[Mesa-dev] [PATCH 1/2] mesa/compute: move compute checks around for tests.
Alejandro PiƱeiro
apinheiro at igalia.com
Thu May 5 07:51:15 UTC 2016
So as far as I understand, on that test there is no active program and
indirect length is wrong, and fails because it was expecting the second
error. Is that right?
Unless Im wrong, when the OpenGL spec specifies the Error cases, it
doesn't specify any kind of priority (which error should be raised first
if more of one condition happens).
Im somewhat biased to think that it is a problem with the test. What
would happen if a new test is written to check that INVALID_OPERATION is
generated when no active program, and it uses a wrong length? IMHO, if
the test is setting two wrong conditions, it should check for the two
possible errors.
On 05/05/16 02:41, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> This fixes GL43-CTS.compute_shader.api-indirect
> which tests the length/4 before anything else.
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> src/mesa/main/api_validate.c | 6 +++---
> 1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
> index 688408f..d455f19 100644
> --- a/src/mesa/main/api_validate.c
> +++ b/src/mesa/main/api_validate.c
> @@ -1109,9 +1109,6 @@ valid_dispatch_indirect(struct gl_context *ctx,
> {
> GLintptr end = (GLintptr)indirect + size;
>
> - if (!check_valid_to_compute(ctx, name))
> - return GL_FALSE;
> -
> /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
> *
> * "An INVALID_VALUE error is generated if indirect is negative or is not a
> @@ -1153,6 +1150,9 @@ valid_dispatch_indirect(struct gl_context *ctx,
> return GL_FALSE;
> }
>
> + if (!check_valid_to_compute(ctx, name))
> + return GL_FALSE;
> +
> return GL_TRUE;
> }
>
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