[Mesa-dev] [PATCH v2 29/30] docs: Mark ARB_gpu_shader_fp64 as done for i965/gen8+

Samuel Iglesias Gonsálvez siglesias at igalia.com
Thu May 12 11:36:06 UTC 2016


From: Iago Toral Quiroga <itoral at igalia.com>

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
 docs/GL3.txt | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/docs/GL3.txt b/docs/GL3.txt
index e2dabea..c957604 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -124,7 +124,7 @@ GL 4.0, GLSL 4.00 --- all DONE: nvc0, r600, radeonsi
   - Enhanced per-sample shading                         DONE ()
   - Interpolation functions                             DONE ()
   - New overload resolution rules                       DONE
-  GL_ARB_gpu_shader_fp64                                DONE (llvmpipe, softpipe)
+  GL_ARB_gpu_shader_fp64                                DONE (i965/gen8+, llvmpipe, softpipe)
   GL_ARB_sample_shading                                 DONE (i965, nv50)
   GL_ARB_shader_subroutine                              DONE (i965, nv50, llvmpipe, softpipe)
   GL_ARB_tessellation_shader                            DONE (i965)
-- 
2.5.0



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