[Mesa-dev] [PATCH 04/17] nir: add lowering pass for y-transform

Kenneth Graunke kenneth at whitecape.org
Thu May 12 23:11:11 UTC 2016


On Monday, May 9, 2016 3:33:52 PM PDT Rob Clark wrote:
> From: Rob Clark <robclark at freedesktop.org>
> 
> Signed-off-by: Rob Clark <robclark at freedesktop.org>
> Reviewed-by: Connor Abbott <cwabbott0 at gmail.com>
> ---
>  src/compiler/Makefile.sources                |   1 +
>  src/compiler/nir/nir.h                       |  11 +
>  src/compiler/nir/nir_lower_wpos_ytransform.c | 310 ++++++++++++++++++++++++
+++
>  3 files changed, 322 insertions(+)
>  create mode 100644 src/compiler/nir/nir_lower_wpos_ytransform.c
> 
> diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
> index 2a52319..b542a1a 100644
> --- a/src/compiler/Makefile.sources
> +++ b/src/compiler/Makefile.sources
> @@ -208,6 +208,7 @@ NIR_FILES = \
>  	nir/nir_lower_vars_to_ssa.c \
>  	nir/nir_lower_var_copies.c \
>  	nir/nir_lower_vec_to_movs.c \
> +	nir/nir_lower_wpos_ytransform.c \
>  	nir/nir_metadata.c \
>  	nir/nir_move_vec_src_uses_to_dest.c \
>  	nir/nir_normalize_cubemap_coords.c \
> diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
> index 8a616d4..474ba63 100644
> --- a/src/compiler/nir/nir.h
> +++ b/src/compiler/nir/nir.h
> @@ -2374,6 +2374,17 @@ void nir_lower_two_sided_color(nir_shader *shader);
>  
>  void nir_lower_clamp_color_outputs(nir_shader *shader);
>  
> +typedef struct nir_lower_wpos_ytransform_options {
> +   int state_tokens[5];
> +   bool fs_coord_origin_upper_left :1;
> +   bool fs_coord_origin_lower_left :1;
> +   bool fs_coord_pixel_center_integer :1;
> +   bool fs_coord_pixel_center_half_integer :1;
> +} nir_lower_wpos_ytransform_options;
> +
> +bool nir_lower_wpos_ytransform(nir_shader *shader,
> +                               const nir_lower_wpos_ytransform_options 
*options);
> +
>  void nir_lower_atomics(nir_shader *shader,
>                         const struct gl_shader_program *shader_program);
>  void nir_lower_to_source_mods(nir_shader *shader);
> diff --git a/src/compiler/nir/nir_lower_wpos_ytransform.c b/src/compiler/
nir/nir_lower_wpos_ytransform.c
> new file mode 100644
> index 0000000..1d53530
> --- /dev/null
> +++ b/src/compiler/nir/nir_lower_wpos_ytransform.c
> @@ -0,0 +1,310 @@
> +/*
> + * Copyright © 2015 Red Hat
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the 
"Software"),
> + * to deal in the Software without restriction, including without 
limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the 
next
> + * paragraph) shall be included in all copies or substantial portions of 
the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 
OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 
OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 
FROM,
> + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 
IN THE
> + * SOFTWARE.
> + */
> +
> +#include "nir.h"
> +#include "nir_builder.h"
> +
> +/* Lower gl_FragCoord (and fddy) to account for driver's requested 
coordinate-
> + * origin and pixel-center vs. shader.  If transformation is required, a
> + * gl_FbWposYTransform uniform is inserted (with the specified state-slots)
> + * and additional instructions are inserted to transform gl_FragCoord (and
> + * fddy src arg).
> + *
> + * This is based on the logic in emit_wpos()/emit_wpos_adjustment() in TGSI
> + * compiler.
> + *
> + * Run before nir_lower_io.
> + */
> +
> +typedef struct {
> +   const nir_lower_wpos_ytransform_options *options;
> +   nir_shader   *shader;
> +   nir_builder   b;
> +   nir_variable *transform;
> +} lower_wpos_ytransform_state;
> +
> +static nir_ssa_def *
> +get_transform(lower_wpos_ytransform_state *state)
> +{
> +   if (state->transform == NULL) {
> +      /* NOTE: name must be prefixed w/ "gl_" to trigger slot based
> +       * special handling in uniform setup:
> +       */
> +      nir_variable *var = nir_variable_create(state->shader,
> +                                              nir_var_uniform,
> +                                              glsl_vec4_type(),
> +                                              "gl_FbWposYTransform");
> +
> +      var->num_state_slots = 1;
> +      var->state_slots = ralloc_array(var, nir_state_slot, 1);
> +      memcpy(var->state_slots[0].tokens, state->options->state_tokens,
> +             sizeof(var->state_slots[0].tokens));
> +
> +      state->transform = var;
> +   }
> +   return nir_load_var(&state->b, state->transform);
> +}
> +
> +/* NIR equiv of TGSI CMP instruction: */
> +static nir_ssa_def *
> +nir_cmp(nir_builder *b, nir_ssa_def *src0, nir_ssa_def *src1, nir_ssa_def 
*src2)
> +{
> +   return nir_bcsel(b, nir_flt(b, src0, nir_imm_float(b, 0.0)), src1, 
src2);
> +}
> +
> +/* see emit_wpos_adjustment() in st_mesa_to_tgsi.c */
> +static void
> +emit_wpos_adjustment(lower_wpos_ytransform_state *state,
> +                     nir_intrinsic_instr *intr,
> +                     bool invert, float adjX, float adjY[2])
> +{
> +   nir_builder *b = &state->b;
> +   nir_variable *fragcoord = intr->variables[0]->var;
> +   nir_ssa_def *wpostrans, *wpos_temp, *wpos_temp_y, *wpos_input;
> +
> +   assert(intr->dest.is_ssa);
> +
> +   b->cursor = nir_before_instr(&intr->instr);
> +
> +   wpostrans = get_transform(state);
> +   wpos_input = nir_load_var(b, fragcoord);
> +
> +   /* First, apply the coordinate shift: */
> +   if (adjX || adjY[0] || adjY[1]) {
> +      if (adjY[0] != adjY[1]) {
> +         /* Adjust the y coordinate by adjY[1] or adjY[0] respectively
> +          * depending on whether inversion is actually going to be applied
> +          * or not, which is determined by testing against the inversion
> +          * state variable used below, which will be either +1 or -1.
> +          */
> +         nir_ssa_def *adj_temp;
> +
> +         adj_temp = nir_cmp(b,
> +                            nir_channel(b, wpostrans, invert ? 2 : 0),
> +                            nir_imm_vec4(b, adjX, adjY[0], 0.0f, 0.0f),
> +                            nir_imm_vec4(b, adjX, adjY[1], 0.0f, 0.0f));
> +
> +         wpos_temp = nir_fadd(b, wpos_input, adj_temp);
> +      } else {
> +         wpos_temp = nir_fadd(b,
> +                              wpos_input,
> +                              nir_imm_vec4(b, adjX, adjY[0], 0.0f, 0.0f));
> +      }
> +      wpos_input = wpos_temp;
> +   } else {
> +      /* MOV wpos_temp, input[wpos]
> +       */
> +      wpos_temp = wpos_input;
> +   }
> +
> +   /* Now the conditional y flip: STATE_FB_WPOS_Y_TRANSFORM.xy/zw will be
> +    * inversion/identity, or the other way around if we're drawing to an 
FBO.
> +    */
> +   if (invert) {
> +      /* MAD wpos_temp.y, wpos_input, wpostrans.xxxx, wpostrans.yyyy
> +       */
> +      wpos_temp_y = nir_ffma(b,
> +                             nir_channel(b, wpos_temp, 1),
> +                             nir_channel(b, wpostrans, 0),
> +                             nir_channel(b, wpostrans, 1));
> +   } else {
> +      /* MAD wpos_temp.y, wpos_input, wpostrans.zzzz, wpostrans.wwww
> +       */
> +      wpos_temp_y = nir_ffma(b,
> +                             nir_channel(b, wpos_temp, 1),
> +                             nir_channel(b, wpostrans, 2),
> +                             nir_channel(b, wpostrans, 3));
> +   }
> +
> +   wpos_temp = nir_vec4(b,
> +                        nir_channel(b, wpos_temp, 0),
> +                        wpos_temp_y,
> +                        nir_channel(b, wpos_temp, 2),
> +                        nir_channel(b, wpos_temp, 3));
> +
> +   nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(wpos_temp));
> +}
> +
> +static void
> +lower_fragcoord(lower_wpos_ytransform_state *state, nir_intrinsic_instr 
*intr)
> +{
> +   const nir_lower_wpos_ytransform_options *options = state->options;
> +   nir_variable *fragcoord = intr->variables[0]->var;
> +   float adjX = 0.0f;
> +   float adjY[2] = { 0.0f, 0.0f };
> +   bool invert = false;
> +
> +   /* Based on logic in emit_wpos():
> +    *
> +    * Query the pixel center conventions supported by the pipe driver and 
set
> +    * adjX, adjY to help out if it cannot handle the requested one 
internally.
> +    *
> +    * The bias of the y-coordinate depends on whether y-inversion takes 
place
> +    * (adjY[1]) or not (adjY[0]), which is in turn dependent on whether we 
are
> +    * drawing to an FBO (causes additional inversion), and whether the the 
pipe
> +    * driver origin and the requested origin differ (the latter condition 
is
> +    * stored in the 'invert' variable).
> +    *
> +    * For height = 100 (i = integer, h = half-integer, l = lower, u = 
upper):
> +    *
> +    * center shift only:
> +    * i -> h: +0.5
> +    * h -> i: -0.5
> +    *
> +    * inversion only:
> +    * l,i -> u,i: ( 0.0 + 1.0) * -1 + 100 = 99
> +    * l,h -> u,h: ( 0.5 + 0.0) * -1 + 100 = 99.5
> +    * u,i -> l,i: (99.0 + 1.0) * -1 + 100 = 0
> +    * u,h -> l,h: (99.5 + 0.0) * -1 + 100 = 0.5
> +    *
> +    * inversion and center shift:
> +    * l,i -> u,h: ( 0.0 + 0.5) * -1 + 100 = 99.5
> +    * l,h -> u,i: ( 0.5 + 0.5) * -1 + 100 = 99
> +    * u,i -> l,h: (99.0 + 0.5) * -1 + 100 = 0.5
> +    * u,h -> l,i: (99.5 + 0.5) * -1 + 100 = 0
> +    */
> +
> +   if (fragcoord->data.origin_upper_left) {
> +      /* Fragment shader wants origin in upper-left */
> +      if (options->fs_coord_origin_upper_left) {
> +         /* the driver supports upper-left origin */
> +      } else if (options->fs_coord_origin_lower_left) {
> +         /* the driver supports lower-left origin, need to invert Y */
> +         invert = true;
> +      } else {
> +         unreachable("invalid options");
> +      }
> +   } else {
> +      /* Fragment shader wants origin in lower-left */
> +      if (options->fs_coord_origin_lower_left) {
> +         /* the driver supports lower-left origin */
> +      } else if (options->fs_coord_origin_upper_left) {
> +         /* the driver supports upper-left origin, need to invert Y */
> +         invert = true;
> +      } else {
> +         unreachable("invalid options");
> +      }
> +   }
> +
> +   if (fragcoord->data.pixel_center_integer) {
> +      /* Fragment shader wants pixel center integer */
> +      if (options->fs_coord_pixel_center_integer) {
> +         /* the driver supports pixel center integer */
> +         adjY[1] = 1.0f;
> +      } else if (options->fs_coord_pixel_center_half_integer) {
> +         /* the driver supports pixel center half integer, need to bias X,Y 
*/
> +         adjX = -0.5f;
> +         adjY[0] = -0.5f;
> +         adjY[1] = 0.5f;
> +      } else {
> +         unreachable("invalid options");
> +      }
> +   } else {
> +      /* Fragment shader wants pixel center half integer */
> +      if (options->fs_coord_pixel_center_half_integer) {
> +         /* the driver supports pixel center half integer */
> +      } else if (options->fs_coord_pixel_center_integer) {
> +         /* the driver supports pixel center integer, need to bias X,Y */
> +         adjX = adjY[0] = adjY[1] = 0.5f;
> +      } else {
> +         unreachable("invalid options");
> +      }
> +   }
> +
> +   emit_wpos_adjustment(state, intr, invert, adjX, adjY);
> +}
> +
> +/* turns 'fddy(p)' into 'fddy(fmul(p, transform.x))' */
> +static void
> +lower_fddy(lower_wpos_ytransform_state *state, nir_alu_instr *fddy)
> +{
> +   nir_builder *b = &state->b;
> +   nir_ssa_def *p, *pt, *trans;
> +
> +   b->cursor = nir_before_instr(&fddy->instr);
> +
> +   p = nir_ssa_for_alu_src(b, fddy, 0);
> +   trans = get_transform(state);
> +   pt = nir_fmul(b, p, nir_channel(b, trans, 0));
> +
> +   nir_instr_rewrite_src(&fddy->instr,
> +                         &fddy->src[0].src,
> +                         nir_src_for_ssa(pt));
> +}
> +
> +static bool
> +lower_wpos_ytransform_block(lower_wpos_ytransform_state *state, nir_block 
*block)
> +{
> +   nir_foreach_instr_safe(instr, block) {
> +      if (instr->type == nir_instr_type_intrinsic) {
> +         nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
> +         if (intr->intrinsic == nir_intrinsic_load_var) {
> +            nir_deref_var *dvar = intr->variables[0];
> +            nir_variable *var = dvar->var;
> +
> +            if (strcmp(var->name, "gl_FragCoord") == 0) {

How about

   if (var->data.location == VARYING_SLOT_POS)

as it's cheaper than strcmp()?

> +               /* gl_FragCoord should not have array/struct deref's: */
> +               assert(dvar->deref.child == NULL);
> +               lower_fragcoord(state, intr);
> +            }
> +         }
> +      } else if (instr->type == nir_instr_type_alu) {
> +         nir_alu_instr *alu = nir_instr_as_alu(instr);
> +         if (alu->op == nir_op_fddy)
> +            lower_fddy(state, alu);
> +      }
> +   }
> +
> +   return true;

How about making this a void function now that we've switched to the new
style nir_foreach_block?

I'll try and review in more detail later when I get the chance - I'd
really like to use this in i965 as well...

> +}
> +
> +static void
> +lower_wpos_ytransform_impl(lower_wpos_ytransform_state *state, 
nir_function_impl *impl)
> +{
> +   nir_builder_init(&state->b, impl);
> +
> +   nir_foreach_block(block, impl) {
> +      lower_wpos_ytransform_block(state, block);
> +   }
> +   nir_metadata_preserve(impl, nir_metadata_block_index |
> +                               nir_metadata_dominance);
> +}
> +
> +bool
> +nir_lower_wpos_ytransform(nir_shader *shader,
> +                          const nir_lower_wpos_ytransform_options *options)
> +{
> +   lower_wpos_ytransform_state state = {
> +      .options = options,
> +      .shader = shader,
> +   };
> +
> +   assert(shader->stage == MESA_SHADER_FRAGMENT);
> +
> +   nir_foreach_function(function, shader) {
> +      if (function->impl)
> +         lower_wpos_ytransform_impl(&state, function->impl);
> +   }
> +
> +   return state.transform != NULL;
> +}
> 

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