[Mesa-dev] [PATCH 25/27] mesa: add LOCATION_COMPONENT support to GetProgramResourceiv
Timothy Arceri
timothy.arceri at collabora.com
Thu Mar 31 10:58:00 UTC 2016
>From Section 7.3.1.1 (Naming Active Resources) of the OpenGL 4.5 spec:
"For the property LOCATION_COMPONENT, a single integer indicating the first
component of the location assigned to an active input or output variable is
written to params. For input and output variables with a component specified
by a layout qualifier, the specified component is written. For all other
input and output variables, the value zero is written."
V2: rebase on 8926dc87
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
---
src/compiler/glsl/linker.cpp | 1 +
src/mesa/main/mtypes.h | 6 ++++++
src/mesa/main/shader_query.cpp | 9 +++++++++
3 files changed, 16 insertions(+)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index aba02de..9bdd0f3 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -3588,6 +3588,7 @@ create_shader_variable(struct gl_shader_program *shProg, const ir_variable *in)
return NULL;
out->location = in->data.location;
+ out->component = in->data.location_frac;
out->index = in->data.index;
out->patch = in->data.patch;
out->mode = in->data.mode;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index ff0707d..1859ed9 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2597,6 +2597,12 @@ struct gl_shader_variable
int location;
/**
+ * Specifies the first component the variable is stored in as per
+ * ARB_enhanced_layouts.
+ */
+ unsigned component:2;
+
+ /**
* Output index for dual source blending.
*
* \note
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 993dc86..9110553 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -1286,6 +1286,15 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg,
default:
goto invalid_operation;
}
+ case GL_LOCATION_COMPONENT:
+ switch (res->Type) {
+ case GL_PROGRAM_INPUT:
+ case GL_PROGRAM_OUTPUT:
+ *val = RESOURCE_VAR(res)->component;
+ return 1;
+ default:
+ goto invalid_operation;
+ }
case GL_LOCATION_INDEX:
if (res->Type != GL_PROGRAM_OUTPUT)
goto invalid_operation;
--
2.5.5
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