[Mesa-dev] [PATCH 6/8] draw: add support for passing images to vs/gs shaders.

Dave Airlie airlied at gmail.com
Wed Mar 30 22:07:11 UTC 2016


From: Dave Airlie <airlied at redhat.com>

This just adds support for passing through images to the
tgsi execution stage.

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/gallium/auxiliary/draw/draw_context.c | 18 ++++++++++++++++++
 src/gallium/auxiliary/draw/draw_context.h |  6 ++++++
 src/gallium/auxiliary/draw/draw_gs.c      |  2 +-
 src/gallium/auxiliary/draw/draw_private.h |  3 +++
 src/gallium/auxiliary/draw/draw_vs_exec.c |  2 +-
 5 files changed, 29 insertions(+), 2 deletions(-)

diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index 16a261c..2ba9b09 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -731,6 +731,24 @@ draw_texture_sampler(struct draw_context *draw,
    }
 }
 
+/**
+ * Provide TGSI image objects for vertex/geometry shaders that use
+ * texture fetches.  This state only needs to be set once per context.
+ * This might only be used by software drivers for the time being.
+ */
+void
+draw_image(struct draw_context *draw,
+           uint shader,
+           struct tgsi_image *image)
+{
+   if (shader == PIPE_SHADER_VERTEX) {
+      draw->vs.tgsi.image = image;
+   } else {
+      debug_assert(shader == PIPE_SHADER_GEOMETRY);
+      draw->gs.tgsi.image = image;
+   }
+}
+
 
 
 
diff --git a/src/gallium/auxiliary/draw/draw_context.h b/src/gallium/auxiliary/draw/draw_context.h
index a5a6df5..5d9870b 100644
--- a/src/gallium/auxiliary/draw/draw_context.h
+++ b/src/gallium/auxiliary/draw/draw_context.h
@@ -48,6 +48,7 @@ struct draw_vertex_shader;
 struct draw_geometry_shader;
 struct draw_fragment_shader;
 struct tgsi_sampler;
+struct tgsi_image;
 
 /*
  * structure to contain driver internal information 
@@ -155,6 +156,11 @@ draw_texture_sampler(struct draw_context *draw,
                      struct tgsi_sampler *sampler);
 
 void
+draw_image(struct draw_context *draw,
+           uint shader_type,
+           struct tgsi_image *image);
+
+void
 draw_set_sampler_views(struct draw_context *draw,
                        unsigned shader_stage,
                        struct pipe_sampler_view **views,
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c
index 2f18df8..14db2d6 100644
--- a/src/gallium/auxiliary/draw/draw_gs.c
+++ b/src/gallium/auxiliary/draw/draw_gs.c
@@ -681,7 +681,7 @@ void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
    if (!use_llvm && shader && shader->machine->Tokens != shader->state.tokens) {
       tgsi_exec_machine_bind_shader(shader->machine,
                                     shader->state.tokens,
-                                    draw->gs.tgsi.sampler, NULL);
+                                    draw->gs.tgsi.sampler, draw->gs.tgsi.image);
    }
 }
 
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h
index 8774beb..211bd6f 100644
--- a/src/gallium/auxiliary/draw/draw_private.h
+++ b/src/gallium/auxiliary/draw/draw_private.h
@@ -66,6 +66,7 @@ struct draw_stage;
 struct vbuf_render;
 struct tgsi_exec_machine;
 struct tgsi_sampler;
+struct tgsi_image;
 struct draw_pt_front_end;
 struct draw_assembler;
 struct draw_llvm;
@@ -267,6 +268,7 @@ struct draw_context
          struct tgsi_exec_machine *machine;
 
          struct tgsi_sampler *sampler;
+         struct tgsi_image *image;
       } tgsi;
 
       struct translate *fetch;
@@ -286,6 +288,7 @@ struct draw_context
          struct tgsi_exec_machine *machine;
 
          struct tgsi_sampler *sampler;
+         struct tgsi_image *image;
       } tgsi;
 
    } gs;
diff --git a/src/gallium/auxiliary/draw/draw_vs_exec.c b/src/gallium/auxiliary/draw/draw_vs_exec.c
index c1266e7..5b53cff 100644
--- a/src/gallium/auxiliary/draw/draw_vs_exec.c
+++ b/src/gallium/auxiliary/draw/draw_vs_exec.c
@@ -70,7 +70,7 @@ vs_exec_prepare( struct draw_vertex_shader *shader,
    if (evs->machine->Tokens != shader->state.tokens) {
       tgsi_exec_machine_bind_shader(evs->machine,
                                     shader->state.tokens,
-                                    draw->vs.tgsi.sampler, NULL);
+                                    draw->vs.tgsi.sampler, draw->vs.tgsi.image);
    }
 }
 
-- 
2.5.0



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