[Mesa-dev] [PATCH 14/17] mesa/st: split the type_size calculation into it's own file

Rob Clark robdclark at gmail.com
Mon May 9 19:34:02 UTC 2016


From: Rob Clark <robclark at freedesktop.org>

We'll want to re-use this for NIR.

Signed-off-by: Rob Clark <robclark at freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
---
 src/mesa/Makefile.sources                  |   2 +
 src/mesa/state_tracker/st_glsl_to_tgsi.cpp |  64 +-----------------
 src/mesa/state_tracker/st_glsl_types.cpp   | 101 +++++++++++++++++++++++++++++
 src/mesa/state_tracker/st_glsl_types.h     |  44 +++++++++++++
 4 files changed, 150 insertions(+), 61 deletions(-)
 create mode 100644 src/mesa/state_tracker/st_glsl_types.cpp
 create mode 100644 src/mesa/state_tracker/st_glsl_types.h

diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
index 2ffbb15..14022ad 100644
--- a/src/mesa/Makefile.sources
+++ b/src/mesa/Makefile.sources
@@ -491,6 +491,8 @@ STATETRACKER_FILES = \
 	state_tracker/st_gl_api.h \
 	state_tracker/st_glsl_to_tgsi.cpp \
 	state_tracker/st_glsl_to_tgsi.h \
+	state_tracker/st_glsl_types.cpp \
+	state_tracker/st_glsl_types.h \
 	state_tracker/st_manager.c \
 	state_tracker/st_manager.h \
 	state_tracker/st_mesa_to_tgsi.c \
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 060e854..f642cb8 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -52,6 +52,7 @@
 #include "st_program.h"
 #include "st_mesa_to_tgsi.h"
 #include "st_format.h"
+#include "st_glsl_types.h"
 
 
 #define PROGRAM_ANY_CONST ((1 << PROGRAM_STATE_VAR) |    \
@@ -1165,72 +1166,13 @@ glsl_to_tgsi_visitor::st_src_reg_for_type(int type, int val)
 static int
 attrib_type_size(const struct glsl_type *type, bool is_vs_input)
 {
-   unsigned int i;
-   int size;
-
-   switch (type->base_type) {
-   case GLSL_TYPE_UINT:
-   case GLSL_TYPE_INT:
-   case GLSL_TYPE_FLOAT:
-   case GLSL_TYPE_BOOL:
-      if (type->is_matrix()) {
-         return type->matrix_columns;
-      } else {
-         /* Regardless of size of vector, it gets a vec4. This is bad
-          * packing for things like floats, but otherwise arrays become a
-          * mess.  Hopefully a later pass over the code can pack scalars
-          * down if appropriate.
-          */
-         return 1;
-      }
-      break;
-   case GLSL_TYPE_DOUBLE:
-      if (type->is_matrix()) {
-         if (type->vector_elements <= 2 || is_vs_input)
-            return type->matrix_columns;
-         else
-            return type->matrix_columns * 2;
-      } else {
-         /* For doubles if we have a double or dvec2 they fit in one
-          * vec4, else they need 2 vec4s.
-          */
-         if (type->vector_elements <= 2 || is_vs_input)
-            return 1;
-         else
-            return 2;
-      }
-      break;
-   case GLSL_TYPE_ARRAY:
-      assert(type->length > 0);
-      return attrib_type_size(type->fields.array, is_vs_input) * type->length;
-   case GLSL_TYPE_STRUCT:
-      size = 0;
-      for (i = 0; i < type->length; i++) {
-         size += attrib_type_size(type->fields.structure[i].type, is_vs_input);
-      }
-      return size;
-   case GLSL_TYPE_SAMPLER:
-   case GLSL_TYPE_IMAGE:
-   case GLSL_TYPE_SUBROUTINE:
-      /* Samplers take up one slot in UNIFORMS[], but they're baked in
-       * at link time.
-       */
-      return 1;
-   case GLSL_TYPE_ATOMIC_UINT:
-   case GLSL_TYPE_INTERFACE:
-   case GLSL_TYPE_VOID:
-   case GLSL_TYPE_ERROR:
-   case GLSL_TYPE_FUNCTION:
-      assert(!"Invalid type in type_size");
-      break;
-   }
-   return 0;
+   return st_glsl_attrib_type_size(type, is_vs_input);
 }
 
 static int
 type_size(const struct glsl_type *type)
 {
-  return attrib_type_size(type, false);
+   return st_glsl_type_size(type);
 }
 
 /**
diff --git a/src/mesa/state_tracker/st_glsl_types.cpp b/src/mesa/state_tracker/st_glsl_types.cpp
new file mode 100644
index 0000000..857e143
--- /dev/null
+++ b/src/mesa/state_tracker/st_glsl_types.cpp
@@ -0,0 +1,101 @@
+/*
+ * Copyright (C) 2005-2007  Brian Paul   All Rights Reserved.
+ * Copyright (C) 2008  VMware, Inc.   All Rights Reserved.
+ * Copyright © 2010 Intel Corporation
+ * Copyright © 2011 Bryan Cain
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "st_glsl_types.h"
+
+/**
+ * Returns type size in units of vec4 slots.
+ */
+int
+st_glsl_attrib_type_size(const struct glsl_type *type, bool is_vs_input)
+{
+   unsigned int i;
+   int size;
+
+   switch (type->base_type) {
+   case GLSL_TYPE_UINT:
+   case GLSL_TYPE_INT:
+   case GLSL_TYPE_FLOAT:
+   case GLSL_TYPE_BOOL:
+      if (type->is_matrix()) {
+         return type->matrix_columns;
+      } else {
+         /* Regardless of size of vector, it gets a vec4. This is bad
+          * packing for things like floats, but otherwise arrays become a
+          * mess.  Hopefully a later pass over the code can pack scalars
+          * down if appropriate.
+          */
+         return 1;
+      }
+      break;
+   case GLSL_TYPE_DOUBLE:
+      if (type->is_matrix()) {
+         if (type->vector_elements <= 2 || is_vs_input)
+            return type->matrix_columns;
+         else
+            return type->matrix_columns * 2;
+      } else {
+         /* For doubles if we have a double or dvec2 they fit in one
+          * vec4, else they need 2 vec4s.
+          */
+         if (type->vector_elements <= 2 || is_vs_input)
+            return 1;
+         else
+            return 2;
+      }
+      break;
+   case GLSL_TYPE_ARRAY:
+      assert(type->length > 0);
+      return st_glsl_attrib_type_size(type->fields.array, is_vs_input) * type->length;
+   case GLSL_TYPE_STRUCT:
+      size = 0;
+      for (i = 0; i < type->length; i++) {
+         size += st_glsl_attrib_type_size(type->fields.structure[i].type, is_vs_input);
+      }
+      return size;
+   case GLSL_TYPE_SAMPLER:
+   case GLSL_TYPE_IMAGE:
+   case GLSL_TYPE_SUBROUTINE:
+      /* Samplers take up one slot in UNIFORMS[], but they're baked in
+       * at link time.
+       */
+      return 1;
+   case GLSL_TYPE_ATOMIC_UINT:
+   case GLSL_TYPE_INTERFACE:
+   case GLSL_TYPE_VOID:
+   case GLSL_TYPE_ERROR:
+   case GLSL_TYPE_FUNCTION:
+      assert(!"Invalid type in type_size");
+      break;
+   }
+   return 0;
+}
+
+int
+st_glsl_type_size(const struct glsl_type *type)
+{
+   return st_glsl_attrib_type_size(type, false);
+}
diff --git a/src/mesa/state_tracker/st_glsl_types.h b/src/mesa/state_tracker/st_glsl_types.h
new file mode 100644
index 0000000..3a39cee
--- /dev/null
+++ b/src/mesa/state_tracker/st_glsl_types.h
@@ -0,0 +1,44 @@
+/*
+ * Copyright (C) 2005-2007  Brian Paul   All Rights Reserved.
+ * Copyright (C) 2008  VMware, Inc.   All Rights Reserved.
+ * Copyright © 2010 Intel Corporation
+ * Copyright © 2011 Bryan Cain
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef __ST_GLSL_TYPES_H__
+#define __ST_GLSL_TYPES_H__
+
+#include "compiler/glsl_types.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+int st_glsl_attrib_type_size(const struct glsl_type *type, bool is_vs_input);
+int st_glsl_type_size(const struct glsl_type *type);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __ST_GLSL_TYPES_H__ */
-- 
2.5.5



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