/src/compiler/glsl/glcpp/glcpp-parse.y
> index 84d430f..7aa2696 100644
> --- a/src/compiler/glsl/glcpp/glcpp-parse.y
> +++ b/src/compiler/glsl/glcpp/glcpp-parse.y
> @@ -2406,6 +2406,10 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
>                      add_builtin_define(parser, "GL_EXT_gpu_shader5", 1);
>                      add_builtin_define(parser, "GL_OES_gpu_shader5", 1);
>                   }
> +                 if (extensions->OES_texture_buffer) {
> +                    add_builtin_define(parser, "GL_EXT_texture_buffer", 1);
> +                    add_builtin_define(parser, "GL_OES_texture_buffer", 1);
> +                 }
>                }
>  	   }
>  	} else {
> diff --git a/src/compiler/glsl/glsl_lexer.ll b/src/compiler/glsl/glsl_lexer.ll
> index 2256dbe..409086a 100644
> --- a/src/compiler/glsl/glsl_lexer.ll
> +++ b/src/compiler/glsl/glsl_lexer.ll
> @@ -369,7 +369,7 @@ image2D         KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_l
>  image3D         KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE3D);
>  image2DRect     KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DRECT);
>  imageCube       KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGECUBE);
> -imageBuffer     KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGEBUFFER);
> +imageBuffer     KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, IMAGEBUFFER);
>  image1DArray    KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1DARRAY);
>  image2DArray    KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE2DARRAY);
>  imageCubeArray  KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGECUBEARRAY);
> @@ -380,7 +380,7 @@ iimage2D        KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_l
>  iimage3D        KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE3D);
>  iimage2DRect    KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DRECT);
>  iimageCube      KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBE);
> -iimageBuffer    KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGEBUFFER);
> +iimageBuffer    KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, IIMAGEBUFFER);
>  iimage1DArray   KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1DARRAY);
>  iimage2DArray   KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DARRAY);
>  iimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBEARRAY);
> @@ -391,7 +391,7 @@ uimage2D        KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_l
>  uimage3D        KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE3D);
>  uimage2DRect    KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DRECT);
>  uimageCube      KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBE);
> -uimageBuffer    KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGEBUFFER);
> +uimageBuffer    KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, UIMAGEBUFFER);
>  uimage1DArray   KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1DARRAY);
>  uimage2DArray   KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DARRAY);
>  uimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBEARRAY);
> @@ -565,15 +565,15 @@ common		KEYWORD(130, 300, 0, 0, COMMON);
>  partition	KEYWORD(130, 300, 0, 0, PARTITION);
>  active		KEYWORD(130, 300, 0, 0, ACTIVE);
>  superp		KEYWORD(130, 100, 0, 0, SUPERP);
> -samplerBuffer	KEYWORD(130, 300, 140, 0, SAMPLERBUFFER);
> +samplerBuffer	KEYWORD_WITH_ALT(130, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, SAMPLERBUFFER);
>  filter		KEYWORD(130, 300, 0, 0, FILTER);
>  row_major	KEYWORD_WITH_ALT(130, 0, 140, 0, yyextra->ARB_uniform_buffer_object_enable && !yyextra->es_shader, ROW_MAJOR);
>  
>      /* Additional reserved words in GLSL 1.40 */
>  isampler2DRect	KEYWORD(140, 300, 140, 0, ISAMPLER2DRECT);
>  usampler2DRect	KEYWORD(140, 300, 140, 0, USAMPLER2DRECT);
> -isamplerBuffer	KEYWORD(140, 300, 140, 0, ISAMPLERBUFFER);
> -usamplerBuffer	KEYWORD(140, 300, 140, 0, USAMPLERBUFFER);
> +isamplerBuffer	KEYWORD_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, ISAMPLERBUFFER);
> +usamplerBuffer	KEYWORD_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, USAMPLERBUFFER);
>  
>      /* Additional reserved words in GLSL ES 3.00 */
>  resource	KEYWORD(0, 300, 0, 0, RESOURCE);
> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
> index d15947a..247cfc6 100644
> --- a/src/compiler/glsl/glsl_parser_extras.cpp
> +++ b/src/compiler/glsl/glsl_parser_extras.cpp
> @@ -617,6 +617,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
>     EXT(OES_shader_multisample_interpolation, false, true, OES_sample_variables),
>     EXT(OES_standard_derivatives,       false, true,      OES_standard_derivatives),
>     EXT(OES_texture_3D,                 false, true,      dummy_true),
> +   EXT(OES_texture_buffer,             false, true,      OES_texture_buffer),
>     EXT(OES_texture_storage_multisample_2d_array, false, true, ARB_texture_multisample),
>  
>     /* All other extensions go here, sorted alphabetically.
> @@ -634,6 +635,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
>     EXT(EXT_shader_io_blocks,           false, true,      dummy_true),
>     EXT(EXT_shader_samples_identical,   true,  true,      EXT_shader_samples_identical),
>     EXT(EXT_texture_array,              true,  false,     EXT_texture_array),
> +   EXT(EXT_texture_buffer,             false, true,      OES_texture_buffer),
>  };
>  
>  #undef EXT
> diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
> index 1a602d2..45f3a9b 100644
> --- a/src/compiler/glsl/glsl_parser_extras.h
> +++ b/src/compiler/glsl/glsl_parser_extras.h
> @@ -612,6 +612,8 @@ struct _mesa_glsl_parse_state {
>     bool OES_standard_derivatives_warn;
>     bool OES_texture_3D_enable;
>     bool OES_texture_3D_warn;
> +   bool OES_texture_buffer_enable;
> +   bool OES_texture_buffer_warn;
>     bool OES_texture_storage_multisample_2d_array_enable;
>     bool OES_texture_storage_multisample_2d_array_warn;
>  
> @@ -643,6 +645,8 @@ struct _mesa_glsl_parse_state {
>     bool EXT_shader_samples_identical_warn;
>     bool EXT_texture_array_enable;
>     bool EXT_texture_array_warn;
> +   bool EXT_texture_buffer_enable;
> +   bool EXT_texture_buffer_warn;
>     /*@}*/
>  
>     /** Extensions supported by the OpenGL implementation. */
> 



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