[Mesa-dev] [PATCH 06/27] glsl: update explicit location matching to support component qualifier
Timothy Arceri
timothy.arceri at collabora.com
Thu Mar 31 10:57:41 UTC 2016
This is needed so we don't optimise away the varying when more than
one shares the same location.
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
Reviewed-by: Edward O'Callaghan <eocallaghan at alterapraxis.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/compiler/glsl/linker.cpp | 9 +++++----
1 file changed, 5 insertions(+), 4 deletions(-)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 510a22e..3fb72c5 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -2795,7 +2795,7 @@ match_explicit_outputs_to_inputs(struct gl_shader_program *prog,
gl_shader *consumer)
{
glsl_symbol_table parameters;
- ir_variable *explicit_locations[MAX_VARYING] = { NULL };
+ ir_variable *explicit_locations[MAX_VARYING][4] = { {NULL, NULL} };
/* Find all shader outputs in the "producer" stage.
*/
@@ -2808,8 +2808,8 @@ match_explicit_outputs_to_inputs(struct gl_shader_program *prog,
if (var->data.explicit_location &&
var->data.location >= VARYING_SLOT_VAR0) {
const unsigned idx = var->data.location - VARYING_SLOT_VAR0;
- if (explicit_locations[idx] == NULL)
- explicit_locations[idx] = var;
+ if (explicit_locations[idx][var->data.location_frac] == NULL)
+ explicit_locations[idx][var->data.location_frac] = var;
}
}
@@ -2823,7 +2823,8 @@ match_explicit_outputs_to_inputs(struct gl_shader_program *prog,
ir_variable *output = NULL;
if (input->data.explicit_location
&& input->data.location >= VARYING_SLOT_VAR0) {
- output = explicit_locations[input->data.location - VARYING_SLOT_VAR0];
+ output = explicit_locations[input->data.location - VARYING_SLOT_VAR0]
+ [input->data.location_frac];
if (output != NULL){
input->data.is_unmatched_generic_inout = 0;
--
2.5.5
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