[Mesa-dev] [PATCH v2 13/13] nvc0: enable compute shaders on GK104 and GM107+

Samuel Pitoiset samuel.pitoiset at gmail.com
Thu Mar 31 16:08:37 UTC 2016


Compute support on GK110 is still unstable for weird reasons, but
this can be fixed later as the NVF0_COMPUTE envvar prevent using
compute.

Note that GL3.txt is not updated yet because GL_ARB_compute_shader is
a bit useless without ARB_shader_image_load_store.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
index 3f13fb9..8baeec2 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
@@ -282,7 +282,7 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
    case PIPE_SHADER_CAP_PREFERRED_IR:
       return PIPE_SHADER_IR_TGSI;
    case PIPE_SHADER_CAP_SUPPORTED_IRS:
-      if (class_3d >= NVE4_3D_CLASS)
+      if (class_3d == NVF0_3D_CLASS)
          return 0;
       return 1 << PIPE_SHADER_IR_TGSI;
    case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
-- 
2.7.4



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