[Mesa-dev] [PATCH v2 29/30] docs: Mark ARB_gpu_shader_fp64 as done for i965/gen8+
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Thu May 12 11:36:06 UTC 2016
From: Iago Toral Quiroga <itoral at igalia.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
docs/GL3.txt | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/docs/GL3.txt b/docs/GL3.txt
index e2dabea..c957604 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -124,7 +124,7 @@ GL 4.0, GLSL 4.00 --- all DONE: nvc0, r600, radeonsi
- Enhanced per-sample shading DONE ()
- Interpolation functions DONE ()
- New overload resolution rules DONE
- GL_ARB_gpu_shader_fp64 DONE (llvmpipe, softpipe)
+ GL_ARB_gpu_shader_fp64 DONE (i965/gen8+, llvmpipe, softpipe)
GL_ARB_sample_shading DONE (i965, nv50)
GL_ARB_shader_subroutine DONE (i965, nv50, llvmpipe, softpipe)
GL_ARB_tessellation_shader DONE (i965)
--
2.5.0
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