[Mesa-dev] [PATCH v2 11/15] glsl/linker: dvec3/dvec4 may consume twice input vertex attributes
Kenneth Graunke
kenneth at whitecape.org
Thu May 12 22:42:23 UTC 2016
On Thursday, May 12, 2016 8:28:17 PM PDT Antia Puentes wrote:
> From: "Juan A. Suarez Romero" <jasuarez at igalia.com>
>
> From the GL 4.5 core spec, section 11.1.1 (Vertex Attributes):
>
> "A program with more than the value of MAX_VERTEX_ATTRIBS
> active attribute variables may fail to link, unless
> device-dependent optimizations are able to make the program
> fit within available hardware resources. For the purposes
> of this test, attribute variables of the type dvec3, dvec4,
> dmat2x3, dmat2x4, dmat3, dmat3x4, dmat4x3, and dmat4 may
> count as consuming twice as many attributes as equivalent
> single-precision types. While these types use the same number
> of generic attributes as their single-precision equivalents,
> implementations are permitted to consume two single-precision
> vectors of internal storage for each three- or four-component
> double-precision vector."
>
> This commits adds a flag that allows driver to specify if dvec3, dvec4,
> dmat2x3, dmat2x4, dmat3, dmat3x4, dmat4x3 and dmat4 count as consuming
> twice as many attributes as equivalent single-precision types (default
> value being false).
> ---
> src/compiler/glsl/linker.cpp | 72 ++++++++++++++++++++++++++++++
+-------------
> src/mesa/main/context.c | 2 ++
> src/mesa/main/mtypes.h | 13 ++++++++
> 3 files changed, 66 insertions(+), 21 deletions(-)
>
> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
> index 0268b74..ffec007 100644
> --- a/src/compiler/glsl/linker.cpp
> +++ b/src/compiler/glsl/linker.cpp
> @@ -2434,6 +2434,37 @@ resize_tes_inputs(struct gl_context *ctx,
> }
>
> /**
> + * From the GL 4.5 core spec, section 11.1.1 (Vertex Attributes):
> + *
> + * "A program with more than the value of MAX_VERTEX_ATTRIBS
> + * active attribute variables may fail to link, unless
> + * device-dependent optimizations are able to make the program
> + * fit within available hardware resources. For the purposes
> + * of this test, attribute variables of the type dvec3, dvec4,
> + * dmat2x3, dmat2x4, dmat3, dmat3x4, dmat4x3, and dmat4 may
> + * count as consuming twice as many attributes as equivalent
> + * single-precision types. While these types use the same number
> + * of generic attributes as their single-precision equivalents,
> + * implementations are permitted to consume two single-precision
> + * vectors of internal storage for each three- or four-component
> + * double-precision vector."
> + *
> + * Returns true if three- or four-component double-precision vector
consumes
> + * two single-precision vectors of internal storage
> + */
> +
> +static inline bool
> +attribute_consumes_two_locations(struct gl_constants *constants,
> + ir_variable *var)
> +{
> + if (var->type->without_array()->is_dual_slot_double() &&
> + constants->FP64Vector34Consumes2Locations)
> + return true;
> + else
> + return false;
> +}
> +
> +/**
> * Find a contiguous set of available bits in a bitmask.
> *
> * \param used_mask Bits representing used (1) and unused (0) locations
> @@ -2725,27 +2756,7 @@ assign_attribute_or_color_locations(gl_shader_program
*prog,
>
> used_locations |= (use_mask << attr);
>
> - /* From the GL 4.5 core spec, section 11.1.1 (Vertex
Attributes):
> - *
> - * "A program with more than the value of MAX_VERTEX_ATTRIBS
> - * active attribute variables may fail to link, unless
> - * device-dependent optimizations are able to make the program
> - * fit within available hardware resources. For the purposes
> - * of this test, attribute variables of the type dvec3, dvec4,
> - * dmat2x3, dmat2x4, dmat3, dmat3x4, dmat4x3, and dmat4 may
> - * count as consuming twice as many attributes as equivalent
> - * single-precision types. While these types use the same
number
> - * of generic attributes as their single-precision
equivalents,
> - * implementations are permitted to consume two single-
precision
> - * vectors of internal storage for each three- or four-
component
> - * double-precision vector."
> - *
> - * Mark this attribute slot as taking up twice as much space
> - * so we can count it properly against limits. According to
> - * issue (3) of the GL_ARB_vertex_attrib_64bit behavior, this
> - * is optional behavior, but it seems preferable.
> - */
> - if (var->type->without_array()->is_dual_slot_double())
> + if (attribute_consumes_two_locations(constants, var))
> double_storage_locations |= (use_mask << attr);
> }
>
> @@ -2818,6 +2829,25 @@ assign_attribute_or_color_locations(gl_shader_program
*prog,
> to_assign[i].var->data.location = generic_base + location;
> to_assign[i].var->data.is_unmatched_generic_inout = 0;
> used_locations |= (use_mask << location);
> +
> + if (attribute_consumes_two_locations(constants, to_assign[i].var))
> + double_storage_locations |= (use_mask << location);
> + }
> +
> + /* Now that we have all the locations, take in account that dvec3/4 can
> + * require twice the space of single-precision vectors. Check if we run
out
> + * of attribute slots.
> + */
> + if (target_index == MESA_SHADER_VERTEX) {
> + unsigned total_attribs_size =
> + _mesa_bitcount(used_locations & ((1 << max_index) - 1)) +
> + _mesa_bitcount(double_storage_locations);
> + if (total_attribs_size > max_index) {
> + linker_error(prog,
> + "attempt to use %d vertex attribute slots only %d available ",
> + total_attribs_size, max_index);
> + return false;
I'm a bit confused - it looks like we already do this check slightly
earlier in the function. Why do we need to do it again (or later?)?
I also agree with Dave - it looks like Gallium drivers are already
double couting everything. And i965 wants to double count things.
So...there's probably not a ton of point in adding a flag.
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