[Mesa-dev] [PATCH 02/15] i965: Configure how to store *64*PASSTHRU vertex components
Kenneth Graunke
kenneth at whitecape.org
Wed May 4 19:08:19 UTC 2016
On Wednesday, May 4, 2016 1:01:33 PM PDT Antía Puentes wrote:
> Hi Kenneth,
>
> thanks for reviewing.
>
> On mié, 2016-05-04 at 03:36 -0700, Kenneth Graunke wrote:
> > On Thursday, April 28, 2016 1:40:32 PM PDT Antia Puentes wrote:
> > >
> > > From the Broadwell specification, structure VERTEX_ELEMENT_STATE
> > > description:
> > >
> > > "When SourceElementFormat is set to one of the *64*_PASSTHRU
> > > formats, 64-bit components are stored in the URB without any
> > > conversion. In this case, vertex elements must be written as 128
> > > or 256 bits, with VFCOMP_STORE_0 being used to pad the output
> > > as required. E.g., if R64_PASSTHRU is used to copy a 64-bit Red
> > component into
> > >
> > > the URB, Component 1 must be specified as VFCOMP_STORE_0 (with
> > > Components 2,3 set to VFCOMP_NOSTORE) in order to output a 128-bit
> > > vertex element, or Components 1-3 must be specified as
VFCOMP_STORE_0
> > > in order to output a 256-bit vertex element. Likewise, use of
> > > R64G64B64_PASSTHRU requires Component 3 to be specified as
> > VFCOMP_STORE_0
> > >
> > > in order to output a 256-bit vertex element."
> > >
> > > Uses 128-bits to write double and dvec2 vertex elements, and 256-bits
for
> > > dvec3 and dvec4 vertex elements.
> > >
> > > Signed-off-by: Juan A. Suarez Romero <jasuarez at igalia.com>
> > > Signed-off-by: Antia Puentes <apuentes at igalia.com>
> > > ---
> > > src/mesa/drivers/dri/i965/gen8_draw_upload.c | 34 +++++++++++++++++++++
++++
> > +++
> > >
> > > 1 file changed, 34 insertions(+)
> > >
> > > diff --git a/src/mesa/drivers/dri/i965/gen8_draw_upload.c b/src/mesa/
> > drivers/dri/i965/gen8_draw_upload.c
> > >
> > > index fe5ed35..14f7091 100644
> > > --- a/src/mesa/drivers/dri/i965/gen8_draw_upload.c
> > > +++ b/src/mesa/drivers/dri/i965/gen8_draw_upload.c
> > > @@ -217,6 +217,40 @@ gen8_emit_vertices(struct brw_context *brw)
> > > break;
> > > }
> > >
> > > + /* From the BDW PRM, Volume 2d, page 586 (VERTEX_ELEMENT_STATE):
> > > + *
> > > + * "When SourceElementFormat is set to one of the
*64*_PASSTHRU
> > > + * formats, 64-bit components are stored in the URB without
any
> > > + * conversion. In this case, vertex elements must be written
as
> > 128
> > >
> > > + * or 256 bits, with VFCOMP_STORE_0 being used to pad the
output
> > > + * as required. E.g., if R64_PASSTHRU is used to copy a 64-
bit
> > Red
> > >
> > > + * component into the URB, Component 1 must be specified as
> > > + * VFCOMP_STORE_0 (with Components 2,3 set to VFCOMP_NOSTORE)
> > > + * in order to output a 128-bit vertex element, or Components
1-3
> > must
> > >
> > > + * be specified as VFCOMP_STORE_0 in order to output a 256-
bit
> > vertex
> > >
> > > + * element. Likewise, use of R64G64B64_PASSTHRU requires
> > Component 3
> > >
> > > + * to be specified as VFCOMP_STORE_0 in order to output a
256-bit
> > vertex
> > >
> > > + * element."
> > > + */
> > The above comment seems to indicate that R64 needs component 1 set to
> > STORE_0, and that looks to be missing. I'm guessing you need to add:
> >
> > >
> > > + if (input->glarray->Doubles) {
> > > + switch (input->glarray->Size) {
> > > + case 0:
> > comp0 = BRW_VE1_COMPONENT_STORE_0;
> > /* fallthrough */
> >
> > >
> > > + case 1:
> > comp1 = BRW_VE1_COMPONENT_STORE_0;
> > /* fallthrough */
> >
>
> I have not added them because comp0 and comp1 are initialized in the
> code immediately above the switch I added. That already existing code
> sets the default values for the components:
>
> switch (input->glarray->Size) {
> case 0: comp0 = BRW_VE1_COMPONENT_STORE_0;
> case 1: comp1 = BRW_VE1_COMPONENT_STORE_0;
> case 2: comp2 = BRW_VE1_COMPONENT_STORE_0;
> case 3: comp3 = input->glarray->Integer ?
> BRW_VE1_COMPONENT_STORE_1_INT
> : BRW_VE1_COMPONENT_STORE_1_FLT;
> break;
> }
>
> In my switch I just override the values that are not right for the
> double-precision floating point cases.
Right, sorry :) That seems totally fine then.
Patches 1-3 are:
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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