[Mesa-dev] [PATCH v2 25/30] i965/tcs/scalar: fix load input for doubles

Kenneth Graunke kenneth at whitecape.org
Thu May 12 18:42:25 UTC 2016


On Thursday, May 12, 2016 1:36:02 PM PDT Samuel Iglesias Gonsálvez wrote:
> From: Iago Toral Quiroga <itoral at igalia.com>
> 
> ---
>  src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 96 ++++++++++++++++++++++
+---------
>  1 file changed, 71 insertions(+), 25 deletions(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/
dri/i965/brw_fs_nir.cpp
> index bf6375b..87ec7db 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> @@ -2269,34 +2269,80 @@ fs_visitor::nir_emit_tcs_intrinsic(const fs_builder 
&bld,
>                    brw_imm_ud(4 * REG_SIZE));
>        }
>  
> -      if (indirect_offset.file == BAD_FILE) {
> -         /* Constant indexing - use global offset. */
> -         inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8, dst, icp_handle);
> -         inst->offset = imm_offset;
> -         inst->mlen = 1;
> -         inst->base_mrf = -1;
> -         inst->regs_written = instr->num_components;
> -      } else {
> -         /* Indirect indexing - use per-slot offsets as well. */
> -         const fs_reg srcs[] = { icp_handle, indirect_offset };
> -         fs_reg payload = bld.vgrf(BRW_REGISTER_TYPE_UD, 2);
> -         bld.LOAD_PAYLOAD(payload, srcs, ARRAY_SIZE(srcs), 0);
> +      /* We can only read two double components with each URB read, so
> +       * we send two read messages in that case, each one loading up to
> +       * two double components.
> +       */
> +      unsigned num_iterations = 1;
> +      unsigned num_components = instr->num_components;
> +      fs_reg orig_dst = dst;
> +      if (type_sz(dst.type) == 8) {
> +         if (instr->num_components > 2) {
> +            num_iterations = 2;
> +            num_components = 2;
> +         }
>  
> -         inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT, dst, 
payload);
> -         inst->offset = imm_offset;
> -         inst->base_mrf = -1;
> -         inst->mlen = 2;
> -         inst->regs_written = instr->num_components;
> +         fs_reg tmp = fs_reg(VGRF, alloc.allocate(4), dst.type);
> +         dst = tmp;
>        }
>  
> -      /* Copy the temporary to the destination to deal with writemasking.
> -       *
> -       * Also attempt to deal with gl_PointSize being in the .w component.
> -       */
> -      if (inst->offset == 0 && indirect_offset.file == BAD_FILE) {
> -         inst->dst = bld.vgrf(dst.type, 4);
> -         inst->regs_written = 4;
> -         bld.MOV(dst, offset(inst->dst, bld, 3));
> +      for (unsigned iter = 0; iter < num_iterations; iter++) {
> +         if (indirect_offset.file == BAD_FILE) {
> +            /* Constant indexing - use global offset. */
> +            inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8, dst, icp_handle);
> +            inst->offset = imm_offset;
> +            inst->mlen = 1;
> +            inst->base_mrf = -1;
> +         } else {
> +            /* Indirect indexing - use per-slot offsets as well. */
> +            const fs_reg srcs[] = { icp_handle, indirect_offset };
> +            fs_reg payload = bld.vgrf(BRW_REGISTER_TYPE_UD, 2);
> +            bld.LOAD_PAYLOAD(payload, srcs, ARRAY_SIZE(srcs), 0);
> +
> +            inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT, dst, 
payload);
> +            inst->offset = imm_offset;
> +            inst->base_mrf = -1;
> +            inst->mlen = 2;
> +         }
> +         inst->regs_written = num_components * type_sz(dst.type) / 4;
> +
> +         /* If we are reading 64-bit data using 32-bit read messages we 
need
> +          * build proper 64-bit data elements by shuffling the low and high
> +          * 32-bit components around like we do for other things like UBOs
> +          * or SSBOs.
> +          */
> +         if (type_sz(dst.type) == 8) {
> +            shuffle_32bit_load_result_to_64bit_data(
> +               bld, dst, retype(dst, BRW_REGISTER_TYPE_F), num_components);
> +
> +            for (unsigned c = 0; c < num_components; c++) {
> +               bld.MOV(offset(orig_dst, bld, iter * 2 + c),
> +                       offset(dst, bld, c));
> +            }
> +         }
> +
> +         /* Copy the temporary to the destination to deal with 
writemasking.
> +          *
> +          * Also attempt to deal with gl_PointSize being in the .w 
component.
> +          */
> +         if (inst->offset == 0 && indirect_offset.file == BAD_FILE) {
> +            assert(type_sz(dst.type) < 8);
> +            inst->dst = bld.vgrf(dst.type, 4);
> +            inst->regs_written = 4;
> +            bld.MOV(dst, offset(inst->dst, bld, 3));
> +         }
> +
> +         /* If we are loading double data and we need a second read message
> +          * adjust the write offset
> +          */
> +         if (num_iterations > 1) {
> +            num_components = instr->num_components - 2;
> +            if (indirect_offset.file == BAD_FILE) {
> +               imm_offset++;
> +            } else {
> +               bld.ADD(indirect_offset, indirect_offset, brw_imm_ud(1u));

I don't think this is safe - indirect_offset is some register containing
the result of a NIR expression.  That expression might be used
elsewhere.

We could fix this by doing:

   fs_reg new_indirect = bld.vgrf(BRW_REGISTER_TYPE_UD, 1);
   bld.ADD(new_indirect, indirect_offset, brw_imm_ud(1u));
   indirect_offset = new_indirect;

> +            }
> +         }
>        }
>        break;
>     }
> 

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