[Mesa-dev] [PATCH 15/23] i965/fs: add SHUFFLE_32BIT_LOAD_RESULT_TO_64BIT_DATA helper

Francisco Jerez currojerez at riseup.net
Wed May 11 19:05:10 UTC 2016


Iago Toral <itoral at igalia.com> writes:

> On Wed, 2016-05-11 at 12:49 +0200, Iago Toral wrote:
>> On Tue, 2016-05-10 at 19:10 -0700, Francisco Jerez wrote:
>> > Samuel Iglesias Gonsálvez <siglesias at igalia.com> writes:
>> > 
>> > > From: Iago Toral Quiroga <itoral at igalia.com>
>> > >
>> > > There are a few places where we need to shuffle the result of a 32-bit load
>> > > into valid 64-bit data, so extract this logic into a separate helper that we
>> > > can reuse.
>> > >
>> > > Also, the shuffling needs to operate with WE_all set, which we were missing
>> > > before, because we are changing the layout of the data across the various
>> > > channels. Otherwise we will run into problems in non-uniform control-flow
>> > > scenarios.
>> > > ---
>> > >  src/mesa/drivers/dri/i965/brw_fs.cpp     | 95 +++++++++++++++++++++-----------
>> > >  src/mesa/drivers/dri/i965/brw_fs.h       |  5 ++
>> > >  src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 46 ++--------------
>> > >  3 files changed, 73 insertions(+), 73 deletions(-)
>> > >
>> > > diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
>> > > index dff13ea..709e4b8 100644
>> > > --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
>> > > +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
>> > > @@ -216,39 +216,8 @@ fs_visitor::VARYING_PULL_CONSTANT_LOAD(const fs_builder &bld,
>> > >  
>> > >     vec4_result.type = dst.type;
>> > >  
>> > > -   /* Our VARYING_PULL_CONSTANT_LOAD reads a vector of 32-bit elements. If we
>> > > -    * are reading doubles this means that we get this:
>> > > -    *
>> > > -    *  r0: x0 x0 x0 x0 x0 x0 x0 x0
>> > > -    *  r1: x1 x1 x1 x1 x1 x1 x1 x1
>> > > -    *  r2: y0 y0 y0 y0 y0 y0 y0 y0
>> > > -    *  r3: y1 y1 y1 y1 y1 y1 y1 y1
>> > > -    *
>> > > -    * Fix this up so we return valid double elements:
>> > > -    *
>> > > -    *  r0: x0 x1 x0 x1 x0 x1 x0 x1
>> > > -    *  r1: x0 x1 x0 x1 x0 x1 x0 x1
>> > > -    *  r2: y0 y1 y0 y1 y0 y1 y0 y1
>> > > -    *  r3: y0 y1 y0 y1 y0 y1 y0 y1
>> > > -    */
>> > > -   if (type_sz(dst.type) == 8) {
>> > > -      int multiplier = bld.dispatch_width() / 8;
>> > > -      fs_reg fixed_res =
>> > > -         fs_reg(VGRF, alloc.allocate(2 * multiplier), BRW_REGISTER_TYPE_F);
>> > > -      /* We only have 2 doubles in a 32-bit vec4 */
>> > > -      for (int i = 0; i < 2; i++) {
>> > > -         fs_reg vec4_float =
>> > > -            horiz_offset(retype(vec4_result, BRW_REGISTER_TYPE_F),
>> > > -                         multiplier * 16 * i);
>> > > -
>> > > -         bld.MOV(stride(fixed_res, 2), vec4_float);
>> > > -         bld.MOV(stride(horiz_offset(fixed_res, 1), 2),
>> > > -                 horiz_offset(vec4_float, 8 * multiplier));
>> > > -
>> > > -         bld.MOV(horiz_offset(vec4_result, multiplier * 8 * i),
>> > > -                 retype(fixed_res, BRW_REGISTER_TYPE_DF));
>> > > -      }
>> > > -   }
>> > > +   if (type_sz(dst.type) == 8)
>> > > +      SHUFFLE_32BIT_LOAD_RESULT_TO_64BIT_DATA(bld, vec4_result, vec4_result, 2);
>> > >  
>> > >     int type_slots = MAX2(type_sz(dst.type) / 4, 1);
>> > >     bld.MOV(dst, offset(vec4_result, bld,
>> > > @@ -256,6 +225,66 @@ fs_visitor::VARYING_PULL_CONSTANT_LOAD(const fs_builder &bld,
>> > >  }
>> > >  
>> > >  /**
>> > > + * This helper takes the result of a load operation that reads 32-bit elements
>> > > + * in this format:
>> > > + *
>> > > + * x x x x x x x x
>> > > + * y y y y y y y y
>> > > + * z z z z z z z z
>> > > + * w w w w w w w w
>> > > + *
>> > > + * and shuffles the data to get this:
>> > > + *
>> > > + * x y x y x y x y
>> > > + * x y x y x y x y
>> > > + * z w z w z w z w
>> > > + * z w z w z w z w
>> > > + *
>> > > + * Which is exactly what we want if the load is reading 64-bit components
>> > > + * like doubles, where x represents the low 32-bit of the x double component
>> > > + * and y represents the high 32-bit of the x double component (likewise with
>> > > + * z and w for double component y). The parameter @components represents
>> > > + * the number of 64-bit components present in @src. This would typically be
>> > > + * 2 at most, since we can only fit 2 double elements in the result of a
>> > > + * vec4 load.
>> > > + *
>> > > + * Notice that @dst and @src can be the same register.
>> > > + */
>> > > +void
>> > > +fs_visitor::SHUFFLE_32BIT_LOAD_RESULT_TO_64BIT_DATA(const fs_builder &bld,
>> > 
>> > I don't see any reason to make this an fs_visitor method.  Declare this
>> > as a static function local to brw_fs_nir.cpp what should improve
>> > encapsulation and reduce the amount of boilerplate.  Also please don't
>> > write it in capitals unless you want people to shout the name of your
>> > function while discussing out loud about it. ;)
>> 
>> I know, I saw that we also had VARYING_PULL_CONSTANT_LOAD and figured
>> that maybe that was a style thing for certain helpers in the fs_visitor.
>> I'll make it lower case.
>> 
>> Also, I think I made it an fs_visitor method so I could use alloc to
>> create the temporary vgrf, and I did that because I wanted to make sure
>> that we always did the WE_all writes to a temporary to avoid problems
>> with non-uniform control-flow. However, now that we use subscript I
>> suppose we can skip all that. I'll do the changes and check again that
>> everything keeps working fine.

But you're passing a builder object anyway, you could have called
bld.vgrf() to allocate as many registers you wanted -- In fact that's
the way you should be allocating registers, simple_allocator::alloc is
rather low-level and requires you to do the size calculations by hand
which is kind of annoying and error-prone.

>
> No, actually the reason I put this in fs_visitor is that we need to call
> this from VARYING_PULL_CONSTANT_LOAD() (to support 64-bit ubo loads)
> which is an fs_visitor() method, so I think we need this to be here.
>
Methods can call normal functions just fine. :P

>> > > +                                                    const fs_reg dst,
>> > > +                                                    const fs_reg src,
>> > > +                                                    uint32_t components)
>> > > +{
>> > > +   int multiplier = bld.dispatch_width() / 8;
>> > 
>> > This definition is redundant with the changes below taken into account.
>> > 
>> > > +
>> > > +   /* A temporary that we will use to shuffle the 32-bit data of each
>> > > +    * component in the vector into valid 64-bit data
>> > > +    */
>> > > +   fs_reg tmp =
>> > > +      fs_reg(VGRF, alloc.allocate(2 * multiplier), BRW_REGISTER_TYPE_F);
>> > 
>> > I don't think there is any reason to do this inside a temporary instead
>> > of writing into the destination register directly.
>> > 
>> > > +
>> > > +   /* We are going to manipulate the data in elements of 32-bit */
>> > > +   fs_reg src_data = retype(src, BRW_REGISTER_TYPE_F);
>> > > +
>> > > +   /* We are going to manipulate the dst in elements of 64-bit */
>> > > +   fs_reg dst_data = retype(dst, BRW_REGISTER_TYPE_DF);
>> > > +
>> > 
>> > I would turn these into assertions on the register types rather than
>> > overriding the type passed by the caller -- If the caller didn't intend
>> > 'dst' to be a vector of 64bit element type or if it didn't intend 'src'
>> > to be a vector of 32bit type this will simply ignore what the caller's
>> > intention and emit incorrect code.  We should probably kill the program
>> > with an assertion failure instead so the problem doesn't go unnoticed.
>> > 
>> > > +   /* Shuffle the data */
>> > > +   for (unsigned i = 0; i < components; i++) {
>> > > +      fs_reg component_i = horiz_offset(src_data, multiplier * 16 * i);
>> > 
>> > Mark as 'const'.  And horiz_offset() isn't really meant to step out of
>> > the given SIMD-wide vector, it will work or not depending on what the
>> > stride value is.  You should be using offset(src_data, bld, 2 * i)
>> > instead which takes the SIMD width into account correctly for you.
>> > 
>> > > +
>> > > +      bld.MOV(stride(tmp, 2), component_i)->force_writemask_all = true;
>> > 
>> > Looks like you still need to update this to use subscript().  The
>> > force_writemask_all flag shouldn't be necessary because you won't be
>> > crossing channel boundaries at all.
>> > 
>> > > +      bld.MOV(stride(horiz_offset(tmp, 1), 2),
>> > > +              horiz_offset(component_i, 8 * multiplier))
>> > > +                 ->force_writemask_all = true;
>> > > +
>> > 
>> > Use 'subscript(...)' instead of 'stride(...)', 'offset(component_i, bld,
>> > 1)' instead of 'horiz_offset(...)', and drop the force_writemask_all.
>> > 
>> > 
>> > > +      bld.MOV(horiz_offset(dst_data, multiplier * 8 * i),
>> > > +              retype(tmp, BRW_REGISTER_TYPE_DF))->force_writemask_all = true;
>> > 
>> > Use 'offset(dst, bld, i)' instead of 'horiz_offset()' to index the
>> > destination, and fold it into the instructions above (or declare a
>> > temporary as you did for component_i).
>> > 
>> > I notice that the comments above amount to an almost full rewrite of the
>> > patch -- Would you mind sending a v2 before I give my R-b?
>> > 
>> > Thanks.
>> > 
>> > > +   }
>> > > +}
>> > > +
>> > > +/**
>> > >   * A helper for MOV generation for fixing up broken hardware SEND dependency
>> > >   * handling.
>> > >   */
>> > > diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
>> > > index 1f18112..c95b30a 100644
>> > > --- a/src/mesa/drivers/dri/i965/brw_fs.h
>> > > +++ b/src/mesa/drivers/dri/i965/brw_fs.h
>> > > @@ -106,6 +106,11 @@ public:
>> > >                                     uint32_t const_offset);
>> > >     void DEP_RESOLVE_MOV(const brw::fs_builder &bld, int grf);
>> > >  
>> > > +   void SHUFFLE_32BIT_LOAD_RESULT_TO_64BIT_DATA(const brw::fs_builder &bld,
>> > > +                                                const fs_reg dst,
>> > > +                                                const fs_reg src,
>> > > +                                                uint32_t components);
>> > > +
>> > >     bool run_fs(bool do_rep_send);
>> > >     bool run_vs(gl_clip_plane *clip_planes);
>> > >     bool run_tes();
>> > > diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
>> > > index 5a12d63..9cd751b 100644
>> > > --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
>> > > +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
>> > > @@ -3082,44 +3082,19 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
>> > >           for (int i = 0; i < instr->num_components; i++)
>> > >              bld.MOV(offset(dest, bld, i), offset(read_result, bld, i));
>> > >        } else {
>> > > -         /* Reading a dvec, then the untyped read below gives us this:
>> > > +         /* Reading a dvec, so we need to:
>> > >            *
>> > > -          * x0 x0 x0 x0 x0 x0 x0 x0
>> > > -          * x1 x1 x1 x1 x1 x1 x1 x1
>> > > -          * y0 y0 y0 y0 y0 y0 y0 y0
>> > > -          * y1 y1 y1 y1 y1 y1 y1 y1
>> > > -          *
>> > > -          * But that is not valid 64-bit data, instead we want:
>> > > -          *
>> > > -          * x0 x1 x0 x1 x0 x1 x0 x1
>> > > -          * x0 x1 x0 x1 x0 x1 x0 x1
>> > > -          * y0 y1 y0 y1 y0 y1 y0 y1
>> > > -          * y0 y1 y0 y1 y0 y1 y0 y1
>> > > -          *
>> > > -          * Also, that would only load half of a dvec4. So, we have to:
>> > > -          *
>> > > -          * 1. Multiply num_components by 2, to account for the fact that we need
>> > > -          *    to read 64-bit components.
>> > > +          * 1. Multiply num_components by 2, to account for the fact that we
>> > > +          *    need to read 64-bit components.
>> > >            * 2. Shuffle the result of the load to form valid 64-bit elements
>> > >            * 3. Emit a second load (for components z/w) if needed.
>> > > -          *
>> > > -          * FIXME: extract the shuffling logic and share it with
>> > > -          *        varying_pull_constant_load
>> > >            */
>> > > -         int multiplier = bld.dispatch_width() / 8;
>> > > -
>> > >           fs_reg read_offset = vgrf(glsl_type::uint_type);
>> > >           bld.MOV(read_offset, offset_reg);
>> > >  
>> > >           int num_components = instr->num_components;
>> > >           int iters = num_components <= 2 ? 1 : 2;
>> > >  
>> > > -         /* A temporary that we will use to shuffle the 32-bit data of each
>> > > -          * component in the vector into valid 64-bit data
>> > > -          */
>> > > -         fs_reg tmp =
>> > > -            fs_reg(VGRF, alloc.allocate(2 * multiplier), BRW_REGISTER_TYPE_F);
>> > > -
>> > >           /* Load the dvec, the first iteration loads components x/y, the second
>> > >            * iteration, if needed, loads components z/w
>> > >            */
>> > > @@ -3138,18 +3113,9 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
>> > >              read_result.type = BRW_REGISTER_TYPE_F;
>> > >  
>> > >              /* Shuffle the 32-bit load result into valid 64-bit data */
>> > > -            int multiplier = bld.dispatch_width() / 8;
>> > > -            for (int i = 0; i < iter_components; i++) {
>> > > -               fs_reg component_i =
>> > > -                  horiz_offset(read_result, multiplier * 16 * i);
>> > > -
>> > > -               bld.MOV(stride(tmp, 2), component_i);
>> > > -               bld.MOV(stride(horiz_offset(tmp, 1), 2),
>> > > -                       horiz_offset(component_i, 8 * multiplier));
>> > > -
>> > > -               bld.MOV(horiz_offset(dest, multiplier * 8 * (i + it * 2)),
>> > > -                       retype(tmp, BRW_REGISTER_TYPE_DF));
>> > > -            }
>> > > +            SHUFFLE_32BIT_LOAD_RESULT_TO_64BIT_DATA(bld,
>> > > +                                                    offset(dest, bld, it * 2),
>> > > +                                                    read_result, iter_components);
>> > >  
>> > >              bld.ADD(read_offset, read_offset, brw_imm_ud(16));
>> > >           }
>> > > -- 
>> > > 2.5.0
>> > >
>> > > _______________________________________________
>> > > mesa-dev mailing list
>> > > mesa-dev at lists.freedesktop.org
>> > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>> > _______________________________________________
>> > mesa-dev mailing list
>> > mesa-dev at lists.freedesktop.org
>> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>> 
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