[Mesa-dev] [PATCH] st/mesa: use transfer_inline_write for memcpy TexSubImage path

Nicolai Hähnle nhaehnle at gmail.com
Mon May 9 16:42:43 UTC 2016


Looks good to me, though perhaps somebody wants to chime in about how it 
affects other drivers.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>

On 09.05.2016 06:38, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> This allows drivers to use their own fast path for texture uploads.
> ---
>   src/mesa/state_tracker/st_cb_texture.c | 43 ++++++++++++++++++++++++++++++----
>   1 file changed, 39 insertions(+), 4 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
> index f181266..446a6d9 100644
> --- a/src/mesa/state_tracker/st_cb_texture.c
> +++ b/src/mesa/state_tracker/st_cb_texture.c
> @@ -1698,15 +1698,50 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
>      GLenum gl_target = texImage->TexObject->Target;
>      unsigned bind;
>      GLubyte *map;
> +   unsigned dstz = texImage->Face + texImage->TexObject->MinLayer;
> +   unsigned dst_level = 0;
> +
> +   if (stObj->pt == stImage->pt)
> +      dst_level = texImage->TexObject->MinLevel + texImage->Level;
>
>      assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
>             texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
>
> -   if (!st->prefer_blit_based_texture_transfer) {
> +   if (!dst)
>         goto fallback;
> +
> +   /* Try transfer_inline_write, which should be the fastest memcpy path. */
> +   if (pixels &&
> +       !_mesa_is_bufferobj(unpack->BufferObj) &&
> +       _mesa_texstore_can_use_memcpy(ctx, texImage->_BaseFormat,
> +                                     texImage->TexFormat, format, type,
> +                                     unpack)) {
> +      struct pipe_box box;
> +      unsigned stride, layer_stride;
> +      void *data;
> +
> +      stride = _mesa_image_row_stride(unpack, width, format, type);
> +      layer_stride = _mesa_image_image_stride(unpack, width, height, format,
> +                                              type);
> +      data = _mesa_image_address(dims, unpack, pixels, width, height, format,
> +                                 type, 0, 0, 0);
> +
> +      /* Convert to Gallium coordinates. */
> +      if (gl_target == GL_TEXTURE_1D_ARRAY) {
> +         zoffset = yoffset;
> +         yoffset = 0;
> +         depth = height;
> +         height = 1;
> +         layer_stride = stride;
> +      }
> +
> +      u_box_3d(xoffset, yoffset, zoffset + dstz, width, height, depth, &box);
> +      pipe->transfer_inline_write(pipe, dst, dst_level, 0,
> +                                  &box, data, stride, layer_stride);
> +      return;
>      }
>
> -   if (!dst) {
> +   if (!st->prefer_blit_based_texture_transfer) {
>         goto fallback;
>      }
>
> @@ -1875,12 +1910,12 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
>      blit.src.level = 0;
>      blit.src.format = src_format;
>      blit.dst.resource = dst;
> -   blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
> +   blit.dst.level = dst_level;
>      blit.dst.format = dst_format;
>      blit.src.box.x = blit.src.box.y = blit.src.box.z = 0;
>      blit.dst.box.x = xoffset;
>      blit.dst.box.y = yoffset;
> -   blit.dst.box.z = zoffset + texImage->Face + texImage->TexObject->MinLayer;
> +   blit.dst.box.z = zoffset + dstz;
>      blit.src.box.width = blit.dst.box.width = width;
>      blit.src.box.height = blit.dst.box.height = height;
>      blit.src.box.depth = blit.dst.box.depth = depth;
>


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