[Mesa-dev] [PATCH] docs: Mark GL_OES_shader_io_blocks as started

Ian Romanick idr at freedesktop.org
Thu May 12 01:26:15 UTC 2016


From: Ian Romanick <ian.d.romanick at intel.com>

Watch the oes_shader_io_blocks of my fd.o Mesa GIT repo for progress.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 docs/GL3.txt | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/docs/GL3.txt b/docs/GL3.txt
index e2dabea..dce6421 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -265,7 +265,7 @@ GLES3.2, GLSL ES 3.2
   GL_OES_sample_shading                                 DONE (nvc0, r600, radeonsi)
   GL_OES_sample_variables                               DONE (nvc0, r600, radeonsi)
   GL_OES_shader_image_atomic                            DONE (all drivers that support GL_ARB_shader_image_load_store)
-  GL_OES_shader_io_blocks                               not started (based on parts of GLSL 1.50, which is done)
+  GL_OES_shader_io_blocks                               started (idr)
   GL_OES_shader_multisample_interpolation               DONE (nvc0, r600, radeonsi)
   GL_OES_tessellation_shader                            not started (based on GL_ARB_tessellation_shader, which is done for some drivers)
   GL_OES_texture_border_clamp                           DONE (all drivers)
-- 
2.5.5



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