[Mesa-dev] [PATCH] nvc0: enable compute support by default on GK110+
Samuel Pitoiset
samuel.pitoiset at gmail.com
Mon May 9 22:26:41 UTC 2016
On 05/10/2016 12:24 AM, Ilia Mirkin wrote:
> Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
>
> [To anyone following along, this won't actually enable
> ARB_compute_shader on maxwell, just GK110/GK208.]
Right, I'll remove the '+'. :)
>
> On Mon, May 9, 2016 at 6:22 PM, Samuel Pitoiset
> <samuel.pitoiset at gmail.com> wrote:
>> Compute support seems to be pretty stable now, and according to piglit
>> it doesn't seem to break 3D state.
>>
>> As a side effect, this will expose ARB_compute_shader on GK110+.
>>
>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> ---
>> src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 18 +++---------------
>> 1 file changed, 3 insertions(+), 15 deletions(-)
>>
>> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>> index bfbfead..b8f7cb1 100644
>> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>> @@ -231,9 +231,7 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
>> case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
>> return (class_3d >= NVE4_3D_CLASS) ? 1 : 0;
>> case PIPE_CAP_COMPUTE:
>> - if (debug_get_bool_option("NVF0_COMPUTE", false))
>> - return 1;
>> - return (class_3d <= NVE4_3D_CLASS) ? 1 : 0;
>> + return 1;
>> case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
>> return nouveau_screen(pscreen)->vram_domain & NOUVEAU_BO_VRAM ? 1 : 0;
>>
>> @@ -295,17 +293,13 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
>> case PIPE_SHADER_VERTEX:
>> case PIPE_SHADER_GEOMETRY:
>> case PIPE_SHADER_FRAGMENT:
>> + case PIPE_SHADER_COMPUTE:
>> break;
>> case PIPE_SHADER_TESS_CTRL:
>> case PIPE_SHADER_TESS_EVAL:
>> if (class_3d >= GM107_3D_CLASS)
>> return 0;
>> break;
>> - case PIPE_SHADER_COMPUTE:
>> - if (!debug_get_bool_option("NVF0_COMPUTE", false))
>> - if (class_3d > NVE4_3D_CLASS)
>> - return 0;
>> - break;
>> default:
>> return 0;
>> }
>> @@ -314,9 +308,6 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
>> case PIPE_SHADER_CAP_PREFERRED_IR:
>> return PIPE_SHADER_IR_TGSI;
>> case PIPE_SHADER_CAP_SUPPORTED_IRS:
>> - if (class_3d == NVF0_3D_CLASS &&
>> - !debug_get_bool_option("NVF0_COMPUTE", false))
>> - return 0;
>> return 1 << PIPE_SHADER_IR_TGSI;
>> case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
>> case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
>> @@ -653,14 +644,11 @@ nvc0_screen_init_compute(struct nvc0_screen *screen)
>> case 0xd0:
>> return nvc0_screen_compute_setup(screen, screen->base.pushbuf);
>> case 0xe0:
>> - return nve4_screen_compute_setup(screen, screen->base.pushbuf);
>> case 0xf0:
>> case 0x100:
>> case 0x110:
>> case 0x120:
>> - if (debug_get_bool_option("NVF0_COMPUTE", false))
>> - return nve4_screen_compute_setup(screen, screen->base.pushbuf);
>> - return 0;
>> + return nve4_screen_compute_setup(screen, screen->base.pushbuf);
>> default:
>> return -1;
>> }
>> --
>> 2.8.2
>>
>> _______________________________________________
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>> mesa-dev at lists.freedesktop.org
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