[Mesa-dev] [PATCH 3/4] i965/fs: Simplify texture destination fixups
Jason Ekstrand
jason at jlekstrand.net
Tue May 3 23:25:55 UTC 2016
On Tue, May 3, 2016 at 4:24 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
>
>
> On Tue, May 3, 2016 at 4:18 PM, Kenneth Graunke <kenneth at whitecape.org>
> wrote:
>
>> On Tuesday, May 3, 2016 3:00:26 PM PDT Jason Ekstrand wrote:
>> > There are a few different fixups that we have to do for texture
>> > destinations that re-arrange channels, fix hardware vs. API mismatches,
>> or
>> > just shrink the result to fit in the NIR destination. These were all
>> being
>> > done in a somewhat haphazard manner. This commit replaces all of the
>> > shuffling with a single LOAD_PAYLOAD operation at the end and makes it
>> much
>> > easier to insert fixups between the texture instruction itself and the
>> > LOAD_PAYLOAD.
>> >
>> > Shader-db results on Haswell:
>> >
>> > total instructions in shared programs: 6227035 -> 6226669 (-0.01%)
>> > instructions in affected programs: 19119 -> 18753 (-1.91%)
>> > helped: 85
>> > HURT: 0
>> >
>> > total cycles in shared programs: 56491626 -> 56476126 (-0.03%)
>> > cycles in affected programs: 672420 -> 656920 (-2.31%)
>> > helped: 92
>> > HURT: 42
>> > ---
>> > src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 32 ++++++++++
>> +---------------------
>> > 1 file changed, 11 insertions(+), 21 deletions(-)
>> >
>> > diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
>> b/src/mesa/drivers/
>> dri/i965/brw_fs_nir.cpp
>> > index ebc54ad..e0a76b4 100644
>> > --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
>> > +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
>> > @@ -3311,43 +3311,33 @@ fs_visitor::nir_emit_texture(const fs_builder
>> &bld,
>> nir_tex_instr *instr)
>> > emit_gen6_gather_wa(key_tex->gen6_gather_wa[texture], dst);
>> > }
>> >
>> > - if (instr->op == nir_texop_query_levels) {
>> > - /* # levels is in .w */
>> > - dst = offset(dst, bld, 3);
>> > - }
>> > + fs_reg *nir_dest = ralloc_array(mem_ctx, fs_reg, dest_size);
>>
>> Why not just stack allocate this using the pessimal size?
>>
>> fs_reg nir_dest[4];
>>
>
> Good point! Fixed locally.
>
Never mind. It's because bld.LOAD_PAYLOAD doesn't make a copy of the
array, it just copies the pointer into the fs_inst.
> > + for (unsigned i = 0; i < dest_size; i++)
>> > + nir_dest[i] = offset(dst, bld, i);
>> >
>> > bool is_cube_array = instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE &&
>> > instr->is_array;
>> >
>> > - /* fixup #layers for cube map arrays */
>> > - if (instr->op == nir_texop_txs && (devinfo->gen < 7 ||
>> is_cube_array)) {
>> > + if (instr->op == nir_texop_query_levels) {
>> > + /* # levels is in .w */
>> > + nir_dest[0] = offset(dst, bld, 3);
>> > + } else if (instr->op == nir_texop_txs && dest_size >= 3 &&
>> > + (devinfo->gen < 7 || is_cube_array)) {
>> > fs_reg depth = offset(dst, bld, 2);
>> > fs_reg fixed_depth = vgrf(glsl_type::int_type);
>> >
>> > if (is_cube_array) {
>> > + /* fixup #layers for cube map arrays */
>> > bld.emit(SHADER_OPCODE_INT_QUOTIENT, fixed_depth, depth,
>> brw_imm_d(6));
>> > } else if (devinfo->gen < 7) {
>> > /* Gen4-6 return 0 instead of 1 for single layer surfaces. */
>> > bld.emit_minmax(fixed_depth, depth, brw_imm_d(1),
>> BRW_CONDITIONAL_GE);
>> > }
>> >
>> > - fs_reg *fixed_payload = ralloc_array(mem_ctx, fs_reg, inst-
>> >regs_written);
>> > - int components = inst->regs_written / (inst->exec_size / 8);
>> > - for (int i = 0; i < components; i++) {
>> > - if (i == 2) {
>> > - fixed_payload[i] = fixed_depth;
>> > - } else {
>> > - fixed_payload[i] = offset(dst, bld, i);
>> > - }
>> > - }
>> > - bld.LOAD_PAYLOAD(dst, fixed_payload, components, 0);
>> > + nir_dest[2] = fixed_depth;
>> > }
>> >
>> > - fs_reg nir_dest = get_nir_dest(instr->dest);
>> > - nir_dest.type = dst.type;
>> > - emit_percomp(bld, fs_inst(BRW_OPCODE_MOV, bld.dispatch_width(),
>> > - nir_dest, dst),
>> > - (1 << dest_size) - 1);
>> > + bld.LOAD_PAYLOAD(get_nir_dest(instr->dest), nir_dest, dest_size, 0);
>> > }
>> >
>> > void
>> >
>>
>>
>
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