[Mesa-dev] [PATCH v2 13/23] nir/glsl_to_nir: set the bit-size in the result of evaluate_rvalue
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Thu Mar 31 10:00:01 UTC 2016
From: Iago Toral Quiroga <itoral at igalia.com>
Found while testing UBO loads in scenarios like this:
(assign (x) (var_ref vec_ctor)
(expression float d2f
(expression double ubo_load (constant uint (0)) (constant uint (0)))))
Without this patch, the src expression of d2f would be evaluated to a bitsize
of 32, which is not correct and would hit an assert in nir_validate.
---
src/compiler/nir/glsl_to_nir.cpp | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/compiler/nir/glsl_to_nir.cpp b/src/compiler/nir/glsl_to_nir.cpp
index c77b430..8c75843 100644
--- a/src/compiler/nir/glsl_to_nir.cpp
+++ b/src/compiler/nir/glsl_to_nir.cpp
@@ -1190,6 +1190,7 @@ nir_visitor::evaluate_rvalue(ir_rvalue* ir)
load_instr->dest.ssa.bit_size = glsl_get_bit_size(ir->type->base_type);
}
+ this->result->bit_size = glsl_get_bit_size(ir->type->base_type);
return this->result;
}
--
2.5.0
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