[Mesa-dev] [PATCH] mesa/shader_query: add missing subroutines cases
Dave Airlie
airlied at gmail.com
Fri May 6 00:22:33 UTC 2016
From: Dave Airlie <airlied at redhat.com>
ARRAY_SIZE and LOCATION should accept the SUBROUTINE_UNIFORM types.
Fixes:
GL43-CTS.program_interface_query.subroutines-vertex
GL43-CTS.program_interface_query.subroutines-tess-control
GL43-CTS.program_interface_query.subroutines-tess-eval
GL43-CTS.program_interface_query.subroutines-geometry
GL43-CTS.program_interface_query.subroutines-fragment
GL43-CTS.program_interface_query.subroutines-compute
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/mesa/main/shader_query.cpp | 13 +++++++++++++
1 file changed, 13 insertions(+)
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 020990a..c8c3df4 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -1125,6 +1125,13 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg,
switch (res->Type) {
case GL_UNIFORM:
case GL_BUFFER_VARIABLE:
+ case GL_VERTEX_SUBROUTINE_UNIFORM:
+ case GL_GEOMETRY_SUBROUTINE_UNIFORM:
+ case GL_FRAGMENT_SUBROUTINE_UNIFORM:
+ case GL_COMPUTE_SUBROUTINE_UNIFORM:
+ case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+ case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
+
/* Test if a buffer variable is an array or an unsized array.
* Unsized arrays return zero as array size.
*/
@@ -1207,6 +1214,12 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg,
case GL_LOCATION:
switch (res->Type) {
case GL_UNIFORM:
+ case GL_VERTEX_SUBROUTINE_UNIFORM:
+ case GL_GEOMETRY_SUBROUTINE_UNIFORM:
+ case GL_FRAGMENT_SUBROUTINE_UNIFORM:
+ case GL_COMPUTE_SUBROUTINE_UNIFORM:
+ case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+ case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
case GL_PROGRAM_INPUT:
case GL_PROGRAM_OUTPUT:
*val = program_resource_location(shProg, res,
--
2.5.5
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