[Mesa-dev] [v4 06/11] i965/blorp: Prepare blits for lossless compression
Ben Widawsky
ben at bwidawsk.net
Fri May 6 06:01:54 UTC 2016
On Thu, Apr 21, 2016 at 02:59:01PM +0300, Topi Pohjolainen wrote:
> Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
> ---
> src/mesa/drivers/dri/i965/brw_blorp.cpp | 2 +-
> src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 26 +++++++++++++++++++++-----
> 2 files changed, 22 insertions(+), 6 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_blorp.cpp b/src/mesa/drivers/dri/i965/brw_blorp.cpp
> index 5ffc5b4..d23d212 100644
> --- a/src/mesa/drivers/dri/i965/brw_blorp.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_blorp.cpp
> @@ -58,7 +58,7 @@ brw_blorp_mip_info::set(struct intel_mipmap_tree *mt,
> */
> if (mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS ||
> mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
> - assert(layer % mt->num_samples == 0);
> + assert(mt->num_samples <= 1 || layer % mt->num_samples == 0);
Hmm. Can you explain this hunk to me? It /seems/ wrong, but I am not as
intimately familiar as you are.
> }
>
> intel_miptree_check_level_layer(mt, level, layer);
> diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> index 30206f2..f33f4e1 100644
> --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> @@ -72,12 +72,7 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
> * the destination buffer because we use the standard render path to render
> * to destination color buffers, and the standard render path is
> * fast-color-aware.
> - * Lossless compression is only introduced for gen9 onwards whereas
> - * blorp is not supported even for gen8. Therefore it should be impossible
> - * to end up here with single sampled compressed surfaces.
> */
> - assert(!intel_miptree_is_lossless_compressed(brw, src_mt));
> - assert(!intel_miptree_is_lossless_compressed(brw, dst_mt));
> intel_miptree_resolve_color(brw, src_mt, 0);
> intel_miptree_slice_resolve_depth(brw, src_mt, src_level, src_layer);
> intel_miptree_slice_resolve_depth(brw, dst_mt, dst_level, dst_layer);
> @@ -1894,6 +1889,14 @@ compute_msaa_layout_for_pipeline(struct brw_context *brw, unsigned num_samples,
> intel_msaa_layout true_layout)
> {
> if (num_samples <= 1) {
> + /* Layout is used to determine if ld2dms is needed for sampling. In
> + * single sampled case normal ld is enough avoiding also the need to
> + * fetch mcs. Therefore simply set the layout to none.
> + */
> + if (brw->gen >= 9 && true_layout == INTEL_MSAA_LAYOUT_CMS) {
> + return INTEL_MSAA_LAYOUT_NONE;
> + }
> +
> /* When configuring the GPU for non-MSAA, we can still accommodate IMS
> * format buffers, by transforming coordinates appropriately.
> */
> @@ -2072,6 +2075,19 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct brw_context *brw,
> wm_prog_key.src_layout = src_mt->msaa_layout;
> wm_prog_key.dst_layout = dst_mt->msaa_layout;
>
> + /* On gen9+ compressed single sampled buffers carry the same layout type as
> + * multisampled. The difference is that they can be sampled using normal
> + * ld message and as render target behave just like non-compressed surface
> + * from compiler point of view. Therefore override the type in the program
> + * key.
> + */
> + if (brw->gen >= 9 && src.num_samples <= 1 &&
> + src_mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS)
> + wm_prog_key.src_layout = INTEL_MSAA_LAYOUT_NONE;
> + if (brw->gen >= 9 && dst.num_samples <= 1 &&
> + dst_mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS)
> + wm_prog_key.dst_layout = INTEL_MSAA_LAYOUT_NONE;
> +
> wm_prog_key.src_tiled_w = src.map_stencil_as_y_tiled;
> wm_prog_key.dst_tiled_w = dst.map_stencil_as_y_tiled;
> /* Round floating point values to nearest integer to avoid "off by one texel"
With sufficient answer to my question:
Reviewed-by: Ben Widawsky <ben at bwidawsk.net>
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