[Mesa-dev] [PATCH 1/3] glsl: Apply memory qualifiers to vars inside named block interfaces
Ian Romanick
idr at freedesktop.org
Mon May 9 18:46:13 UTC 2016
Patches 1 and 2 are
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
I don't have a strong opinion about patch 3, so I'll call that
Acked-by: Ian Romanick <ian.d.romanick at intel.com>
On 05/05/2016 01:52 PM, Eduardo Lima Mitev wrote:
> This is missing and memory qualifiers are currently being ignored for SSBOs.
> ---
> src/compiler/glsl/ast_to_hir.cpp | 22 +++++++++++++++-------
> 1 file changed, 15 insertions(+), 7 deletions(-)
>
> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
> index c5cd48f..5a1fc9f 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_to_hir.cpp
> @@ -6963,6 +6963,16 @@ is_unsized_array_last_element(ir_variable *v)
> return false;
> }
>
> +static void
> +apply_memory_qualifiers(ir_variable *var, glsl_struct_field field)
> +{
> + var->data.image_read_only = field.image_read_only;
> + var->data.image_write_only = field.image_write_only;
> + var->data.image_coherent = field.image_coherent;
> + var->data.image_volatile = field.image_volatile;
> + var->data.image_restrict = field.image_restrict;
> +}
> +
> ir_rvalue *
> ast_interface_block::hir(exec_list *instructions,
> struct _mesa_glsl_parse_state *state)
> @@ -7449,6 +7459,9 @@ ast_interface_block::hir(exec_list *instructions,
> }
> }
> }
> +
> + if (var->data.mode == ir_var_shader_storage)
> + apply_memory_qualifiers(var, fields[i]);
> }
>
> if (ir_variable *earlier =
> @@ -7523,13 +7536,8 @@ ast_interface_block::hir(exec_list *instructions,
> var->data.matrix_layout = fields[i].matrix_layout;
> }
>
> - if (var->data.mode == ir_var_shader_storage) {
> - var->data.image_read_only = fields[i].image_read_only;
> - var->data.image_write_only = fields[i].image_write_only;
> - var->data.image_coherent = fields[i].image_coherent;
> - var->data.image_volatile = fields[i].image_volatile;
> - var->data.image_restrict = fields[i].image_restrict;
> - }
> + if (var->data.mode == ir_var_shader_storage)
> + apply_memory_qualifiers(var, fields[i]);
>
> /* Examine var name here since var may get deleted in the next call */
> bool var_is_gl_id = is_gl_identifier(var->name);
>
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