[Mesa-dev] [PATCH 12/17] nir/lower-io: add support for lowering inputs
Jason Ekstrand
jason at jlekstrand.net
Tue May 10 17:43:53 UTC 2016
On Mon, May 9, 2016 at 12:34 PM, Rob Clark <robdclark at gmail.com> wrote:
> From: Rob Clark <robclark at freedesktop.org>
>
> Signed-off-by: Rob Clark <robclark at freedesktop.org>
> ---
> src/compiler/nir/nir.h | 3 +-
> src/compiler/nir/nir_lower_io_to_temporaries.c | 56
> +++++++++++++++++++++-----
> src/mesa/drivers/dri/i965/brw_nir.c | 4 +-
> 3 files changed, 52 insertions(+), 11 deletions(-)
>
> diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
> index 5410f0b..c96eaf9 100644
> --- a/src/compiler/nir/nir.h
> +++ b/src/compiler/nir/nir.h
> @@ -2279,7 +2279,8 @@ bool nir_lower_indirect_derefs(nir_shader *shader,
> nir_variable_mode modes);
>
> bool nir_lower_locals_to_regs(nir_shader *shader);
>
> -void nir_lower_io_to_temporaries(nir_shader *shader, nir_function
> *entrypoint);
> +void nir_lower_io_to_temporaries(nir_shader *shader, nir_function
> *entrypoint,
> + bool outputs, bool inputs);
>
> void nir_shader_gather_info(nir_shader *shader, nir_function_impl
> *entrypoint);
>
> diff --git a/src/compiler/nir/nir_lower_io_to_temporaries.c
> b/src/compiler/nir/nir_lower_io_to_temporaries.c
> index 9df2ba0..34e7477 100644
> --- a/src/compiler/nir/nir_lower_io_to_temporaries.c
> +++ b/src/compiler/nir/nir_lower_io_to_temporaries.c
> @@ -22,9 +22,12 @@
> */
>
> /*
> - * Implements a pass that lowers output variables to a temporary plus an
> - * output variable with a single copy at each exit point of the shader.
> - * This way the output variable is only ever written.
> + * Implements a pass that lowers output and/or input variables to a
> + * temporary plus an output variable with a single copy at each exit
> + * point of the shader and/or an input variable with a single copy
> + * at the entrance point of the shader. This way the output variable
> + * is only ever written once and/or input is only read once, and there
> + * are no indirect outut/input accesses.
> */
>
> #include "nir.h"
> @@ -33,6 +36,7 @@ struct lower_io_state {
> nir_shader *shader;
> nir_function *entrypoint;
> struct exec_list old_outputs;
> + struct exec_list old_inputs;
> };
>
> static void
> @@ -49,7 +53,6 @@ emit_copies(nir_cursor cursor, nir_shader *shader,
> struct exec_list *new_vars,
> nir_intrinsic_instr_create(shader, nir_intrinsic_copy_var);
> copy->variables[0] = nir_deref_var_create(copy, newv);
> copy->variables[1] = nir_deref_var_create(copy, temp);
> -
>
I don't think this was intended.
> nir_instr_insert(cursor, ©->instr);
> }
> }
> @@ -90,6 +93,20 @@ emit_output_copies_impl(struct lower_io_state *state,
> nir_function_impl *impl)
> }
> }
>
> +static void
> +emit_input_copies(nir_cursor cursor, struct lower_io_state *state)
> +{
> + emit_copies(cursor, state->shader, &state->old_inputs,
> &state->shader->inputs);
> +}
> +
> +static void
> +emit_input_copies_impl(struct lower_io_state *state, nir_function_impl
> *impl)
> +{
> + if (impl->function == state->entrypoint) {
> + emit_input_copies(nir_before_block(nir_start_block(impl)), state);
> + }
> +}
>
I was questioning the need for the wrapper before, but this is a bit silly
:-)
I think I'd like to see the extra layer of wrappers go if you're not too
attached to them. and I had one other trivial change above. Other than
that the lower_io_to_temporaries patches are
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
> +
> static nir_variable *
> create_shadow_temp(struct lower_io_state *state, nir_variable *var)
> {
> @@ -105,8 +122,8 @@ create_shadow_temp(struct lower_io_state *state,
> nir_variable *var)
> /* Reparent the constant initializer (if any) */
> ralloc_steal(nvar, nvar->constant_initializer);
>
> - /* Give the output a new name with @out-temp appended */
> - const char *mode = "out";
> + /* Give the original a new name with @<mode>-temp appended */
> + const char *mode = (temp->data.mode == nir_var_shader_in) ? "in" :
> "out";
> temp->name = ralloc_asprintf(var, "%s@%s-temp", mode, nvar->name);
> temp->data.mode = nir_var_global;
> temp->constant_initializer = NULL;
> @@ -115,7 +132,8 @@ create_shadow_temp(struct lower_io_state *state,
> nir_variable *var)
> }
>
> void
> -nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint)
> +nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint,
> + bool outputs, bool inputs)
> {
> struct lower_io_state state;
>
> @@ -124,7 +142,16 @@ nir_lower_io_to_temporaries(nir_shader *shader,
> nir_function *entrypoint)
>
> state.shader = shader;
> state.entrypoint = entrypoint;
> - exec_list_move_nodes_to(&shader->outputs, &state.old_outputs);
> +
> + if (inputs)
> + exec_list_move_nodes_to(&shader->inputs, &state.old_inputs);
> + else
> + exec_list_make_empty(&state.old_inputs);
> +
> + if (outputs)
> + exec_list_move_nodes_to(&shader->outputs, &state.old_outputs);
> + else
> + exec_list_make_empty(&state.old_outputs);
>
> /* Walk over all of the outputs turn each output into a temporary and
> * make a new variable for the actual output.
> @@ -134,15 +161,26 @@ nir_lower_io_to_temporaries(nir_shader *shader,
> nir_function *entrypoint)
> exec_list_push_tail(&shader->outputs, &output->node);
> }
>
> + /* and same for inputs: */
> + nir_foreach_variable(var, &state.old_inputs) {
> + nir_variable *input = create_shadow_temp(&state, var);
> + exec_list_push_tail(&shader->inputs, &input->node);
> + }
> +
> nir_foreach_function(function, shader) {
> if (function->impl == NULL)
> continue;
>
> - emit_output_copies_impl(&state, function->impl);
> + if (inputs)
> + emit_input_copies_impl(&state, function->impl);
> +
> + if (outputs)
> + emit_output_copies_impl(&state, function->impl);
>
> nir_metadata_preserve(function->impl, nir_metadata_block_index |
> nir_metadata_dominance);
> }
>
> + exec_list_append(&shader->globals, &state.old_inputs);
> exec_list_append(&shader->globals, &state.old_outputs);
> }
> diff --git a/src/mesa/drivers/dri/i965/brw_nir.c
> b/src/mesa/drivers/dri/i965/brw_nir.c
> index 2ed46ca..c5cc07e 100644
> --- a/src/mesa/drivers/dri/i965/brw_nir.c
> +++ b/src/mesa/drivers/dri/i965/brw_nir.c
> @@ -553,7 +553,9 @@ brw_create_nir(struct brw_context *brw,
> /* First, lower the GLSL IR or Mesa IR to NIR */
> if (shader_prog) {
> nir = glsl_to_nir(shader_prog, stage, options);
> - OPT_V(nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir));
> + OPT_V(nir_lower_io_to_temporaries,
> + nir_shader_get_entrypoint(nir),
> + true, false);
> } else {
> nir = prog_to_nir(prog, options);
> OPT_V(nir_convert_to_ssa); /* turn registers into SSA */
> --
> 2.5.5
>
>
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