[Mesa-dev] [PATCH 1/3] nir: return progress from lower_idiv
Rob Clark
robdclark at gmail.com
Mon May 9 16:52:13 UTC 2016
From: Rob Clark <robclark at freedesktop.org>
With algebraic-opt support for lowering div to shift, the driver would
like to be able to run this pass *after* the main opt-loop, and then
conditionally re-run the opt-loop if this pass actually lowered some-
thing.
Signed-off-by: Rob Clark <robclark at freedesktop.org>
---
src/compiler/nir/nir.h | 2 +-
src/compiler/nir/nir_lower_idiv.c | 21 +++++++++++++++------
2 files changed, 16 insertions(+), 7 deletions(-)
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index c96eaf9..f4969b8 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -2367,7 +2367,7 @@ typedef struct nir_lower_tex_options {
bool nir_lower_tex(nir_shader *shader,
const nir_lower_tex_options *options);
-void nir_lower_idiv(nir_shader *shader);
+bool nir_lower_idiv(nir_shader *shader);
void nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables);
void nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables);
diff --git a/src/compiler/nir/nir_lower_idiv.c b/src/compiler/nir/nir_lower_idiv.c
index f2e7cde..b1e7aeb 100644
--- a/src/compiler/nir/nir_lower_idiv.c
+++ b/src/compiler/nir/nir_lower_idiv.c
@@ -36,7 +36,7 @@
* branch out to a pre-optimized shader library routine..
*/
-static void
+static bool
convert_instr(nir_builder *bld, nir_alu_instr *alu)
{
nir_ssa_def *numer, *denom, *af, *bf, *a, *b, *q, *r;
@@ -46,7 +46,7 @@ convert_instr(nir_builder *bld, nir_alu_instr *alu)
if ((op != nir_op_idiv) &&
(op != nir_op_udiv) &&
(op != nir_op_umod))
- return;
+ return false;
is_signed = (op == nir_op_idiv);
@@ -115,30 +115,39 @@ convert_instr(nir_builder *bld, nir_alu_instr *alu)
assert(alu->dest.dest.is_ssa);
nir_ssa_def_rewrite_uses(&alu->dest.dest.ssa, nir_src_for_ssa(q));
+
+ return true;
}
-static void
+static bool
convert_impl(nir_function_impl *impl)
{
nir_builder b;
nir_builder_init(&b, impl);
+ bool progress = false;
nir_foreach_block(block, impl) {
nir_foreach_instr_safe(instr, block) {
if (instr->type == nir_instr_type_alu)
- convert_instr(&b, nir_instr_as_alu(instr));
+ progress |= convert_instr(&b, nir_instr_as_alu(instr));
}
}
nir_metadata_preserve(impl, nir_metadata_block_index |
nir_metadata_dominance);
+
+ return progress;
}
-void
+bool
nir_lower_idiv(nir_shader *shader)
{
+ bool progress = false;
+
nir_foreach_function(function, shader) {
if (function->impl)
- convert_impl(function->impl);
+ progress |= convert_impl(function->impl);
}
+
+ return progress;
}
--
2.5.5
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