[Mesa-dev] [PATCH 27/28] i965/blorp: Refactor coordinate munging
Jason Ekstrand
jason at jlekstrand.net
Tue May 10 23:16:47 UTC 2016
The original code-flow tried to map original blorp. This puts things more
where they belong and simplifies some of the logic.
---
src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 59 ++++++++++++++--------------
1 file changed, 29 insertions(+), 30 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
index c4d80a7..d1c39b0 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
@@ -1317,12 +1317,6 @@ brw_blorp_build_nir_shader(struct brw_context *brw,
src_pos = blorp_blit_apply_transform(&b, nir_i2f(&b, dst_pos), &v);
- if (key->blit_scaled && key->blend) {
- } else if (!key->bilinear_filter) {
- /* We're going to use a texelFetch, so we need integers */
- src_pos = nir_f2i(&b, src_pos);
- }
-
/* If the source image is not multisampled, then we want to fetch sample
* number 0, because that's the only sample there is.
*/
@@ -1334,6 +1328,9 @@ brw_blorp_build_nir_shader(struct brw_context *brw,
* irrelevant, because we are going to fetch all samples.
*/
if (key->blend && !key->blit_scaled) {
+ /* Resolves (effecively) use texelFetch, so we need integers */
+ src_pos = nir_f2i(&b, src_pos);
+
if (brw->gen == 6) {
/* When looking up samples in an MSAA texture using the SAMPLE
* message, Gen6 requires the texture coordinates to be odd integers
@@ -1354,33 +1351,35 @@ brw_blorp_build_nir_shader(struct brw_context *brw,
} else if (key->blend && key->blit_scaled) {
color = blorp_nir_manual_blend_bilinear(&b, src_pos, key->src_samples, key, &v);
} else {
- /* We aren't blending, which means we just want to fetch a single sample
- * from the source surface. The address that we want to fetch from is
- * related to the X, Y and S values according to the formula:
- *
- * (X, Y, S) = decode_msaa(src_samples, detile(src_tiling, offset)).
- *
- * If the actual tiling and sample count of the source surface are not
- * the same as the configuration of the texture, then we need to adjust
- * the coordinates to compensate for the difference.
- */
- if ((tex_tiled_w != key->src_tiled_w ||
- key->tex_samples != key->src_samples ||
- key->tex_layout != key->src_layout) &&
- !key->bilinear_filter) {
- src_pos = blorp_nir_encode_msaa(&b, src_pos, key->src_samples,
- key->src_layout);
- /* Now (X, Y, S) = detile(src_tiling, offset) */
- if (tex_tiled_w != key->src_tiled_w)
- src_pos = blorp_nir_retile_w_to_y(&b, src_pos);
- /* Now (X, Y, S) = detile(tex_tiling, offset) */
- src_pos = blorp_nir_decode_msaa(&b, src_pos, key->tex_samples,
- key->tex_layout);
- }
-
if (key->bilinear_filter) {
color = blorp_nir_tex(&b, src_pos, key->texture_data_type);
} else {
+ /* We're going to use texelFetch, so we need integers */
+ src_pos = nir_f2i(&b, src_pos);
+
+ /* We aren't blending, which means we just want to fetch a single
+ * sample from the source surface. The address that we want to fetch
+ * from is related to the X, Y and S values according to the formula:
+ *
+ * (X, Y, S) = decode_msaa(src_samples, detile(src_tiling, offset)).
+ *
+ * If the actual tiling and sample count of the source surface are
+ * not the same as the configuration of the texture, then we need to
+ * adjust the coordinates to compensate for the difference.
+ */
+ if (tex_tiled_w != key->src_tiled_w ||
+ key->tex_samples != key->src_samples ||
+ key->tex_layout != key->src_layout) {
+ src_pos = blorp_nir_encode_msaa(&b, src_pos, key->src_samples,
+ key->src_layout);
+ /* Now (X, Y, S) = detile(src_tiling, offset) */
+ if (tex_tiled_w != key->src_tiled_w)
+ src_pos = blorp_nir_retile_w_to_y(&b, src_pos);
+ /* Now (X, Y, S) = detile(tex_tiling, offset) */
+ src_pos = blorp_nir_decode_msaa(&b, src_pos, key->tex_samples,
+ key->tex_layout);
+ }
+
/* Now (X, Y, S) = decode_msaa(tex_samples, detile(tex_tiling, offset)).
*
* In other words: X, Y, and S now contain values which, when passed to
--
2.5.0.400.gff86faf
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