[Mesa-dev] [PATCH v2 06/15] nir: add double input bitmap
Antia Puentes
apuentes at igalia.com
Thu May 12 18:28:12 UTC 2016
From: "Juan A. Suarez Romero" <jasuarez at igalia.com>
This bitmap tracks which input attributes are double-precision.
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/compiler/nir/glsl_to_nir.cpp | 1 +
src/compiler/nir/nir.h | 2 ++
2 files changed, 3 insertions(+)
diff --git a/src/compiler/nir/glsl_to_nir.cpp b/src/compiler/nir/glsl_to_nir.cpp
index a86b966..9b1b098 100644
--- a/src/compiler/nir/glsl_to_nir.cpp
+++ b/src/compiler/nir/glsl_to_nir.cpp
@@ -152,6 +152,7 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
shader->info.num_ssbos = sh->NumShaderStorageBlocks;
shader->info.num_images = sh->NumImages;
shader->info.inputs_read = sh->Program->InputsRead;
+ shader->info.double_inputs_read = sh->Program->DoubleInputsRead;
shader->info.outputs_written = sh->Program->OutputsWritten;
shader->info.patch_inputs_read = sh->Program->PatchInputsRead;
shader->info.patch_outputs_written = sh->Program->PatchOutputsWritten;
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 20927a2..5007f4c 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -1697,6 +1697,8 @@ typedef struct nir_shader_info {
/* Which inputs are actually read */
uint64_t inputs_read;
+ /* Which inputs are actually read and are double */
+ uint64_t double_inputs_read;
/* Which outputs are actually written */
uint64_t outputs_written;
/* Which system values are actually read */
--
2.7.4
More information about the mesa-dev
mailing list