[Mesa-dev] [PATCH] mesa: add view classes for 3d astc formats
Ilia Mirkin
imirkin at alum.mit.edu
Mon May 9 02:26:35 UTC 2016
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
This is pretty academic since no hw supports these formats, but since core
support for these has landed, might as well extend the view logic.
src/mesa/main/textureview.c | 28 ++++++++++++++++++++++++++--
1 file changed, 26 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/textureview.c b/src/mesa/main/textureview.c
index ef4d7bb..9b584cd 100644
--- a/src/mesa/main/textureview.c
+++ b/src/mesa/main/textureview.c
@@ -210,7 +210,7 @@ static const struct internal_format_class_info gles_etc2_compatible_internal_for
static const struct internal_format_class_info gles_astc_compatible_internal_formats[] = {
#define ASTC_FMT(size) \
- {VIEW_CLASS_ASTC_##size## _RGBA, GL_COMPRESSED_RGBA_ASTC_##size##_KHR}, \
+ {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_RGBA_ASTC_##size##_KHR}, \
{VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_##size##_KHR}
ASTC_FMT(4x4),
@@ -230,6 +230,24 @@ static const struct internal_format_class_info gles_astc_compatible_internal_for
#undef ASTC_FMT
};
+static const struct internal_format_class_info gles_astc_3d_compatible_internal_formats[] = {
+#define ASTC_FMT(size) \
+ {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_RGBA_ASTC_##size##_OES}, \
+ {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_##size##_OES}
+
+ ASTC_FMT(3x3x3),
+ ASTC_FMT(4x3x3),
+ ASTC_FMT(4x4x3),
+ ASTC_FMT(4x4x4),
+ ASTC_FMT(5x4x4),
+ ASTC_FMT(5x5x4),
+ ASTC_FMT(5x5x5),
+ ASTC_FMT(6x5x5),
+ ASTC_FMT(6x6x5),
+ ASTC_FMT(6x6x6),
+#undef ASTC_FMT
+};
+
GLenum
_mesa_texture_view_lookup_view_class(const struct gl_context *ctx, GLenum internalformat)
{
@@ -264,7 +282,13 @@ _mesa_texture_view_lookup_view_class(const struct gl_context *ctx, GLenum intern
}
}
- /* FINISHME: Add 3D OES formats when supported */
+ if (ctx->Extensions.OES_texture_compression_astc) {
+ for (i = 0; i < ARRAY_SIZE(gles_astc_3d_compatible_internal_formats); i++) {
+ if (gles_astc_3d_compatible_internal_formats[i].internal_format
+ == internalformat)
+ return gles_astc_3d_compatible_internal_formats[i].view_class;
+ }
+ }
}
return GL_FALSE;
}
--
2.7.3
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