[Mesa-dev] [RFCv3 01/11] gallium: refactor pipe_shader_state to support multiple IR's

Jose Fonseca jfonseca at vmware.com
Wed Mar 30 13:32:24 UTC 2016


On 31/01/16 20:16, Rob Clark wrote:
> The goal is to allow the pipe driver to request something other than
> TGSI, but detect whether what is getting is TGSI vs what it requested.
> The pipe drivers will always have to support TGSI (and convert that into
> whatever it is that they prefer), but in some cases we should be able to
> skip the TGSI intermediate step (such as glsl->nir vs glsl->tgsi->nir).
>
> I think pipe_compute_state should get similar treatment.  Currently,
> afaict, it has one user and one consumer, which has allowed it to be
> sloppy wrt. supporting alternative IR's.
>
> Signed-off-by: Rob Clark <robclark at freedesktop.org>
> ---
>   src/gallium/auxiliary/hud/hud_context.c       |  9 ++++-----
>   src/gallium/auxiliary/postprocess/pp_run.c    |  3 +--
>   src/gallium/auxiliary/tgsi/tgsi_ureg.c        |  4 +---
>   src/gallium/auxiliary/util/u_simple_shaders.c | 18 ++++++++++++------
>   src/gallium/auxiliary/util/u_tests.c          |  3 ++-
>   src/gallium/include/pipe/p_defines.h          | 12 ++++++++++--
>   src/gallium/include/pipe/p_state.h            | 26 +++++++++++++++++++++++++-
>   7 files changed, 55 insertions(+), 20 deletions(-)
>
> diff --git a/src/gallium/auxiliary/hud/hud_context.c b/src/gallium/auxiliary/hud/hud_context.c
> index 75afebe..5542342 100644
> --- a/src/gallium/auxiliary/hud/hud_context.c
> +++ b/src/gallium/auxiliary/hud/hud_context.c
> @@ -1218,7 +1218,7 @@ hud_create(struct pipe_context *pipe, struct cso_context *cso)
>         };
>
>         struct tgsi_token tokens[1000];
> -      struct pipe_shader_state state = {tokens};
> +      struct pipe_shader_state state;
>
>         if (!tgsi_text_translate(fragment_shader_text, tokens, Elements(tokens))) {
>            assert(0);
> @@ -1227,7 +1227,7 @@ hud_create(struct pipe_context *pipe, struct cso_context *cso)
>            FREE(hud);
>            return NULL;
>         }
> -
> +      pipe_shader_state_from_tgsi(&state, tokens);
>         hud->fs_text = pipe->create_fs_state(pipe, &state);
>      }
>
> @@ -1265,8 +1265,7 @@ hud_create(struct pipe_context *pipe, struct cso_context *cso)
>         };
>
>         struct tgsi_token tokens[1000];
> -      struct pipe_shader_state state = {tokens};
> -
> +      struct pipe_shader_state state;
>         if (!tgsi_text_translate(vertex_shader_text, tokens, Elements(tokens))) {
>            assert(0);
>            pipe_resource_reference(&hud->font.texture, NULL);
> @@ -1274,7 +1273,7 @@ hud_create(struct pipe_context *pipe, struct cso_context *cso)
>            FREE(hud);
>            return NULL;
>         }
> -
> +      pipe_shader_state_from_tgsi(&state, tokens);
>         hud->vs = pipe->create_vs_state(pipe, &state);
>      }
>
> diff --git a/src/gallium/auxiliary/postprocess/pp_run.c b/src/gallium/auxiliary/postprocess/pp_run.c
> index c6c7b88..75f398e 100644
> --- a/src/gallium/auxiliary/postprocess/pp_run.c
> +++ b/src/gallium/auxiliary/postprocess/pp_run.c
> @@ -272,8 +272,7 @@ pp_tgsi_to_state(struct pipe_context *pipe, const char *text, bool isvs,
>         return NULL;
>      }
>
> -   state.tokens = tokens;
> -   memset(&state.stream_output, 0, sizeof(state.stream_output));
> +   pipe_shader_state_from_tgsi(&state, tokens);
>
>      if (isvs) {
>         ret_state = pipe->create_vs_state(pipe, &state);
> diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.c b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
> index d681150..ee16f5d 100644
> --- a/src/gallium/auxiliary/tgsi/tgsi_ureg.c
> +++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
> @@ -1967,14 +1967,12 @@ void *ureg_create_shader( struct ureg_program *ureg,
>   {
>      struct pipe_shader_state state;
>
> -   state.tokens = ureg_finalize(ureg);
> +   pipe_shader_state_from_tgsi(&state, ureg_finalize(ureg));
>      if(!state.tokens)
>         return NULL;
>
>      if (so)
>         state.stream_output = *so;
> -   else
> -      memset(&state.stream_output, 0, sizeof(state.stream_output));
>
>      switch (ureg->processor) {
>      case TGSI_PROCESSOR_VERTEX:
> diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c
> index 7ffb271..03a0f80 100644
> --- a/src/gallium/auxiliary/util/u_simple_shaders.c
> +++ b/src/gallium/auxiliary/util/u_simple_shaders.c
> @@ -121,12 +121,13 @@ void *util_make_layered_clear_vertex_shader(struct pipe_context *pipe)
>            "MOV OUT[2], SV[0]\n"
>            "END\n";
>      struct tgsi_token tokens[1000];
> -   struct pipe_shader_state state = {tokens};
> +   struct pipe_shader_state state;
>
>      if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
>         assert(0);
>         return NULL;
>      }
> +   pipe_shader_state_from_tgsi(&state, tokens);
>      return pipe->create_vs_state(pipe, &state);
>   }
>
> @@ -149,12 +150,13 @@ void *util_make_layered_clear_helper_vertex_shader(struct pipe_context *pipe)
>            "MOV OUT[2].x, SV[0].xxxx\n"
>            "END\n";
>      struct tgsi_token tokens[1000];
> -   struct pipe_shader_state state = {tokens};
> +   struct pipe_shader_state state;
>
>      if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
>         assert(0);
>         return NULL;
>      }
> +   pipe_shader_state_from_tgsi(&state, tokens);
>      return pipe->create_vs_state(pipe, &state);
>   }
>
> @@ -192,12 +194,13 @@ void *util_make_layered_clear_geometry_shader(struct pipe_context *pipe)
>         "EMIT IMM[0].xxxx\n"
>         "END\n";
>      struct tgsi_token tokens[1000];
> -   struct pipe_shader_state state = {tokens};
> +   struct pipe_shader_state state;
>
>      if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
>         assert(0);
>         return NULL;
>      }
> +   pipe_shader_state_from_tgsi(&state, tokens);
>      return pipe->create_gs_state(pipe, &state);
>   }
>
> @@ -471,7 +474,7 @@ util_make_fragment_passthrough_shader(struct pipe_context *pipe,
>
>      char text[sizeof(shader_templ)+100];
>      struct tgsi_token tokens[1000];
> -   struct pipe_shader_state state = {tokens};
> +   struct pipe_shader_state state;
>
>      sprintf(text, shader_templ,
>              write_all_cbufs ? "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n" : "",
> @@ -482,6 +485,7 @@ util_make_fragment_passthrough_shader(struct pipe_context *pipe,
>         assert(0);
>         return NULL;
>      }
> +   pipe_shader_state_from_tgsi(&state, tokens);
>   #if 0
>      tgsi_dump(state.tokens, 0);
>   #endif
> @@ -558,7 +562,7 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
>      const char *type = tgsi_texture_names[tgsi_tex];
>      char text[sizeof(shader_templ)+100];
>      struct tgsi_token tokens[1000];
> -   struct pipe_shader_state state = {tokens};
> +   struct pipe_shader_state state;
>
>      assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA ||
>             tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA);
> @@ -571,6 +575,7 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
>         assert(0);
>         return NULL;
>      }
> +   pipe_shader_state_from_tgsi(&state, tokens);
>   #if 0
>      tgsi_dump(state.tokens, 0);
>   #endif
> @@ -658,7 +663,7 @@ util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe,
>      const char *type = tgsi_texture_names[tgsi_tex];
>      char text[sizeof(shader_templ)+100];
>      struct tgsi_token tokens[1000];
> -   struct pipe_shader_state state = {tokens};
> +   struct pipe_shader_state state;
>
>      assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA ||
>             tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA);
> @@ -669,6 +674,7 @@ util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe,
>         assert(0);
>         return NULL;
>      }
> +   pipe_shader_state_from_tgsi(&state, tokens);
>   #if 0
>      tgsi_dump(state.tokens, 0);
>   #endif
> diff --git a/src/gallium/auxiliary/util/u_tests.c b/src/gallium/auxiliary/util/u_tests.c
> index 006dfa9..9ee1a60 100644
> --- a/src/gallium/auxiliary/util/u_tests.c
> +++ b/src/gallium/auxiliary/util/u_tests.c
> @@ -422,13 +422,14 @@ null_constant_buffer(struct pipe_context *ctx)
>               "MOV OUT[0], CONST[0]\n"
>               "END\n";
>         struct tgsi_token tokens[1000];
> -      struct pipe_shader_state state = {tokens};
> +      struct pipe_shader_state state;
>
>         if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
>            puts("Can't compile a fragment shader.");
>            util_report_result(FAIL);
>            return;
>         }
> +      pipe_shader_state_from_tgsi(&state, tokens);
>         fs = ctx->create_fs_state(ctx, &state);
>         cso_set_fragment_shader_handle(cso, fs);
>      }
> diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h
> index 335f4e6..3a1c691 100644
> --- a/src/gallium/include/pipe/p_defines.h
> +++ b/src/gallium/include/pipe/p_defines.h
> @@ -717,12 +717,20 @@ enum pipe_shader_cap
>
>   /**
>    * Shader intermediate representation.
> + *
> + * Note that if the driver requests something other than TGSI, it must
> + * always be prepared to receive TGSI in addition to its preferred IR.
> + * If the driver requests TGSI as its preferred IR, it will *always*
> + * get TGSI.
> + *
> + * Note that PIPE_SHADER_IR_TGSI should be zero for backwards compat with
> + * state trackers that only understand TGSI.
>    */
>   enum pipe_shader_ir
>   {
> -   PIPE_SHADER_IR_TGSI,
> +   PIPE_SHADER_IR_TGSI = 0,
>      PIPE_SHADER_IR_LLVM,
> -   PIPE_SHADER_IR_NATIVE
> +   PIPE_SHADER_IR_NATIVE,
>   };
>
>   /**
> diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h
> index 2e4d283..31e512c 100644
> --- a/src/gallium/include/pipe/p_state.h
> +++ b/src/gallium/include/pipe/p_state.h
> @@ -211,13 +211,37 @@ struct pipe_stream_output_info
>      } output[PIPE_MAX_SO_OUTPUTS];
>   };
>
> -
> +/**
> + * The 'type' parameter identifies whether the shader state contains TGSI
> + * tokens, etc.  If the driver returns 'PIPE_SHADER_IR_TGSI' for the
> + * 'PIPE_SHADER_CAP_PREFERRED_IR' shader param, the ir will *always* be
> + * 'PIPE_SHADER_IR_TGSI' and the tokens ptr will be valid.  If the driver
> + * requests a different 'pipe_shader_ir' type, then it must check the 'type'
> + * enum to see if it is getting TGSI tokens or its preferred IR.
> + *
> + * TODO pipe_compute_state should probably get similar treatment to handle
> + * multiple IR's in a cleaner way..
> + */
>   struct pipe_shader_state
>   {
> +   enum pipe_shader_ir type;
> +   /* TODO move tokens into union. */
>      const struct tgsi_token *tokens;
> +   union {
> +      void *llvm;
> +      void *native;
> +   } ir;

You could just make this an anonymous union:

    struct pipe_shader_state
    {
       enum pipe_shader_ir type;
       union {
           const struct tgsi_token *tokens;
           void *llvm;
           void *native;
       };

I think this makes sense at least for a transitory period.


Long term, I'm not sure an unions makes sense at all, especially when 
llvm/native etc are typeless.  That is, if we're not using the union to 
help with type checking/casts, then we might as well just use one opaque 
void * pointer for all:

    struct pipe_shader_state
    {
       enum pipe_shader_ir type;
       void *ir;
       ...

and do the casts ourselves.

Otherwise looks sensible to me.

Jose

>      struct pipe_stream_output_info stream_output;
>   };
>
> +static inline void
> +pipe_shader_state_from_tgsi(struct pipe_shader_state *state,
> +                            const struct tgsi_token *tokens)
> +{
> +   state->type = PIPE_SHADER_IR_TGSI;
> +   state->tokens = tokens;
> +   memset(&state->stream_output, 0, sizeof(state->stream_output));
> +}
>
>   struct pipe_depth_state
>   {
>



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