[Mesa-dev] [PATCH 2/2] mesa/compute: drop pointless casts.
Dave Airlie
airlied at gmail.com
Thu May 5 00:41:53 UTC 2016
From: Dave Airlie <airlied at redhat.com>
We already are a GLintptr, casting won't help.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/mesa/main/api_validate.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index d455f19..421ae8b 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -1107,20 +1107,20 @@ valid_dispatch_indirect(struct gl_context *ctx,
GLintptr indirect,
GLsizei size, const char *name)
{
- GLintptr end = (GLintptr)indirect + size;
+ GLintptr end = indirect + size;
/* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
*
* "An INVALID_VALUE error is generated if indirect is negative or is not a
* multiple of four."
*/
- if ((GLintptr)indirect & (sizeof(GLuint) - 1)) {
+ if (indirect & (sizeof(GLuint) - 1)) {
_mesa_error(ctx, GL_INVALID_VALUE,
"%s(indirect is not aligned)", name);
return GL_FALSE;
}
- if ((GLintptr)indirect < 0) {
+ if (indirect < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"%s(indirect is less than zero)", name);
return GL_FALSE;
--
2.5.5
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