[Mesa-dev] [PATCH v2 08/15] i965/vec4: use attribute slots to calculate URB read length
Antia Puentes
apuentes at igalia.com
Thu May 12 18:28:14 UTC 2016
From: "Juan A. Suarez Romero" <jasuarez at igalia.com>
Do not use total attributes because a dvec3/dvec4 attribute requires two
slots. So rather use total attribute slots.
v2: do not use loop to calculate required attribute slots (Kenneth
Graunke)
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_vec4.cpp | 12 +++++++++---
1 file changed, 9 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index 815eaed..b144fe8 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -2104,14 +2104,20 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
nr_attributes++;
}
+ unsigned nr_attribute_slots =
+ nr_attributes +
+ _mesa_bitcount_64(shader->info.double_inputs_read);
+
/* The 3DSTATE_VS documentation lists the lower bound on "Vertex URB Entry
* Read Length" as 1 in vec4 mode, and 0 in SIMD8 mode. Empirically, in
* vec4 mode, the hardware appears to wedge unless we read something.
*/
if (is_scalar)
- prog_data->base.urb_read_length = DIV_ROUND_UP(nr_attributes, 2);
+ prog_data->base.urb_read_length =
+ DIV_ROUND_UP(nr_attribute_slots, 2);
else
- prog_data->base.urb_read_length = DIV_ROUND_UP(MAX2(nr_attributes, 1), 2);
+ prog_data->base.urb_read_length =
+ DIV_ROUND_UP(MAX2(nr_attribute_slots, 1), 2);
prog_data->nr_attributes = nr_attributes;
@@ -2120,7 +2126,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
* the larger of the two.
*/
const unsigned vue_entries =
- MAX2(nr_attributes, (unsigned)prog_data->base.vue_map.num_slots);
+ MAX2(nr_attribute_slots, (unsigned)prog_data->base.vue_map.num_slots);
if (compiler->devinfo->gen == 6)
prog_data->base.urb_entry_size = DIV_ROUND_UP(vue_entries, 8);
--
2.7.4
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