[Mesa-dev] [PATCH 06/14] vl/dri3: add back buffers support

Leo Liu leo.liu at amd.com
Wed May 11 19:21:28 UTC 2016


 >> +   whandle.type= DRM_API_HANDLE_TYPE_FD;
 >> +   usage = PIPE_HANDLE_USAGE_EXPLICIT_FLUSH | PIPE_HANDLE_USAGE_READ;
 >Here using

 >PIPE_HANDLE_USAGE_EXPLICIT_FLUSH

 > is wrong. Both vaapi and vdpau don't call flush_resource.

 >Perhaps vaapi and vdpau can get fixed to call it, I don't know which 
is best
 >for the target usage of the resources.

vaapi/vdpau do flush the pipe, "pipe->flush(pipe, &surf->fence, 0)" get 
called in both vaapi(surface.c) and vdpau(presentation.c)

 >Another thing is that I think there is no guarantee the Xserver 
releases all the pixmaps,
 >and that it could keep one infinitely (until window destruction).

 >Thus if the drawable is changed by the user, but the previous drawable 
isn't destroyed by the user,
 >one buffer can stay busy forever. Change several times of drawable and 
you get stuck...

Yeah, although haven't hit by this, but absolutely put it into future 
work list.
I haven't seen any related fix for glx and egl. Do you aware of any for 
them?

 >If I understand dri3_get_back_buffer will puck an idle buffer of the 
buffer list.
 >Is it really what is expected ?

Yes. Indeed.

 >Shouldn't vl_dri3_screen_texture_from_drawable return a texture on the 
last back buffer sent instead ?

Not yet.

 >I don't know what vl_dri3_screen_texture_from_drawable is supposed to 
do, so perhaps I'm wrong.

in vdpau for example(presentation.c).

VdpStatus
vlVdpPresentationQueueDisplay(VdpPresentationQueue presentation_queue,
                               VdpOutputSurface surface,
                               uint32_t clip_width,
                               uint32_t clip_height,
                               VdpTime  earliest_presentation_time)
{
...
    tex = vscreen->texture_from_drawable(vscreen, (void *)pq->drawable);

....
    dirty_area = vscreen->get_dirty_area(vscreen);

....
    vl_compositor_render(cstate, compositor, surf_draw, dirty_area, true);

    vscreen->set_next_timestamp(vscreen, earliest_presentation_time);
    pipe->screen->flush_frontbuffer(pipe->screen, tex, 0, 0,
                                    vscreen->get_private(vscreen), NULL);

    pipe->screen->fence_reference(pipe->screen, &surf->fence, NULL);
    pipe->flush(pipe, &surf->fence, 0);
    pq->last_surf = surf;
...
}

so texture from texture_from_drawable is the one going to be rendered.

Thanks,
Leo


On 05/11/2016 02:53 PM, Axel Davy wrote:
> Again another comment for the same patch:
>
> vl_dri3_screen_texture_from_drawable seem to call dri3_get_back_buffer 
> in the !is_pixmap case.
>
> If I understand dri3_get_back_buffer will puck an idle buffer of the 
> buffer list.
> Is it really what is expected ?
>
> Shouldn't vl_dri3_screen_texture_from_drawable return a texture on the 
> last back buffer sent instead ?
> I don't know what vl_dri3_screen_texture_from_drawable is supposed to 
> do, so perhaps I'm wrong.
>
> On 11/05/2016 20:42, Axel Davy wrote:
>> Another thing is that I think there is no guarantee the Xserver 
>> releases all the pixmaps,
>> and that it could keep one infinitely (until window destruction).
>>
>> Thus if the drawable is changed by the user, but the previous 
>> drawable isn't destroyed by the user,
>> one buffer can stay busy forever. Change several times of drawable 
>> and you get stuck...
>>
>> I think the loader dri3 code suffers the same issues.
>>
>> For gallium nine, we use the following code:
>> https://github.com/iXit/wine/blob/master/dlls/d3d9-nine/dri3.c#L739
>> the code is a bit complicated because of thread safety, but likely 
>> you don't need the thread safety part for you.
>> Basically the idea is that when only one pixmap hasn't been released, 
>> you send it again with the copy flag, which garantees it will get 
>> released.
>>
>> Axel
>>
>> On 11/05/2016 20:29, Axel Davy wrote:
>>> On 11/05/2016 17:06, Leo Liu wrote:
>>>> This implements DRI3 PixmapFromBuffer. Create buffer objects, and
>>>> associate it to a dma-buf fd, and then pass this fd with a pixmap
>>>> ID to X server for creating pixmap object; also add a function
>>>> for wait events.
>>>>
>>>> Signed-off-by: Leo Liu <leo.liu at amd.com>
>>>> ---
>>>>   src/gallium/auxiliary/vl/vl_winsys_dri3.c | 187 
>>>> +++++++++++++++++++++++++++++-
>>>>   1 file changed, 185 insertions(+), 2 deletions(-)
>>>>
>>>> diff --git a/src/gallium/auxiliary/vl/vl_winsys_dri3.c 
>>>> b/src/gallium/auxiliary/vl/vl_winsys_dri3.c
>>>> index ef80730..e78ca07 100644
>>>> --- a/src/gallium/auxiliary/vl/vl_winsys_dri3.c
>>>> +++ b/src/gallium/auxiliary/vl/vl_winsys_dri3.c
>>>> @@ -28,17 +28,35 @@
>>>>   #include <fcntl.h>
>>>>     #include <X11/Xlib-xcb.h>
>>>> +#include <X11/xshmfence.h>
>>>>   #include <xcb/dri3.h>
>>>>   #include <xcb/present.h>
>>>>     #include "loader.h"
>>>>     #include "pipe/p_screen.h"
>>>> +#include "pipe/p_state.h"
>>>>   #include "pipe-loader/pipe_loader.h"
>>>>     #include "util/u_memory.h"
>>>> +#include "util/u_inlines.h"
>>>> +
>>>>   #include "vl/vl_winsys.h"
>>>>   +#define BACK_BUFFER_NUM 3
>>>> +
>>>> +struct vl_dri3_buffer
>>>> +{
>>>> +   struct pipe_resource *texture;
>>>> +
>>>> +   uint32_t pixmap;
>>>> +   uint32_t sync_fence;
>>>> +   struct xshmfence *shm_fence;
>>>> +
>>>> +   bool busy;
>>>> +   uint32_t width, height, pitch;
>>>> +};
>>>> +
>>>>   struct vl_dri3_screen
>>>>   {
>>>>      struct vl_screen base;
>>>> @@ -48,9 +66,23 @@ struct vl_dri3_screen
>>>>      uint32_t width, height, depth;
>>>>        xcb_special_event_t *special_event;
>>>> +
>>>> +   struct vl_dri3_buffer *back_buffers[BACK_BUFFER_NUM];
>>>> +   int cur_back;
>>>>   };
>>>>     static void
>>>> +dri3_free_back_buffer(struct vl_dri3_screen *scrn,
>>>> +                        struct vl_dri3_buffer *buffer)
>>>> +{
>>>> +   xcb_free_pixmap(scrn->conn, buffer->pixmap);
>>>> +   xcb_sync_destroy_fence(scrn->conn, buffer->sync_fence);
>>>> +   xshmfence_unmap_shm(buffer->shm_fence);
>>>> +   pipe_resource_reference(&buffer->texture, NULL);
>>>> +   FREE(buffer);
>>>> +}
>>>> +
>>>> +static void
>>>>   dri3_handle_present_event(struct vl_dri3_screen *scrn,
>>>>                             xcb_present_generic_event_t *ge)
>>>>   {
>>>> @@ -83,6 +115,145 @@ dri3_flush_present_events(struct 
>>>> vl_dri3_screen *scrn)
>>>>   }
>>>>     static bool
>>>> +dri3_wait_present_events(struct vl_dri3_screen *scrn)
>>>> +{
>>>> +   if (scrn->special_event) {
>>>> +      xcb_generic_event_t *ev;
>>>> +      ev = xcb_wait_for_special_event(scrn->conn, 
>>>> scrn->special_event);
>>>> +      if (!ev)
>>>> +         return false;
>>>> +      dri3_handle_present_event(scrn, (xcb_present_generic_event_t 
>>>> *)ev);
>>>> +      return true;
>>>> +   }
>>>> +   return false;
>>>> +}
>>>> +
>>>> +static int
>>>> +dri3_find_back(struct vl_dri3_screen *scrn)
>>>> +{
>>>> +   int b;
>>>> +
>>>> +   for (;;) {
>>>> +      for (b = 0; b < BACK_BUFFER_NUM; b++) {
>>>> +         int id = (b + scrn->cur_back) % BACK_BUFFER_NUM;
>>>> +         struct vl_dri3_buffer *buffer = scrn->back_buffers[id];
>>>> +         if (!buffer || !buffer->busy)
>>>> +            return id;
>>>> +      }
>>>> +      xcb_flush(scrn->conn);
>>>> +      if (!dri3_wait_present_events(scrn))
>>>> +         return -1;
>>>> +   }
>>>> +}
>>>> +
>>>> +static struct vl_dri3_buffer *
>>>> +dri3_alloc_back_buffer(struct vl_dri3_screen *scrn)
>>>> +{
>>>> +   struct vl_dri3_buffer *buffer;
>>>> +   xcb_pixmap_t pixmap;
>>>> +   xcb_sync_fence_t sync_fence;
>>>> +   struct xshmfence *shm_fence;
>>>> +   int buffer_fd, fence_fd;
>>>> +   struct pipe_resource templ;
>>>> +   struct winsys_handle whandle;
>>>> +   unsigned usage;
>>>> +
>>>> +   buffer = CALLOC_STRUCT(vl_dri3_buffer);
>>>> +   if (!buffer)
>>>> +      return NULL;
>>>> +
>>>> +   fence_fd = xshmfence_alloc_shm();
>>>> +   if (fence_fd < 0)
>>>> +      goto free_buffer;
>>>> +
>>>> +   shm_fence = xshmfence_map_shm(fence_fd);
>>>> +   if (!shm_fence)
>>>> +      goto close_fd;
>>>> +
>>>> +   memset(&templ, 0, sizeof(templ));
>>>> +   templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW |
>>>> +                PIPE_BIND_SCANOUT | PIPE_BIND_SHARED;
>>>> +   templ.format = PIPE_FORMAT_B8G8R8X8_UNORM;
>>>> +   templ.target = PIPE_TEXTURE_2D;
>>>> +   templ.last_level = 0;
>>>> +   templ.width0 = scrn->width;
>>>> +   templ.height0 = scrn->height;
>>>> +   templ.depth0 = 1;
>>>> +   templ.array_size = 1;
>>>> +   buffer->texture = 
>>>> scrn->base.pscreen->resource_create(scrn->base.pscreen,
>>>> + &templ);
>>>> +   if (!buffer->texture)
>>>> +      goto unmap_shm;
>>>> +
>>>> +   memset(&whandle, 0, sizeof(whandle));
>>>> +   whandle.type= DRM_API_HANDLE_TYPE_FD;
>>>> +   usage = PIPE_HANDLE_USAGE_EXPLICIT_FLUSH | PIPE_HANDLE_USAGE_READ;
>>> Here using
>>>
>>> PIPE_HANDLE_USAGE_EXPLICIT_FLUSH
>>>
>>>  is wrong. Both vaapi and vdpau don't call flush_resource.
>>>
>>> Perhaps vaapi and vdpau can get fixed to call it, I don't know which 
>>> is best
>>> for the target usage of the resources.
>>>> + scrn->base.pscreen->resource_get_handle(scrn->base.pscreen,
>>>> + buffer->texture, &whandle,
>>>> +                                           usage);
>>>> +   buffer_fd = whandle.handle;
>>>> +   buffer->pitch = whandle.stride;
>>>> +   xcb_dri3_pixmap_from_buffer(scrn->conn,
>>>> +                               (pixmap = 
>>>> xcb_generate_id(scrn->conn)),
>>>> +                               scrn->drawable,
>>>> +                               0,
>>>> +                               scrn->width, scrn->height, 
>>>> buffer->pitch,
>>>> +                               scrn->depth, 32,
>>>> +                               buffer_fd);
>>>> +   xcb_dri3_fence_from_fd(scrn->conn,
>>>> +                          pixmap,
>>>> +                          (sync_fence = xcb_generate_id(scrn->conn)),
>>>> +                          false,
>>>> +                          fence_fd);
>>>> +
>>>> +   buffer->pixmap = pixmap;
>>>> +   buffer->sync_fence = sync_fence;
>>>> +   buffer->shm_fence = shm_fence;
>>>> +   buffer->width = scrn->width;
>>>> +   buffer->height = scrn->height;
>>>> +
>>>> +   xshmfence_trigger(buffer->shm_fence);
>>>> +
>>>> +   return buffer;
>>>> +
>>>> +unmap_shm:
>>>> +   xshmfence_unmap_shm(shm_fence);
>>>> +close_fd:
>>>> +   close(fence_fd);
>>>> +free_buffer:
>>>> +   FREE(buffer);
>>>> +   return NULL;
>>>> +}
>>>> +
>>>> +static struct vl_dri3_buffer *
>>>> +dri3_get_back_buffer(struct vl_dri3_screen *scrn)
>>>> +{
>>>> +   struct vl_dri3_buffer *buffer;
>>>> +   struct pipe_resource *texture = NULL;
>>>> +
>>>> +   assert(scrn);
>>>> +
>>>> +   scrn->cur_back = dri3_find_back(scrn);
>>>> +   if (scrn->cur_back < 0)
>>>> +      return NULL;
>>>> +   buffer = scrn->back_buffers[scrn->cur_back];
>>>> +
>>>> +   if (!buffer) {
>>>> +      buffer = dri3_alloc_back_buffer(scrn);
>>>> +      if (!buffer)
>>>> +         return NULL;
>>>> +
>>>> +      scrn->back_buffers[scrn->cur_back] = buffer;
>>>> +   }
>>>> +
>>>> +   pipe_resource_reference(&texture, buffer->texture);
>>>> +   xcb_flush(scrn->conn);
>>>> +   xshmfence_await(buffer->shm_fence);
>>>> +
>>>> +   return buffer;
>>>> +}
>>>> +
>>>> +static bool
>>>>   dri3_set_drawable(struct vl_dri3_screen *scrn, Drawable drawable)
>>>>   {
>>>>      xcb_get_geometry_cookie_t geom_cookie;
>>>> @@ -147,14 +318,18 @@ static struct pipe_resource *
>>>>   vl_dri3_screen_texture_from_drawable(struct vl_screen *vscreen, 
>>>> void *drawable)
>>>>   {
>>>>      struct vl_dri3_screen *scrn = (struct vl_dri3_screen *)vscreen;
>>>> +   struct vl_dri3_buffer *buffer;
>>>>        assert(scrn);
>>>>        if (!dri3_set_drawable(scrn, (Drawable)drawable))
>>>>         return NULL;
>>>>   -   /* TODO */
>>>> -   return NULL;
>>>> +   buffer = dri3_get_back_buffer(scrn);
>>>> +   if (!buffer)
>>>> +      return NULL;
>>>> +
>>>> +   return buffer->texture;
>>>>   }
>>>>     static struct u_rect *
>>>> @@ -188,11 +363,19 @@ static void
>>>>   vl_dri3_screen_destroy(struct vl_screen *vscreen)
>>>>   {
>>>>      struct vl_dri3_screen *scrn = (struct vl_dri3_screen *)vscreen;
>>>> +   int i;
>>>>        assert(vscreen);
>>>>        dri3_flush_present_events(scrn);
>>>>   +   for (i = 0; i < BACK_BUFFER_NUM; ++i) {
>>>> +      if (scrn->back_buffers[i]) {
>>>> +         dri3_free_back_buffer(scrn, scrn->back_buffers[i]);
>>>> +         scrn->back_buffers[i] = NULL;
>>>> +      }
>>>> +   }
>>>> +
>>>>      if (scrn->special_event)
>>>>         xcb_unregister_for_special_event(scrn->conn, 
>>>> scrn->special_event);
>>>> scrn->base.pscreen->destroy(scrn->base.pscreen);
>>>
>>>
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>>
>>
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