[Mesa-dev] [PATCH v2 56/59] i965/fs: push first double-based uniforms in push constant buffer
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Mon May 9 05:07:22 UTC 2016
On 07/05/16 09:22, Jordan Justen wrote:
> On 2016-05-05 23:56:08, Samuel Iglesias Gonsálvez wrote:
>> When there is a mix of definitions of uniforms with 32-bit or 64-bit
>> data type sizes, the driver ends up doing misaligned access to double
>> based variables in the push constant buffer.
>>
>> To fix this, this patch pushes first all the 64-bit variables and
>> then the rest. Then, all the variables would be aligned to
>> its data type size.
>>
>> Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
>> ---
>> src/mesa/drivers/dri/i965/brw_fs.cpp | 113 +++++++++++++++++++++++++----------
>> 1 file changed, 83 insertions(+), 30 deletions(-)
>>
>> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
>> index 65aa3c7..7eaf1b4 100644
>> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
>> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
>> @@ -39,6 +39,7 @@
>> #include "brw_program.h"
>> #include "brw_dead_control_flow.h"
>> #include "compiler/glsl_types.h"
>> +#include "program/prog_parameter.h"
>>
>> using namespace brw;
>>
>> @@ -2004,6 +2005,45 @@ fs_visitor::compact_virtual_grfs()
>> return progress;
>> }
>>
>> +static void
>> +set_push_pull_constant_loc(unsigned uniform, int &chunk_start, bool contiguous,
>> + int *push_constant_loc, int *pull_constant_loc,
>> + unsigned &num_push_constants,
>> + unsigned &num_pull_constants,
>> + const unsigned max_push_components,
>> + const unsigned max_chunk_size,
>> + struct brw_stage_prog_data *stage_prog_data)
>> +{
>> + /* This is the first live uniform in the chunk */
>> + if (chunk_start < 0)
>> + chunk_start = uniform;
>> +
>> + /* If this element does not need to be contiguous with the next, we
>> + * split at this point and everthing between chunk_start and u forms a
>> + * single chunk.
>> + */
>> + if (!contiguous) {
>> + unsigned chunk_size = uniform - chunk_start + 1;
>> +
>> + /* Decide whether we should push or pull this parameter. In the
>> + * Vulkan driver, push constants are explicitly exposed via the API
>> + * so we push everything. In GL, we only push small arrays.
>> + */
>> + if (stage_prog_data->pull_param == NULL ||
>> + (num_push_constants + chunk_size <= max_push_components &&
>> + chunk_size <= max_chunk_size)) {
>> + assert(num_push_constants + chunk_size <= max_push_components);
>> + for (unsigned j = chunk_start; j <= uniform; j++)
>> + push_constant_loc[j] = num_push_constants++;
>> + } else {
>> + for (unsigned j = chunk_start; j <= uniform; j++)
>> + pull_constant_loc[j] = num_pull_constants++;
>> + }
>> +
>> + chunk_start = -1;
>> + }
>> +}
>> +
>> /**
>> * Assign UNIFORM file registers to either push constants or pull constants.
>> *
>> @@ -2022,6 +2062,8 @@ fs_visitor::assign_constant_locations()
>>
>> bool is_live[uniforms];
>> memset(is_live, 0, sizeof(is_live));
>> + bool is_live_64bit[uniforms];
>> + memset(is_live_64bit, 0, sizeof(is_live_64bit));
>>
>> /* For each uniform slot, a value of true indicates that the given slot and
>> * the next slot must remain contiguous. This is used to keep us from
>> @@ -2054,14 +2096,21 @@ fs_visitor::assign_constant_locations()
>> for (unsigned j = constant_nr; j < last; j++) {
>> is_live[j] = true;
>> contiguous[j] = true;
>> + if (type_sz(inst->src[i].type) == 8) {
>> + is_live_64bit[j] = true;
>> + }
>> }
>> is_live[last] = true;
>> } else {
>> if (constant_nr >= 0 && constant_nr < (int) uniforms) {
>> int regs_read = inst->components_read(i) *
>> type_sz(inst->src[i].type) / 4;
>> - for (int j = 0; j < regs_read; j++)
>> + for (int j = 0; j < regs_read; j++) {
>> is_live[constant_nr + j] = true;
>> + if (type_sz(inst->src[i].type) == 8) {
>> + is_live_64bit[constant_nr + j] = true;
>> + }
>> + }
>> }
>> }
>> }
>> @@ -2090,43 +2139,46 @@ fs_visitor::assign_constant_locations()
>> pull_constant_loc = ralloc_array(mem_ctx, int, uniforms);
>>
>> int chunk_start = -1;
>> +
>> +
>> + /* First push 64-bit uniforms */
>
> Maybe add "to ensure they are properly aligned"?
>
Yeah, I will add it.
>> for (unsigned u = 0; u < uniforms; u++) {
>> - push_constant_loc[u] = -1;
>> + if (!is_live[u] || !is_live_64bit[u])
>> + continue;
>> +
>> pull_constant_loc[u] = -1;
>> + push_constant_loc[u] = -1;
>>
>> - if (!is_live[u])
>> - continue;
>> + set_push_pull_constant_loc(u, chunk_start, contiguous[u],
>> + push_constant_loc, pull_constant_loc,
>> + num_push_constants, num_pull_constants,
>> + max_push_components, max_chunk_size,
>> + stage_prog_data);
>>
>> - /* This is the first live uniform in the chunk */
>> - if (chunk_start < 0)
>> - chunk_start = u;
>> + }
>>
>> - /* If this element does not need to be contiguous with the next, we
>> - * split at this point and everthing between chunk_start and u forms a
>> - * single chunk.
>> - */
>> - if (!contiguous[u]) {
>> - unsigned chunk_size = u - chunk_start + 1;
>> + /* Then push the rest of uniforms */
>> + for (unsigned u = 0; u < uniforms; u++) {
>> + if (!is_live[u] || is_live_64bit[u])
>> + continue;
>>
>> - /* Decide whether we should push or pull this parameter. In the
>> - * Vulkan driver, push constants are explicitly exposed via the API
>> - * so we push everything. In GL, we only push small arrays.
>> - */
>> - if (stage_prog_data->pull_param == NULL ||
>> - (num_push_constants + chunk_size <= max_push_components &&
>> - chunk_size <= max_chunk_size)) {
>> - assert(num_push_constants + chunk_size <= max_push_components);
>> - for (unsigned j = chunk_start; j <= u; j++)
>> - push_constant_loc[j] = num_push_constants++;
>> - } else {
>> - for (unsigned j = chunk_start; j <= u; j++)
>> - pull_constant_loc[j] = num_pull_constants++;
>> - }
>> + pull_constant_loc[u] = -1;
>> + push_constant_loc[u] = -1;
>>
>> - chunk_start = -1;
>> - }
>> + set_push_pull_constant_loc(u, chunk_start, contiguous[u],
>> + push_constant_loc, pull_constant_loc,
>> + num_push_constants, num_pull_constants,
>> + max_push_components, max_chunk_size,
>> + stage_prog_data);
>> }
>>
>> + /* As the uniforms are going to be reordered, take the data from a temporal
>
> temporary
>
OK
>> + * copy of the original param[].
>> + */
>> + gl_constant_value **param = rzalloc_array(mem_ctx, gl_constant_value*,
>> + stage_prog_data->nr_params);
>
> Since we always freeing it below, should we use NULL instead of
> mem_ctx?
>
Yes, at the end using mem_ctx doesn't give any advantage as we are
freeing it below. I'll change it.
> I think don't need the 'z' version since we use memcpy next.
Right!
>
> Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
>
OK, thanks a lot for the review!
Sam
>> + memcpy(param, stage_prog_data->param,
>> + sizeof(gl_constant_value*) * stage_prog_data->nr_params);
>> stage_prog_data->nr_params = num_push_constants;
>> stage_prog_data->nr_pull_params = num_pull_constants;
>>
>> @@ -2139,7 +2191,7 @@ fs_visitor::assign_constant_locations()
>> * having to make a copy.
>> */
>> for (unsigned int i = 0; i < uniforms; i++) {
>> - const gl_constant_value *value = stage_prog_data->param[i];
>> + const gl_constant_value *value = param[i];
>>
>> if (pull_constant_loc[i] != -1) {
>> stage_prog_data->pull_param[pull_constant_loc[i]] = value;
>> @@ -2147,6 +2199,7 @@ fs_visitor::assign_constant_locations()
>> stage_prog_data->param[push_constant_loc[i]] = value;
>> }
>> }
>> + ralloc_free(param);
>> }
>>
>> /**
>> --
>> 2.5.0
>>
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>
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