[Mesa-dev] [PATCH 01/10] glsl: Pass stage to add_interface_variables().
Kenneth Graunke
kenneth at whitecape.org
Thu Mar 31 18:53:34 UTC 2016
add_interface_variables is supposed to add variables from either the
first or last stage of a linked shader. But it has no way of knowing
the stage it's being asked to process, which makes it impossible to
produce correct stagerefs.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/compiler/glsl/linker.cpp | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 510a22e..549486f 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -3519,8 +3519,10 @@ create_shader_variable(struct gl_shader_program *shProg, const ir_variable *in)
static bool
add_interface_variables(struct gl_shader_program *shProg,
- exec_list *ir, GLenum programInterface)
+ unsigned stage, GLenum programInterface)
{
+ exec_list *ir = shProg->_LinkedShaders[stage]->ir;
+
foreach_in_list(ir_instruction, node, ir) {
ir_variable *var = node->as_variable();
uint8_t mask = 0;
@@ -3893,12 +3895,10 @@ build_program_resource_list(struct gl_context *ctx,
return;
/* Add inputs and outputs to the resource list. */
- if (!add_interface_variables(shProg, shProg->_LinkedShaders[input_stage]->ir,
- GL_PROGRAM_INPUT))
+ if (!add_interface_variables(shProg, input_stage, GL_PROGRAM_INPUT))
return;
- if (!add_interface_variables(shProg, shProg->_LinkedShaders[output_stage]->ir,
- GL_PROGRAM_OUTPUT))
+ if (!add_interface_variables(shProg, output_stage, GL_PROGRAM_OUTPUT))
return;
/* Add transform feedback varyings. */
--
2.7.4
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