[Mesa-dev] [PATCH 3/3] i965: Stop splitting fma() prior to optimization
Jason Ekstrand
jason at jlekstrand.net
Fri May 6 01:22:57 UTC 2016
On May 5, 2016 6:13 PM, "Ilia Mirkin" <imirkin at alum.mit.edu> wrote:
>
> On Thu, May 5, 2016 at 8:51 PM, Jason Ekstrand <jason at jlekstrand.net>
wrote:
> > According to the GLSL spec, if the user uses fma directly and you have
it
> > in your hardware, you shouldn't split it. For a while now, we've been
> > splitting all fma's up-front and then planned to fuse them later. The
only
> > reason why this possibly helped before was for ARB programs which is
> > handled by the previous commit. This fixes rendering corruptions in Tomb
> > Raider.
> >
> > Shader-db results on Haswell:
> >
> > total instructions in shared programs: 7560300 -> 7561510 (0.02%)
> > instructions in affected programs: 56265 -> 57475 (2.15%)
> > helped: 86
> > HURT: 291
> >
> > The only shaders in the database that are affected are from Shadow of
> > Mordor which is the first app in our database to use fma().
> >
> > Reported-by: Kenneth Graunke <kenneth at whitecape.org>
> > ---
> > src/mesa/drivers/dri/i965/brw_compiler.c | 1 -
> > 1 file changed, 1 deletion(-)
> >
> > diff --git a/src/mesa/drivers/dri/i965/brw_compiler.c
b/src/mesa/drivers/dri/i965/brw_compiler.c
> > index 0ea5e8b..7969543 100644
> > --- a/src/mesa/drivers/dri/i965/brw_compiler.c
> > +++ b/src/mesa/drivers/dri/i965/brw_compiler.c
> > @@ -72,7 +72,6 @@ shader_perf_log_mesa(void *data, const char *fmt, ...)
> > * split all ffma instructions during opt_algebraic and we then
re-combine \
> > * them as a later step.
\
> > */
\
> > - .lower_ffma = true,
\
>
> Looks like maybe there's a comment above in need of updating?
Good call. :-)
> > .lower_sub = true,
\
> > .lower_fdiv = true,
\
> > .lower_scmp = true,
\
> > --
> > 2.5.0.400.gff86faf
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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